The Too Human Hype Thread

Yeah, wasn't the one in the PS set in the future and had a bald character named John something with cybernatic implants?
 
Yeah, it looked really, really wierd too. It was like a Tomb Raider clone. :(
 
This Too Human has (fundamentally) the same story and theme that they've always had I believe, they just upped the Norse mythology themes over the cyberpunk themes to give the game a more distinct feeling, you can still see the cyberpunk influences in some screenshots though, like the Aesir Corp picture.
 
And the robots. :confused:

This game is so awesome. Deus Ex meets Rune. Everything I've ever wanted. :D
 
Why are people still makings games that aren't even half as good as Deus Ex? Didn't they learn from it? :(

Anyways, I hope this game makes 06. I originally started off like most people, cynical about release schedules and convinced that both "omg perfect!" games would not be out until 2007, but I finally convinced myself that Mass Effect and Too Human would make it out this year...and Mass Effect won't. Please don't follow the trend Too Human :(
 
VicMackey said:
Why are people still makings games that aren't even half as good as Deus Ex? Didn't they learn from it? :(
Unfortunately, I think most developers don't have the required intelligence to make a game like that. Fortunately, Irrational is making Bioshock, which will hopefully spur some interest in FPRPG stealth action adventure.
 
That's a smart thing to do, seeing as how it'll be a 9/10 or higher classic. Hopefully this leads to another Bungie-style buyout of SK. They're not really doing multi-platform titles, so they have no financial interest in staying 3rd party, and Microsoft needs to bolster their first party line up now that Digital Anvil is dead, Indie Built is dead (or gone anyways), Gas Powered is no where to be found, etc.
 
Digital Anvil died like a dog for the crap they caused MSGS.

Indie was pretty much dead on arrival, and GPG lost the IP of Dungeon Siege to 2k Games. :eek:
 
All of those studios were awesome though, I mean, what the hell happened? Digital Anvil....sure, Brute Force was trash, I'll admit it, but Freelancer was a big contender for PC GOTY, and actually walked away with that award quite a few times if memory serves, and they had a lot of talent there (like Chris Roberts), I don't understand why they couldn't just keep the studio open, Freelancer made money, and I bet they could have made some more killer Freelancer-quality games if they were given a chance. Indie Built made Amped and Top Spin, so they were quality as well, and GPG....they lost Dungeon Siege? Are you sure? That sucks, 2k games makes trash :(
 
Chris Roberts pretty much left the studio during Freelancer's rough development out of interest in "Point of No Return Entertainment" which is supposed to be a (yet another) studio for TV, Movies and Games.

He also helped produce "The Punisher" starring Tom Jane.
 
Oh, that's probably why they closed it :confused:

But anyways, yeah, Microsoft should buy Silicon Knights. They're AAA and they'd come cheap, and bring two great franchises (Eternal Darkness and Too Human) with them. They should also fund a Junction Point Deus Ex remake, and probably fund a reborn Black Isle games as well. If only I were running things :(
 
Microsoft could license Junction Point to make a Shadowrun game. That would be pretty awesome.

Spector probably has played his share of Shadowrun, from the look of things.
 
Let FASA Interactive do their Shadowrun game first. The graphics are going to be hugely improved, the setting is fixed and is actually Shadowrun now, and everything I've seen/read about the game has indicated that it's incredibly fun, it actually has the design lead from Halo working as it's design lead, and it's from the team that did Crimson Skies, so I have faith that it's going to turn out to be a AAA title. And besides, Mitch Gitelman (the guy who runs the studio) said in that OXM podcast thing that he'd like to do an RPG after this, so an RPG is coming, just a little bit later in the systems life than I would have liked. I'd rather Junction Point make a double pack containing Deus Ex 2: Done right, and Thief IV.
 
AgentDenton said:
Let FASA Interactive do their Shadowrun game first.
Oh, I am. They're just turning an RPG into Counter-Strike, so I'd like to see a real Shadowrun, from a guy who has proven many times he can do it.
The graphics are going to be hugely improved,
They're not going to be. It's a post-Gears-of-War 360 game yes, but it's also a tandem PC-360 release, meaning this has to run on a Pentium 3. They'll get a little better but not by much.
the setting is fixed and is actually Shadowrun now, and everything I've seen/read about the game has indicated that it's incredibly fun,
I've heard the game is fun too. That's not the problem. It's that it's an MP only game and it's not an RPG. :(
and it's from the team that did Crimson Skies, so I have faith that it's going to turn out to be a AAA title.
Well, the company at least. The team that did Crimson Skies left to form "Airtight Games" when CS2 was cancelled.
And besides, Mitch Gitelman (the guy who runs the studio) said in that OXM podcast thing that he'd like to do an RPG after this, so an RPG is coming, just a little bit later in the systems life than I would have liked. I'd rather Junction Point make a double pack containing Deus Ex 2: Done right, and Thief IV.
I'd like to see a Shadowrun RPG on the 360, in the vein of either Deus Ex or Fable, but FASA has seen so much turnover in the last few years I doubt anyone knows who is in charge there.
 
WhatsHisFace said:
They're not going to be. It's a post-Gears-of-War 360 game yes, but it's also a tandem PC-360 release, meaning this has to run on a Pentium 3. They'll get a little better but not by much.
According to Piett, the community manager on their forums, as well as their own team blogs, they hadn't even implemented bump and parralax mapping yet, were using place holder animations and textures, had a half-done particle system and a place holder lighting system, all of which are being changed around, and the game's art style has also been changed due to fan complaints from the more cartoonish visual style that we saw at E3. This isn't like when Lizard thinks Resistance will suddenly stop looking like Doom3 a few months away from release, this game won't be out until 2007, and we haven't seen it since May, there's going to be a huge improvement, trust me. Believe WHF. As for the PC thing, not really. It's a Vista only release, like Halo 2, so it doesn't need to run on **** machines, and it can downscale itself anyways, they could just make the 360 version the "max settings" version. I don't really know what Vista's requirements are, but I think it's like, dx9 or higher gpu, 256-512mb of ram, 2.0ghz, and so on, so the PC thing shouldn't cripple it too much.


Well, the company at least. The team that did Crimson Skies left to form "Airtight Games" when CS2 was cancelled.
Only some of them did, most of the original team is still there. And the spots that were left open have been filled by people who have things like "lead designer of halo" on their resumes, so I'm not worried.
 
AgentDenton said:
According to Piett, the community manager on their forums, as well as their own team blogs, they hadn't even implemented bump and parralax mapping yet, were using place holder animations and textures, had a half-done particle system and a place holder lighting system, all of which are being changed around, and the game's art style has also been changed due to fan complaints from the more cartoonish visual style that we saw at E3. This isn't like when Lizard thinks Resistance will suddenly stop looking like Doom3 a few months away from release, this game won't be out until 2007, and we haven't seen it since May, there's going to be a huge improvement, trust me. Believe WHF. As for the PC thing, not really. It's a Vista only release, like Halo 2, so it doesn't need to run on **** machines, and it can downscale itself anyways, they could just make the 360 version the "max settings" version. I don't really know what Vista's requirements are, but I think it's like, dx9 or higher gpu, 256-512mb of ram, 2.0ghz, and so on, so the PC thing shouldn't cripple it too much.
...
Only some of them did, most of the original team is still there. And the spots that were left open have been filled by people who have things like "lead designer of halo" on their resumes, so I'm not worried.
I'm sure what you say is true, which makes me even sadder to have to say this:

"Even if this is the best game ever, it's still just a multiplayer-only game. It's just not something I'd ever want to play, much less buy."

I'm very interested in the license, but I want to experience it in my own way, without interruption from other people.
 
I agree with you, which is why I'm still sort of disappointed in this game, I don't usually like multiplayer titles, but if it's as good as they say it is, I'm willing to give it a try. The good news is, we'll get to try it online before we buy.

Kimona said:
It's pretty hard to talk about the game right now without new screenshots or game footage. You are correct in thinking we will have a lot more to show here right around X06 time. The real payoff will come when we're able to let people actually try the game... and that day will come. I don't have a date to give you, but before we release, we will be running a limited beta. Don't expect it soon. When we have firm dates, you'll be among the first to know. I know most of you will be able to give it a try with an objective eye. And if that's not something you care to do, hey, you can always jump in and pwn the devs. Word is I'm a pretty easy target, but you better hope Abaddon doesn't have my back.

Hopefully that includes a marketplace download and not just a Vista demo since I don't want the PC version, but I'll settle for that if I have to.
 
I'm pretty much getting Vista just for Crysis anyways. And a 3D desktop! :D

But I don't play Unreal Tournament, or Quake Arena, or Counter-Strike, or any of those HL mods.

I don't know why they want to do this. I don't see a successful title. :(
 
They wanted this game to serve as an introduction to the IP, and as such needed to have the mass market appeal that RPGs dont have (KotOR? Oblivion? FF? I know, didn't make sense to me either, but these are the reasons they've given), so I guess they went with a FPS from that. An RPG is still coming, but for now, there's a really good FPS. Why they made it online only and didn't take advantage of the fact that they had a key Halo developer on staff to deliver an awesome story driven FPS I don't know, but they did. It's disappointing, but it's easier to swallow with an RPG on the way, and just knowing that the game is good and will eventually be good looking. I don't know why they couldn't do a FPS spin off AFTER the RPG though :(
 
Er...double post. Too Human will be perfect! Shadowrun could have been perfect but will still be fun and a great game at least!
 
I'll believe this upcoming RPG when I see it. It probably won't make the 360 though. Maybe the Xbox Tronbizzlewallop 5 or something.
 

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