Tron Bonne
All Ass, No Sass
- Joined
- May 24, 2007
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I don't even understand his complaint since this is about RE1 one anyway. Does he want the original PS1 edition or some ****? I really don't know.
there were plans for a prequel game before RE1 even came out. The original idea was to put it make it a cartridge game and put it on the N64 bc the partner zapping system relied on no load times, which they couldn't do with the PS. Development for it stalled for years and they eventually put it out on the GCI never understood why they made RE0, instead of giving RE2 the REmake treatment.
While the original Resident Evil was still in development, the idea for a prequel came up shortly after the 64DD disk drive peripheral was announced in 1995. The 64DD's low sales four years later eventually made Capcom decide to develop Resident Evil Zero as a cartridge-based Nintendo 64 release. The real-time "partner zapping" system was designed to take advantage of the console's unique features and strengths, namely the lack of load times necessary for optical disc (non-cartridge) based gameplay encountered with the PlayStation.[2]
After the script had been completed in early 1999, the production of a Resident Evil title for Nintendo 64 was revealed to the public by Yoshiki Okamoto, the president of Capcom's screenplay company Flagship.[3] Resident Evil Zero was officially announced at 20 percent completion in January 2000, after which it was presented with a playable demo at Tokyo Game Show.[4]
The game was expected to release in July 2000 and reportedly had an atmosphere close to the first Resident Evil.[5][6] However, development began to slow down when it became apparent that the data for Resident Evil Zero would not fit on a single cartridge.[7] Production then shifted to the newly announced GameCube, with the concept and story carried over but all of the data recreated.[7] The platform change was confirmed in September 2000.[8] The game's final version was developed by Capcom Production Studio 3 with support from outside company Tose.[9][10] As a result of the transition to the GameCube, it was delayed so that the environments could be upgraded visually.[2] Scenario writer Noboru Sugimura was called back to make some changes to the story.[11] The character designs were also adjusted: Rebecca for example lost her beret and shoulder pads while Billy received a new hairstyle.[12] The GameCube's use of optical discs reintroduced load times, so the programmers had to use sophisticated programming to make the "partner zapping" system work.[2] Capcom announced its intention to release a game demo in Japan around August 2002.[13]
I don't even understand his complaint since this is about RE1 one anyway. Does he want the original PS1 edition or some ****? I really don't know.
If popular enough, it might just give Capcom the incentive to make future instalments more like the past.
REmember how devastated they were that it didn't as well as they hoped and things became RE4, because of it?
Hopefully it'll give them food for thought if popular.
lets hope it has some new features and not just an graphical upgrade
New features are a widescreen option and a new control option that makes character movement smoother.
Lol, if it manages to surpass 7 million copies, maybe.
damn i was hoping for some new modes or costumes or anything. guess this another wait till ps+ or price drop
Miracles happen, right?![]()
No Wii U release kinda pisses me off. My 360 is on the fritz and I don't have any of the other consoles. This was a Nintendo game to begin with, why not do a Wii U release. It's not like it'd be the only RE game on the Wii U.