Wolvieboy17
Anthropomorphic Clock
- Joined
 - Apr 28, 2006
 
- Messages
 - 12,061
 
- Reaction score
 - 922
 
- Points
 - 73
 
Paradox1 said:That comparison still holds because AC is a FRANCHISE and FRANCHISES don't live or die based one character, one player, or sports figure.Does the US government collapse everytime there is a shift in leadership? Does James Bond movies stop making money because the actors change.Should the bulls have stopped playing basketball because Micheal Jordan retired. After all he wrote the greatest narrative in NBA history as the most clutch and greatest player in the leagues history arguably There are literally thousand of examples of franchises that continue on after major changes.
In my opinion its ridiculous to believe that Desmond not being part of the FRANCHISE is going to change any quality of future games. DESMOND is narrative element nothing MORE.IF this was a beloved character that had decades of fan support and love then possibly I could understand. However this is a completely different form of media where 99.9% of how a game is perceived is about gameplay, and graphics.Anybody could be hooked into the Animus and as long as the gameplay is on par or surpasses the last installment the franchise will stand up. IF the controls are clunky and the gameplay is terrible you could have a oscar award winning story and nobody will play it.
No, that comparison DOESN'T hold, because he wasn't talking about just the franchise, he was talking about the narrative scope of the story that accompanies Desmond. The overall focus of the current trilogy is of Desmond saving the planet by dire situations. All the cool Templar vs Assassins stuff serves to add background to that overarching point.
The original point made was that, after this Desmond storyline, how will they be able to main the high stakes of the story telling AFTER the world has been saved? This is definitely a valid question. He wasn't suggesting that it COULDN'T be done, he was wondering how they would. And his Star Wars comparison was a good one, I'll add another one.
It's like The Matrix. The first film was a tight, concise story that works as it's own thing from beginning to end. But you add the other films and it suddenly changes the scope of the story. Now, they might not be the worst films but it changes the focus and whether the creators wanted to or not, potentially undermines the dramatic impact of the first film.
Paradox1 said:When you look at Star Wars in its entirety it is about Anakin not because I say so or anyone else its like that because the CREATOR said so.Now you can interpet the quality of his work any way you like(which I am a fan of), however whatever he says about the characters and story goes down as fact. You can argue that all you like.... to someone else.I do not argue hard facts I think its a practice in futility... but thats just me being reasonable and we know that doesn't have anyplace on the internet.
You might think you're being reasonable but you're actually being stubborn and shortsighted. The comparison to Star Wars was also apt because if AC was Star Wars, we would be just about to experience Return of the Jedi... There HAS been no extended, expanded universe yet. Sure, the next trilogy might be all about Warren Vidic and I'm sure 8 years from now, someone like you will be arguing in a forum "No, AC was always about Warren Vidic, Ubisoft said so!" But at this point in time, the focus is Desmond so there is obviously speculation of where a story could go beyond that, just as was the case with Star Wars.
And further more, Star Wars as an example shows us that the next trilogy could be anything. It could be a prequel, it could be a sequel, it could be happening concurrently or it could be something different altogether.
Distilling it down to a basic comparison with a Madden sports game is just ridiculous. I suppose by that logic, Uncharted would be unaffected if the next game didn't have Drake or any of the known characters? Or Max Payne 4 starring Joe Bloggs? You are massively undermining the importance of story in a narrative driven game franchise. That's not to say a series has to live and die by a protagonist but it's no where near as cut and dry as you seem to be suggesting.
						