Duncan Jones' Warcraft - Part 1

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I think Mortal Kombat is easily the "best" videogame film but it still isn't a good film. I love it though but I acknowledge that it isn't good.
 
I think most people like it from more of a nostalgic perspective. Objectively, it's a piece of junk, but the 10 year old in me still enjoys it.
 
Final Fantasy: The Spirits Within is the ones with the higher rating on Rottentomatoes and IMDB while Mortal Kombat have the metacritic vote.Personally I agree with IMD and Rottentomatoes .
 
Just had a WoW related nerdgasm from those statues, damn they're gorgeous. :hrt:
 
I think Mortal Kombat is easily the "best" videogame film but it still isn't a good film. I love it though but I acknowledge that it isn't good.

I definitely agree. Its fun in a "turn off your brain and enjoy" kind of way. I hear the RE films are the same.I haven't seen any of them but since they keep making them I imagine there's some sort of audience for them.
 
Some things seem a bit off, but i'm still very excited for the final film.
 
I think it's safe to say so far so good.

I'll preface every single thing i say about this movie with this, but I can't stand WoW. Loved the RTS games and I'm hoping this stays within those lines.


That orc threw a horse! :D
 
I can't believe people are sitting here scratching their heads over why Dungeon Siege or Wing Commander weren't more successful.It's easy. If you half ass your movie with a crappy script, lowball budget and hire your brother-in-law to direct then = bad movie. If the talent behind it is solid and the effort is put in to take the material seriously then = good movie. The idea that you can't make a good film from a game property just because "ur not playin" is ludicrous.
 
And yet, we still don't have a good video game adaptation after some 30 years. All this talk about 'you've just got to do this and that' fails to take into account the possibility that maybe, just maybe, the two mediums don't work well together.
 
..... Yeaaaah. I'm just gonna sit back and wait for Mute.

As far as video game adaptations go, I still think they could do good things with Halo.
 
I can't believe people are sitting here scratching their heads over why Dungeon Siege or Wing Commander weren't more successful.It's easy. If you half ass your movie with a crappy script, lowball budget and hire your brother-in-law to direct then = bad movie. If the talent behind it is solid and the effort is put in to take the material seriously then = good movie. The idea that you can't make a good film from a game property just because "ur not playin" is ludicrous.

Good movies are good movies regardless of the source material.How long did we wait before we got any decent superhero movie again?
Most people don't seem to realise that studios aren't even attempting to make decent video game movies ( I would say that Square Enix did tried, it;s just the style is a tad esoteric).Warcraft seems to be a case where the production actually cares about making a good movie.

Bottomline: We don't have good video games movies because almost everyone half assed their project for one reason or another.
 
And yet, we still don't have a good video game adaptation after some 30 years. All this talk about 'you've just got to do this and that' fails to take into account the possibility that maybe, just maybe, the two mediums don't work well together.

Most of the time, these adaptations are not backed by proper creative visions, i mean, a vast majority is in the hands of the likes of Uwe Boll and Paul W S Anderson. How are these adaptations supposed to work in hands like that?
 
And yet, we still don't have a good video game adaptation after some 30 years. All this talk about 'you've just got to do this and that' fails to take into account the possibility that maybe, just maybe, the two mediums don't work well together.

As the video I linked earlier clearly states: Nobody have tried to make a decent videogame movie.
 
Good movies are good movies regardless of the source material.How long did we wait before we got any decent superhero movie again?

That depends on the timeframe. We had Superman The Movie, then no real attempts were made to make superhero films until Batman. Batman then dominated for the next 8 years gradually deteriorating, before X-men 3 years later, followed by Spider Man 1 & 2, 3 years later Batman Begins, another 3 years TDK and Iron Man. To be honest, we haven't had to wait long.
 
As the video I linked earlier clearly states: Nobody have tried to make a decent videogame movie.

It also states other reasons that may come down to the medium itself.

Most of the time, these adaptations are not backed by proper creative visions, i mean, a vast majority is in the hands of the likes of Uwe Boll and Paul W S Anderson. How are these adaptations supposed to work in hands like that?

I'm not suggesting the creative team doesn't play a part, but were talking about over 25 years of attempts and zero successes. All I'm suggesting is maybe there are reasons that go beyond simply the creative team. There's never been another medium that has been so troublesome in adapting into film, at some point the question has to be asked whether the medium itself is part of the problem.
 
And yet, we still don't have a good video game adaptation. All this talk about 'you've just got to do this and that' fails to take into account the possibility that maybe, just maybe, the two mediums don't work well together.

So better to just not try at all, then? Very ambitious.
 
Most of the time, these adaptations are not backed by proper creative visions, i mean, a vast majority is in the hands of the likes of Uwe Boll and Paul W S Anderson. How are these adaptations supposed to work in hands like that?

As the video I linked earlier clearly states: Nobody have tried to make a decent videogame movie.

Right on.
 
Honestly, the best video game "adaptation" I've seen were those little live-action videos they made to tease Blomkamp's Halo.
 
So better to just not try at all, then? Very ambitious.

What's so ambitious? Game worlds these days are far more ambitious with their size and scope because the medium allows it. What are you getting out of the films 2 hours story that you're not already getting in much greater depth in game form? Games can last a good 12 hours in story alone.
 
It also states other reasons that may come down to the medium itself.



I'm not suggestion the creative team doesn't play a part, but were talking about over 25 years of attempts and zero successes. All I'm suggesting is maybe there are reasons that go beyond simply the creative team. There's never been another medium that has been so troublesome in adapting into film, at some point the question has to be asked whether the medium itself is part of the problem.

All the problem with game adaptaion so far were problems with the creative team

The sated reason( in that video ) was they tried the wrong approach when adapting video games: trying to emulate the gaming experince and recreating the action intead of focussing on the story and expanding on the lore (Forward Unto Dawn eg).
 
All the problem with game adaptaion so far were problems with the creative team

The sated reason( in that video ) was they tried the wrong approach when adapting video games: trying to emulate the gaming experince and recreating the action intead of focussing on the story and expanding on the lore (Forward Unto Dawn eg).

If the solution is that simple why hasn't anyone come up with it before? Just seems to me that we have to question the medium itself at some point. If Warcraft and Assassins Creed can't buck the trend, we have to start asking is it's even worth it anymore. Games can deliver a type of story telling experience no movie can emulate, so maybe they're just not a good match. To be honest I don't see why people desire the two mediums to mix so much.
 
What's so ambitious? Game worlds these days are far more ambitious with their size and scope because the medium allows it. What are you getting out of the films 2 hours story that you're not already getting in much greater depth in game form? Games can last a good 12 hours in story alone.

Hence why focussing on exploring expanding the lore is a much a better choice( much like the novels and comics tie-ins/expanded universe wont to do ) than trying to blindly emulate the gaming experince( which is futile to begin with) .

Although it would be hilarious if Warcarft tried to emulate the game experience of an RTS game. :woot:
 
Hence why focussing on exploring expanding the lore is a much a better choice( much like the novels and comics tie-ins/expanded universe wont to do ) than trying to blindly emulate the gaming experince( which is futile to begin with) .

Although it would be hilarious if Warcarft tried to emulate the game experience of an RTS game. :woot:

Perhaps this is were Assassin's Creed will have an advantage. It's essentially going to be part of canon but be it's own story with an entire cast of characters not involved with any of the games.
 
If the solution is that simple why hasn't anyone come up with it before?

As I said earlier: No one have ever tried making decent adaptation.Franky, I don't believe the movie industry have any faith or respect to the game medium, and every failure of their half assed efforts entrenches that notion.

Just seems to me that we have to question the medium itself at some point. If Warcraft and Assassins Creed can't buck the trend, we have to start asking is it's even worth it anymore. Games can deliver a type of story telling experience no movie can emulate, so maybe they're just not a good match. To be honest I don't see why people desire the two mediums to mix so much.

I assure you, any medium can provide a better storytelling platform than an RTS game.Asssasin's Creed would be a lot trickier, mainly for reason already listed here in this thread.
 
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