Unfortunately, I think most developers don't have the required intelligence to make a game like that. Fortunately, Irrational is making Bioshock, which will hopefully spur some interest in FPRPG stealth action adventure.VicMackey said:Why are people still makings games that aren't even half as good as Deus Ex? Didn't they learn from it?![]()
Oh, I am. They're just turning an RPG into Counter-Strike, so I'd like to see a real Shadowrun, from a guy who has proven many times he can do it.AgentDenton said:Let FASA Interactive do their Shadowrun game first.
They're not going to be. It's a post-Gears-of-War 360 game yes, but it's also a tandem PC-360 release, meaning this has to run on a Pentium 3. They'll get a little better but not by much.The graphics are going to be hugely improved,
I've heard the game is fun too. That's not the problem. It's that it's an MP only game and it's not an RPG.the setting is fixed and is actually Shadowrun now, and everything I've seen/read about the game has indicated that it's incredibly fun,
Well, the company at least. The team that did Crimson Skies left to form "Airtight Games" when CS2 was cancelled.and it's from the team that did Crimson Skies, so I have faith that it's going to turn out to be a AAA title.
I'd like to see a Shadowrun RPG on the 360, in the vein of either Deus Ex or Fable, but FASA has seen so much turnover in the last few years I doubt anyone knows who is in charge there.And besides, Mitch Gitelman (the guy who runs the studio) said in that OXM podcast thing that he'd like to do an RPG after this, so an RPG is coming, just a little bit later in the systems life than I would have liked. I'd rather Junction Point make a double pack containing Deus Ex 2: Done right, and Thief IV.
According to Piett, the community manager on their forums, as well as their own team blogs, they hadn't even implemented bump and parralax mapping yet, were using place holder animations and textures, had a half-done particle system and a place holder lighting system, all of which are being changed around, and the game's art style has also been changed due to fan complaints from the more cartoonish visual style that we saw at E3. This isn't like when Lizard thinks Resistance will suddenly stop looking like Doom3 a few months away from release, this game won't be out until 2007, and we haven't seen it since May, there's going to be a huge improvement, trust me. Believe WHF. As for the PC thing, not really. It's a Vista only release, like Halo 2, so it doesn't need to run on **** machines, and it can downscale itself anyways, they could just make the 360 version the "max settings" version. I don't really know what Vista's requirements are, but I think it's like, dx9 or higher gpu, 256-512mb of ram, 2.0ghz, and so on, so the PC thing shouldn't cripple it too much.WhatsHisFace said:They're not going to be. It's a post-Gears-of-War 360 game yes, but it's also a tandem PC-360 release, meaning this has to run on a Pentium 3. They'll get a little better but not by much.
Only some of them did, most of the original team is still there. And the spots that were left open have been filled by people who have things like "lead designer of halo" on their resumes, so I'm not worried.Well, the company at least. The team that did Crimson Skies left to form "Airtight Games" when CS2 was cancelled.
I'm sure what you say is true, which makes me even sadder to have to say this:AgentDenton said:According to Piett, the community manager on their forums, as well as their own team blogs, they hadn't even implemented bump and parralax mapping yet, were using place holder animations and textures, had a half-done particle system and a place holder lighting system, all of which are being changed around, and the game's art style has also been changed due to fan complaints from the more cartoonish visual style that we saw at E3. This isn't like when Lizard thinks Resistance will suddenly stop looking like Doom3 a few months away from release, this game won't be out until 2007, and we haven't seen it since May, there's going to be a huge improvement, trust me. Believe WHF. As for the PC thing, not really. It's a Vista only release, like Halo 2, so it doesn't need to run on **** machines, and it can downscale itself anyways, they could just make the 360 version the "max settings" version. I don't really know what Vista's requirements are, but I think it's like, dx9 or higher gpu, 256-512mb of ram, 2.0ghz, and so on, so the PC thing shouldn't cripple it too much.
...
Only some of them did, most of the original team is still there. And the spots that were left open have been filled by people who have things like "lead designer of halo" on their resumes, so I'm not worried.
Kimona said:It's pretty hard to talk about the game right now without new screenshots or game footage. You are correct in thinking we will have a lot more to show here right around X06 time. The real payoff will come when we're able to let people actually try the game... and that day will come. I don't have a date to give you, but before we release, we will be running a limited beta. Don't expect it soon. When we have firm dates, you'll be among the first to know. I know most of you will be able to give it a try with an objective eye. And if that's not something you care to do, hey, you can always jump in and pwn the devs. Word is I'm a pretty easy target, but you better hope Abaddon doesn't have my back.