Benstamania
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Yeah, Dice is currently working on Battlefront as their next title, right?
Are they planning on releasing these games only every 3 years? Doesn't seem very EA-like but it's a potentially awesome rotation. They can clean up if they make each of these games as good as they should be.Yeah Battlefront next year, Battlefield in 16 and Titanfall 2 in 17
Yeah, Dice is currently working on Battlefront as their next title, right?
They've said they want to do the 3 year shooter rotation with those 3Are they planning on releasing these games only every 3 years? Doesn't seem very EA-like but it's a potentially awesome rotation. They can clean up if they make each of these games as good as they should be.
I don't know if I'll play Battlefield ever again when that comes out, I play Battlefield to fill in a gap left by having no Battlefront lol.
Yeah, that would be awesome. I'd prefer that to BF already.I wonder how the new Battlefront will play? I know DICE has said they don't intend to make a Battlefield game with Star Wars characters and call it Battlefront, but IMO, i think that would be really awesome haha.
I wonder how the new Battlefront will play? I know DICE has said they don't intend to make a Battlefield game with Star Wars characters and call it Battlefront, but IMO, i think that would be really awesome haha.
In response to a forum post inquiring about how Titanfall title updates will be handled, Respawn programmer Jon Shiring explained the developer's approach and pointed to the recent alpha test as evidence of what it's doing. "During our small Closed Alpha, we rolled out 3 new server builds and completely moved players from one build to the next without interrupting gameplay. Players never noticed a difference (other than some bugs went away)," he wrote.
"We will definitely be rolling out new server builds to fix issues that we find. Not every issue can be patched entirely on the server, and so some fixes will require a client patch. But new server builds are definitely something we will be doing."
Asked if this was due more to the technology powering Titanfall or the Azure cloud servers it's making use of, Shiring indicated both are playing a role.
"Seamless updates are due to the stuff we've written," he explained. "The fact that we can somewhat-easily deploy new builds on Azure is due to the Xbox Live Compute team's hard work. This is an area that we've been working on with them for some time now. We originally told them that no-cert, fast server updates were a requirement for us, and they made that happen."
Shiring has touted the benefits of Azure before, and, in particular, what having dedicated servers allows for. "This is a really big deal, and it can make online games better," Shiring said last year.
"This is something that we are really excited about. The Xbox Live Cloud lets us to do things in Titanfall that no player-hosted multiplayer game can do. That has allowed us to push the boundaries in online multiplayer and that's awesome. We want to try new ideas and let the player do things they’ve never been able to do before!"
I really hope it's both 1st & 3rd person.I hope it's first person, or at least have that option available for the vehicles. I really want to get inside the cockpit of a snow speeder or AT-ST etc.
As you & others have said, all things being equal I'll favour the likes of Battlefront & Destiny every time over a CoD & Battlefield. Sci-fi just beats military shooter for me by miles.Yeah, I'm not entirely sure how Battlefront WON'T be like Battlefield as Battlefront did what Battlefield did first.. Granted on a smaller scale due to PS2 capabilities.. But still.
I can tell you right now that I won't touch BF or CoD again once BF comes out. Between that and Destiny I'll be good.
That's funny as Microsoft were terrible for certification of patches on the 360, also charging a lot for them which put a lot of people off. I didn't think they'd be flexible enough to change totally although I guess they were forced into it for this game. The Azure/cloud part of the company seems to be a lot more dynamic than the rest of it.
Do we know what the differences in the 360 and One versions are?