Anyone come across the achievement/trophy list for the REmake?
This made me think of Onimusha games.Tank controls are always going to be slower than a multi-directional control scheme. With tank, you have to stop and then position in the direction you want, and then go. With multi-directional, you can correct any position you want at any time on the fly.
3 or 4 achievements on first completion, if first playthrough is on medium.
That requires many playthroughs. Gotta get tiresome if one is not crazy about the game.
you are, it's the chose of controls to choose ether tank controls (for the old schoolers) or an updated control style for those that don't care for tank controls at all . if there's more I'm sure they will mention so to the many various gamer news / review tv or online sites, or mag'sI think it says something about how many times I played Resident Evil that I have no interest in going back AGAIN to that ****ing house. I played through that a couple dozen times on my PS1, DS, Gamecube and Wii. I think I'm all sorts of done with that house for a few decades. If they did a REmake of RE2 and 3 I might be on board since they were PS only, except for that BS GC port they pulled. I was promised something better than a tiny graphics boost when going to the GC!
I remember seeing old advertisements of Resident Evil 3 for the Gamecube, minor visual enhancements, didn't feel different.There was, to my knowledge, never a point when they said they were going to give the REMake treatment to RE2 & 3 on the Gamecube. I guess I sort of understand the assumption, but at the same time, no company is going to put that amount of money or resources into fully remaking (what was then) fairly recent games.
to be fair, they did with the first RE and Konami did with MGSThere was, to my knowledge, never a point when they said they were going to give the REMake treatment to RE2 & 3 on the Gamecube. I guess I sort of understand the assumption, but at the same time, no company is going to put that amount of money or resources into fully remaking (what was then) fairly recent games.
I think it says something about how many times I played Resident Evil that I have no interest in going back AGAIN to that ****ing house. I played through that a couple dozen times on my PS1, DS, Gamecube and Wii. I think I'm all sorts of done with that house for a few decades. If they did a REmake of RE2 and 3 I might be on board since they were PS only, except for that BS GC port they pulled. I was promised something better than a tiny graphics boost when going to the GC!
to be fair, they did with the first RE and Konami did with MGS
First episode now launching on February 24.Resident Evil: Revelations 2 has been pushed back one week from its planned February 17 debut.![]()
The first part of the episodic Resident Evil game will now launch on February 24. The full retail release containing every episode will launch on March 17 in North America and March 20 in Europe.
The new release dates are as follows:
PlayStation 4 and PS3Each episode includes new Raid Mode content and two full playable scenarios. One episode retails for $5.99 / GBP 4.99 / EUR 5.99. The complete season can be purchased for $24.99 / GBP 19.99 / EUR 24.99.
Xbox One, Xbox 360, and Steam
- Episode 1 February 24 (NA) / February 25 (EU)
- Episode 2 March 3 (NA) / March 4 (EU)
- Episode 3 March 10 (NA) / March 11 (EU)
- Episode 4 March 17 (NA) / March 18 (EU)
- Episode 1 February 25 (Global)
- Episode 2 March 4 (Global)
- Episode 3 March 11 (Global)
- Episode 4 March 18 (Global)
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PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Capcom, Delays, Horror, Release Dates, Resident Evil: Revelations 2
Nice. I think I'll wait, cause I got other games to get to, but I'll definitely get around to it within the next 4-6 weeks.
This HD remastered edition of Resident Evil looks pretty good on the new-gen consoles, thanks to 1080p resolution and some nicely touched up backgrounds and textures, with the PC version offering the highest settings and a nifty option to switch between 60 and 30 frames per second. The biggest improvement across all versions is the ability to scale the experience the way you want to play it. You could choose between 4:3 or 16:9 aspect ratios, and you can swap the original “tank-style” controls for a more modern setup that moves your character in the direction you push the stick.
As an old fan I prefer the original controls, but the new controls help make Resident Evil accessible without sacrificing the tense nature of combat. You still have to stand your ground in order to shoot zombies and deal with the pressure of enemies getting closer. Since most face-offs happen in tight spaces, it’s not super easy to pull a juke move on multiple zombies, even with the new controls. Purists can have it the way the designers originally intended. Newbies can jump in and not completely break the game.