According to Wonder Woman director Patty Jenkins, some of the suits at Warner Bros., the studio that made the film, wanted to cut the single best sequence from her world-beating smash hit.
In a recent interview with the site Fandango, Jenkins said that she had to fight hard to keep the sequence in which Diana, an Amazon cast into the world of us mere mortals, fights her way through No Mans Land the bombed-out area separating enemy trenches during World War I, that she might restore a supply chain to a little town thats starving to death. The sequence is thrilling and moving, and when I saw the film, people cheered at the mere sight of Diana striding into battle in Wonder Womans iconic costume. But its also easy to see why a studio might suggest cutting the sequence.
Said Jenkins to Fandango:
I think that in superhero movies, they fight other people, they fight villains. So when I started to really hunker in on the significance of No Man's Land, there were a couple people who were deeply confused, wondering, like, Well, what is she going to do? How many bullets can she fight? And I kept saying, It's not about that. This is a different scene than that. This is a scene about her becoming Wonder Woman.
Whats interesting about this isnt that Jenkins had to talk some of her bosses into signing off on the No Mans Land sequence. Its that the No Mans Land sequence occurs right in the middle of Wonder Womans second act and its one of the best second acts for a blockbuster in years. That bucks a troubling Hollywood trend, and Im hopeful it contributes to the films success.
The death of the second act has been a problem in blockbuster filmmaking for too long
I wrote about the disappearing second act in 2016, when a long string of movies skipped from lengthy setup to a lengthy climax without the middle section that most movies use for character development and plot complication. And the problem hasnt gone away in 2017, with even more films that seem to think of the second act as suggested, not mandatory, especially movies that are setting up would-be major franchises. (Just two examples since I wrote that article: King Arthur and The Mummy.)
In that article, I wrote:
Without [a] second act, theres no time for the story to build momentum, for the characters to actually define themselves as individuals, for conflicts to develop. Instead, a bunch of stuff just sort of happens, and thats that. If the three-act structure is "Send your characters up a tree. Throw rocks at them. See if they climb down," then eliminating the second act destroys any chances of seeing how your characters react to new obstacles and, thus, fails to reveal what makes them who they are.
This is not to say that the three-act structure is the be-all, end-all of screenwriting. But it is something were all familiar with, on an almost subconscious level, because its the way most stories told in the US are structured (especially those for children, which are often the first stories we encounter).
You can do interesting things by subverting the three-act structure, even in a blockbuster (Alien: Covenant is a good recent example of this, keeping its true protagonist hidden for much of the film), but thats a much harder tightrope to walk with audiences, as Alien: Covenants rapidly sinking box office returns would suggest.
But second acts also tend to be the acts that are most reliant on character interaction, not spectacle, and Hollywood studios are convinced spectacle is what sells. Its sort of easy to see the logic of cutting the No Mans Land sequence, too if its included, then the film risks stepping on the big fight in its climax (which is, as Peter Suderman points out for Vox, the films weakest action sequence). A trimmed-down second act that cuts out character momentum in favor of getting to the big fight more quickly is a good idea if all you care about is putting big, explosive effects onscreen.
But look again at how Jenkins defines the No Mans Land sequence: This is a scene about her becoming Wonder Woman. Without it, the full weight of Dianas ultimate choice to side with humanity against the films main villain wouldnt be felt. (Its barely felt as it is.) The No Mans Land sequence works so well because it feels not just like Diana realizing who she can be, but realizing who everybody else can be as well. Its the culmination of multiple character arcs, and it positions the story beautifully for where it goes next.
Wonder Womans second act shows just how much the filmmakers love their characters
Like many modern blockbusters, Wonder Woman could probably stand to lose a few minutes here and there. But Im glad its a little overlong and bulky, because I know if it was trimmed, most of what would be lost would be the second-act character moments that make the movie work, in favor of the too-long battle sequence at the end of the film.
In that second act, though, Jenkins and screenwriter Allan Heinberg lavish attention on every single major character the film has, from Diana (of course) to the various members of the ad hoc team that accompanies her into battle.
A lot of films would make, say, Saïd Taghmaouis Sameer (or Sami) just another supporting player. Wonder Woman gives him a full character including a desire to be an actor that was put on hold because he thought hed never find acting work thanks to his ethnicity and even a chance to play a part as he helps Diana infiltrate a big party.
On its face, thats not completely necessary. But its also the most important thing the film could do. If Diana doesnt feel like humanity is worth saving, thanks to her limited contact with it, then the end of the movie wont work at all.
Indeed, so many of the best moments in Wonder Woman everything from Diana first trying ice cream to the establishment of her team to the liberation of that village take place in that second act. The third act might be a bit of a slog, and overly reliant on yet another bland battle between a superhero and a tremendous opposing force (after it seemingly head-fakes away from Diana learning that stopping war wont be as easy as simply killing a god of war), but the film doesnt run out of momentum because its done so much work to set up everybody with something to lose up onscreen.
Its worth noting that the same applies to the summers other big success story, Guardians of the Galaxy, Vol. 2. Though that films second act isnt as elegant as the one in Wonder Woman (thanks to some serious story sprawl), it neatly establishes everything the characters are fighting for, so that its big third act (which I do think is better than Wonder Womans climax) can resolve in a way that underlines how the characters have grown and changed over the course of the film.
This is, theoretically, not rocket science. Weve been telling stories in three-act structure (or its close cousin, the five-act structure) for centuries now, and most of us know it down in our bones. When modern blockbusters forego it, theyre not just cheating viewers of a compelling story; theyre cheating themselves out of the kind of movie that goes from a mild success to a genuine sensation.
The idea that Wonder Womans focus on making sure all of its characters have little story arcs and get development throughout the films second act shouldnt feel as refreshing as it does. But now that its out there, heres hoping Hollywood realizes theres a reason this movie works as well as it does.
Wonder Woman (and Guardians of the Galaxy, Vol. 2, for that matter) are playing in theaters nationwide.