ProjectPat2280
SELLING...PERFECTION
- Joined
- Mar 27, 2005
- Messages
- 29,788
- Reaction score
- 4
- Points
- 31
I guess I'm ok with the fact that you still have to sneak around a bit if you are in disguise and that it's blown if you walk straight up to someone's face. You're a bald, angry looking dude, with a bar code/band aid on the back of your head. You kinda stand out. The only time this ever annoys me, if street vendors get in my face and blow my cover. Seriously? Do all street vendors know each other personally, that they rat my out to a cop and blow my cover when I come too close?
Yea the disguise system is fine. the old style would make this game way too easy. i agree with you tho, there should be some sort of scaling or something. dont think every street vendor or cop should be able to recognize every other street vendor etc.
I'm a lil deeper and my biggest gripe with the game so far aside from the linear sections (seriously, a bar fight? lol gtfo with that s**t.)
you dont have to do the bar fight. it was basically an interactive cutscene which was neat because there was a pretty cool easter egg in that level. same goes for that stupid video you posted earlier about the Sanchez elimination, ya dont have to do the lame QTE event.
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I pointed it out coz it's a shoddy filler mission, same goes for the shooting range right after, or the whole escaping from the cops bit or working your way from the strip club back to chinatown. All this filler separating the sandboxes for the sake of narrative irks me, and it's even more annoying when missions are broken up into segments. Blood Money handled story just fine without forcing you through anything like that. Hopefully for the next game they work on cutting out that filler and focus more on the open level design. The level design of the previous games with the new, tight gameplay mechanics would be f**king incredible.
