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Assassin's Creed Unity Thread - Part 1

You really find the combat to be frustrating? Seriously? I guess after black flag easy and boring fights, it can seem that way. The only thing that black flag did better (way better) imo were the weather effects. They were gorgeous and rhey suck in unity.
 
As he mentioned there was more to do and variety in IV. Unity most definitely was frustrating and not fun when it came to combat. That actually encouraged me to always try to be as stealthy as possible to avoid getting into another lame fight
 
I think Black Flag had some amazing fights. Specially those during storms, assaulting the enemy ship with my crew was always fun, using the rope to get there while doing an aerial attack or climbing the sails to strike from above, looking for the captain while my partners took care of the others.

Not to forget the ship fights during the gales while avoiding the big waves and using our arsenal to blow the enemy. I participated in really climatic fights. The struggles on land were fun as well, even when I was alone against larger crews.
 
Again, I wish they could've found a middle ground between clunky and frustratingly challenging, and way too easy.
 
Agreed. I've actually given up on this game, not gonna bother finishing it. The combat is ridiculously frustrating.

I've gotten the hang of the parry system but they've still totally nerfed Arno as an Assassin imo. They've taken away the option to use soldiers as a human shield, leaving Arno totally exposed and they've made the enemies over aggressive. Plus they've scaled back the weapons to such a basic level. I mean Assassins Creed 3 was fairly boring but as least they gave us the arrow, rope dart and tomahawk to make things interesting and combat was great as a result. Black Flag gave us a 2 sworded Assassin with 4 guns aswell as the whole naval element. Unity limits us to one city and takes away the ability to even use your Assassin wrist daggers in combat and gives us crappy spears and slow phantom/beserk blades and gun. Sometimes it's so difficult to see where you're aiming and Arno doesn't draw the bloody gun you press fire.

I get the whole concept of returning to the earlier/stealthier days of Assassin's Creed but the game is so unbalanced that it just doesn't work.

I never played the first Assassin's Creed game but Unity is the worst one imo. 6/10 at best.
See I think that has made the game a lot, lot better. Black Flag, all you had to do was sit and kill everyone in the room with the ridiculously easy parrying, body shields and guns. That is before we get into the darts. Black Flag had no challenge, as all you had to do was kill everything and it was crazy easy.

Unity actually has challenge. And I don't know what you mean about the combat being scaled down. Giving the character the ability to use different main weapons is a lot better then having a bunch of gadgets which don't even matter, as all you need to do is shoot everything.

As he mentioned there was more to do and variety in IV. Unity most definitely was frustrating and not fun when it came to combat. That actually encouraged me to always try to be as stealthy as possible to avoid getting into another lame fight
I will take the actual variety in Unity over the checklist quality of Black Flag. Unity's mission actually are different, they actually present variety. Black Flag has the illusion of variety, but the truth is it is all the same, divided by whether you are on foot or on your ship. Even the Ship missions boil down to the same thing time and again.

Unity's main and co-op missions are what I have always wanted out of AC. Probably why even with all the problems, I really like the game and find it to be the best in the series. Rather easily actually.
 
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Unity actually has challenge. And I don't know what you mean about the combat being scaled down. Giving the character the ability to use different main weapons is a lot better then having a bunch of gadgets which don't even matter, as all you need to do is shoot everything.
.

There were tons of different weapons you could buy in Unity but it didnt matter as they pretty much felt and played the same way. The difference between Sword A and Sword B was a different skin

Unity's main and co-op missions are what I have always wanted out of AC. Probably why even with all the problems, I really like the game and find it to be the best in the series. Rather easily actually.
we were talking abut the combat, not missions
 
we were talking abut the combat, not missions
The combat and the missions go hand in hand. How the combat is handled in the missions changes how they can be played. Again one reason the lack of having Batman's belt works for me or combat bein super basic, is that it forces the player to use their brain and not confront every problem with, "shoot, parry".

Also, combat is indeed effected by the new mission structure, that doesn't simply de-synch you for "getting it wrong".

For what it is worth, the combat in Unity for me was by far the most satisfying in the series. It reminded me of what they tried to do in the first game, but fixed it so as to give it more then a couple of movements. Challenge because a game doesn't work properly is a problem. But that isn't where the challenge comes in Unity.
 
Sure combat was easier in Black Flag, but that was rewarding. It became easier the more you practiced. Your skills were levelling up the more you played. In Unity, no matter how much you level up (I'm a 4 star enforcer on sequence 12) combat is still frustratingly difficult and unbalanced.

I'm all for encouraging a more stealthy approach to gameplay and as I said I have gotten the hang of parrying, when facing 2 or 3 enemies, but any more than that and you're basically slaughtered. Considering how they made combat more difficult in Unity I really think they should have at least kept the human shield element. That certainly would have balanced things out more imo.

I've given up on Unity and actually went back to Black Flag today. It's still a gorgeous and fun game. I actually found Edward to be a much quicker Assassin too, compared to Arno. Aside from the free run down button, which was a great addition, climbing etc. is also much better in Black Flag imo.
 
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There were tons of different weapons you could buy in Unity but it didnt matter as they pretty much felt and played the same way. The difference between Sword A and Sword B was a different skin
There was variety inside class, but it was minimum. What mattered was the different types of weapons. The swords, the axes, the spears, using a rifle as your main weapon. Each was used differently. The speed and strength, the actual timing.

That added far more flavor then well... anything in the old games.
 
Sure combat was easier in Black Flag, but that was rewarding. It became easier the more you practiced. Your skills were levelling up the more you played. In Unity, no matter how much you levell up I'm a 4 star enforcer on sequence 12) combat is still frustratingly difficult and unbalanced.

I'm all for encouraging a more stealthy approach to gameplay and as I said I have gotten the hang of parrying, when facing 2 or 3 enemies, but any more than that and you're basically slaughtered. Considering how they made combat more difficult in Unity I really think they should have at least kept the human shield element. That certainly would have balanced things out more imo.
Maybe you aren't use to challenge in your video games? It took me a bit of time to get a hold of the combat in Unity. Maybe 4 or 5 hours of playing, but I have kicked the crap out of dozens of baddies repeatedly. Mainly because I can't help myself. I enjoy the fighting too much. :funny:

You don't need to practice to get good at the Black Flag combat. It was easy from the word go. All you needed to do was upgrade your guns and get all 4. I don't find that rewarding.

And what is unbalanced about the combat in Unity? You use that, but I am not sure you understand what unbalanced combat means. Black Flag's combat is unbalanced, as you literally only need to shoot and parry to beat waves of opponents, even though the idea of calling too much attention should result in running.

The problem with the Black Flag combat can be boiled down to the only reason I used different methods of combat was for the challenges. Not the same with Unity.
 
I mean striking the balance between making the combat more challenging and making it frustratingly difficult.
 
I rarely if ever used guns in IV bc the reload just took too long. That balanced things so one wouldnt simply rely on that, which I didnt for that very reason. Surprisingly my cheapest kills came with the quick shot in Unity which at many times was the best way to bring crowds of enemies down to a manageable level

And what is unbalanced about the combat in Unity? You use that, but I am not sure you understand what unbalanced combat means. Black Flag's combat is unbalanced, as you literally only need to shoot and parry to beat waves of opponents, even though the idea of calling too much attention should result in running.
The fact that nearly every enemy has a gun. Its not just the snipers, but the regular guys you fight on the ground as well. Its unbalanced when you have 3-4 guys aiming and shooting at you at once. Like I said earlier, unless you have medicine handy, you're screwed
 
I mean striking the balance between making the combat more challenging and making it frustratingly difficult.
Something being frustratingly difficult does not make it unbalanced (see Bayonetta 1/2 or DMC 1 or 3), and in no way is the combat unbalanced in Unity nor is it all that difficult. Unbalanced would be vanilla Sagat in the original Street Fighter 4.

I rarely if ever used guns in IV bc the reload just took too long. That balanced things so one wouldnt simply rely on that, which I didnt for that very reason. Surprisingly my cheapest kills came with the quick shot in Unity which at many times was the best way to bring crowds of enemies down to a manageable level
If you are in a group of say, 20. All you literally had to do was shoot your guns, which put you in an animation, back away, and parry if the time called for it. If you wanted it to be really easy, you'd just use smoke. That is not balanced.

Reloading in Unity is made more of a challenge, as in Unity having one gun changed how you fired.
The fact that nearly every enemy has a gun. Its not just the snipers, but the regular guys you fight on the ground as well. Its unbalanced when you have 3-4 guys aiming and shooting at you at once. Like I said earlier, unless you have medicine handy, you're screwed
First, that is over-exaggeration. Not every enemy has guns, and those that do put it away when you are close enough to engage in swordplay. More importantly, the game gives you tools to deal with. Smoke isn't simply used for easy kills, it is used to close the distance.

It is actually rational, considering it seems pretty odd that your opponents wouldn't have a gun if they are readily available.

What would be unbalanced is if you were the only person walking down the street with 4 guns who can't be hit because you can parry everything that isn't from a heavy. :cwink:
 
I once my controller to my one year old son while playing black flag, and he managed to beat a whole army with his swords. I can understand how people thinking the fighting in black flag is rewarding can consider the fighting in unity frustrating.

Of course the fighting is unbalanced in unity, as it should be. You're not supposes to be terminator. At least, every fight is intense in unity.

Also there is a lot of varietu in missions, and all lf them have a story, unlike the 200 "go kill that guy" in black flag.
 
Haha, its funnny how one person defending Unity's combat is saying its balanced and the next saying its unbalanced as it should be
 
What i meant is that it makes sense for one man to be overpowered when fighting several enemies at once. In black flag, you could fight hundred of enemies without even being hurt. What is funny is that as soon as a game is a little challenging, people are claiming it's frustrating. Which is why most developers are holding our hands in most games.
 
Haha, its funnny how one person defending Unity's combat is saying its balanced and the next saying its unbalanced as it should be
Naked Bats point is fine. When he calls unbalanced, I'd actually call balanced, but the theory is the same.

What i meant is that it makes sense for one man to be overpowered when fighting several enemies at once. In black flag, you could fight hundred of enemies without even being hurt. What is funny is that as soon as a game is a little challenging, people are claiming it's frustrating. Which is why most developers are holding our hands in most games.
:up:
 
thats what difficulty settings are for
I can't imagine half the gamers today trying to play some of the better games from the NES and Super NES era. Not knowing where to go in Zelda, trying to beat Mega Man X. Some of he more ruthless Castlevania.

The vast majority of games today are so easy. Any resistance is meant with, "the game is broken". :funny:

It is probably why I enjoy the third person hack and slash games. Well, the good ones like DMC 1, 3 and 4, Ninja Gaiden and the Bayonetta series. They still understand challenge.
 
I can't imagine half the gamers today trying to play some of the better games from the NES and Super NES era. Not knowing where to go in Zelda, trying to beat Mega Man X. Some of he more ruthless Castlevania.

The vast majority of games today are so easy. Any resistance is meant with, "the game is broken". :funny:

It is probably why I enjoy the third person hack and slash games. Well, the good ones like DMC 1, 3 and 4, Ninja Gaiden and the Bayonetta series. They still understand challenge.

If they were to try any of those games, they would ask for a refund and claim "i'm not playing it until a patch fix it".
 
Anyone think this game will get fixed anytime? I have Unity but I've been waiting to play it when it gets to a more playable state.
 
It was always playable. They have definitely made it far more stable however.
 
If 25FPS is fixed...

Anyways, I've finished this game for the second time now, hoping that It would get better, but it didn't. Combat is boring, no challenge at all, story is just so lame and dull. That forced death at the end... :doh: Such a waste of potential, now every AC is killing someone close to the Assassin. This is basically the next gen version of Assassin's Creed 1, same type of missions over and over again. Very disappointed, at least I didn't paid a single penny for it. The OST is spot on tho, not surprising.

Let's see what Victory can do for this fatigued franchise.
 

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