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This is a continuation thread, the old thread is [split]461955[/split]
It is a made up thing to say that every film looks gritty and realistic. It's just a flat out made up complaint.
What do you do in the game?
I hate the design of the "orc" in the poster. So much. That doesn't even look like anything resembling an orc, it just looks like a man with a fake huge tooth sticking out. I would've expected the people making a big-budget movie to at least make the orcs look more like non-human (talking) monsters, and less like human actor stand-ins. WTF were they thinking?
This is an orc, not that sorry excuse for one in the movie poster:
I think, also, the fact that they desaturated most of the poster so that the colored face paint stood out more - plus only seeing half the face - may be affecting how 'orcish' that character looks. Other images that recently surfaced:You have to remember that they don't want to show the Orcs as evil monsters anymore, hence why he has human eyes and everything.
ENTERTAINMENT WEEKLY: It seems like youre having quite a day on the Internet.
Its been fun. Weve been working on this thing for such a long time, and finally, finally, were getting a chance to show people things. Its edifying that the people we made this for are liking it so far.
So the obsessive screenshots Im seeing, is that a surprise to you at this point?
I kind of expected it [laughs]. I must admit that its a lot of fun to see people who are into Warcraft and are aware of it starting to identify things and pick out Easter eggs and recognize a world that, for a lot of them, theyve been spending a lot of time in themselves. I think there is a unique enjoyment that those fans will get out of the films, beyond what I believe is a really solid, enjoyable fantasy film in its own right.
How does the extra scrutiny from the fans make you feel?
There have definitely been phases where its been nerve-racking to make sure that we do them justice and dont have any clangers or make major mistakes. Weve always been fortunate. Ive been working very closely with Blizzard, who obviously know the game inside out, and a number of my key crew members and myself were long-time players. We felt good that wed be coming from the right place.
What were the conversations about how faithful this film should be to the games?
I am someone who played Warcraft, but at the same time, I consider myself a filmmaker first. I think one of the reasons why its taken so long for this film to come together the way it has is that there were a lot of priorities and a lot of concerns about what this film needed to be and how it absolutely had to be something that you could approach and watch if you didnt know anything about Warcraft. That was really that tricky line to walk, making sure that the fans would really feel that its their world and at the same time introduce it in a way to people who know nothing about it. Thats why it took such a long time. Peter Jackson went through this with The Fellowship of the Ring. There was always going to be a hardcore fanbase for Tolkien that was going to take him to task if he didnt address things in a way that stayed true to the spirit of Tolkiens work. Obviously, we dont have the amount of history that Tolkien does. Its a different fanbase, somewhat overlapping. We have the same passion amongst our fans, so it was a similar job.
Just as Tolkien inspired fantasy literature, modern fantasy films have all followed in the wake of Jacksons films. How did those affect your process?
Its interesting. I think there are different schools of fantasy from different parts of the world. Tolkien and, to a certain extent, Warcraft have a similar genetic starting place through European myth and folklore. I also think Warcraft has had the opportunity because its come together in a much smaller world, as far as our communication amongst cultures these days. It has included an awful lot more in it.
Whats the difference between presenting at BlizzCon and Comic-Con?
Its very different because theyre absolutely audiences looking for different things. I think the BlizzCon crowd is absolutely what we would call our hardcore crowd. Those are the people who know the world and the stories and are looking for a reflection of things theyve experienced being in that world themselves. Its like whenever I see a film that has London in it, I want to feel like thats the London I know and not some made-up thing made in Montreal or something. Comic-Con is very different. It is a comics convention at its heart, so I think theres always going to be a particular soft spot for films rooted in comic books. I dont really know, but I kind of get a sense that theres a bit of a rivalry there between videogames as potentially being the new up-and-comers as content for films, and comic books, which are obviously at their high point right now. Theres an interesting rivalry there, I think.
Whats your feeling about fans picking out Warcraft and Assassins Creed as the two films that could break the videogame movie curse?
There are a couple of things. One thing I would say is that that stigma used to be attached to comic book movies too. It took a generation of filmmakers who loved and were raised on comic books to make movies that you actually cared about and felt something for. I think thats absolutely the same with whats going on with videogame movies. I am absolutely of the videogames generation, starting on the Atari and Commodore 64 and the Amiga. Im a gamer at heart and always have been. Im also a filmmaker. I think my sensibilities about storytelling and character just automatically come into play when Im trying to work on any kind of narrative. For me, it doesnt really matter what the source of the narrative is. I will be looking for ways to make it into an intriguing story with empathetic characters.
What were the big challenges in putting together this first trailer?
Weve got an awful lot of introducing to do, both in this movie and inviting audiences in to come see this movie. Theres an entirely new world, new characters. This is beyond the Warcraft faithful, who know what it is that were talking about. Also, what kind of subject matter is it? What kind of fantasy is it? There will be different pieces that we have to address over the seven months until our film comes out. Right now, we just want to give everyone a sense of the breadth of the world, the kind of action thats involved, and a sense of the energy of the movie. As we go along, Im sure well be introducing people to the broader spectrum of what this big, big film is.
Are you done-done with film?
I am done-done. Im hoping and looking forward to potentially working on an indie sci-fi thing of my own quite soon. Were ready to roll. We were really excited by the move to the date in June that were on now because its the same day that Jurassic World came out. From my perspective, I think thats a good sense of Universals faith in us. Originally, we were on this December date, and then Star Wars came and sat on it. If you know me online, you know that Rian [Johnson] and I have a very good-humored rivalry about his Star Wars movies what Im doing with Warcraft. Im pretty much done, and Im excited to potentially squeeze in another indie before I come back for more.
Do you just watch Warcraft on your phone because you can?
Right now, I feel really bad for my wife because I keep on playing the teaser trailer and seeing what people are saying about it. Its absolutely self-destructive behavior, but I think today Im just going to give myself the day off to do that kind of thing. Weve been waiting nearly three years now to see what people think of what weve been doing. Ive just been enjoying the excitement.
^Not to mention people fawn over the current wave of superhero films.
Yeah, I mean, generally I think most of the recent superhero films look pretty good but even they have their spotty moments. A lot of the CGI in Ant-Man looked really fake to me, for example.
Yeah, the only thing that really bothered me was the wolf attack shot. It reminds me of the Hobbit's lesser CGI scenes. Maybe it's not fair because it's in motion and blurry but it didn't have any weight.
Hopefully they can polish that, along with some of the weird green screen compositions.
It looks fake sometimes because it isn't real. Special effects have required audience buy-in since the very beginning of film. CGI doesn't change that.
Although one is reminded of how good CGI can be when it isn't trying to model living things. Like that Youtube vid that shows all the rendered skylines and scenery on tv shows that goes entirely unnoticed by most of us.
The weight thing is the worst. No one complains about popcorn hobbits more than I. Rendered people jumping and moving in general nearly always looks awful to me.
If this film has a lot of that then I will certainly type angry things at it. But I'm not really seeing much of it in this short teaser on my tiny phone screen. Nor am I seeing an abundance of teal and orange but w/e.
I'm wondering if some of the people complaining about the CGI aren't just unnerved by the character designs or the general Warcrafty aesthetic instead?
The one thing I liked about the first Amazing Spider-Man was that Marc Webb wanted the CG Spidey to have weight as he swings. So his body has a jerkiness to his movements. Like as he swings he has to struggle to move his body forward in the direction he wants to go.
Then they ditched that in Amazing Spidey 2 and that was a mistake.