Killzone 2 showing straight after MS E3 Keynote, July 10th

블라스;13947359 said:
God of War >>>> HS.

I was playing GoW2 last night and it's better than a lot of current gen games. I can't wait for the 3rd. one.
well I can agree with that. I cant wait to see what they do with the series on hte PS3
 
1 bad game, 1 ok but underwhelming game, and one great game. That's at least showing an improvement.

We've already been over how developing a great FPS and a great top-down shooter are wildly different beasts.
 
Seriously how many times are you going to bring tht up like a broken record. They aren't wildly different beasts, level design is different, but to bad so sad, the core fundamentals remain the same, as do proficientcies or detrements, and we've already been over the amount of time money and recources put towards each respective project, so there's no need for you to rehash this arguement, you lost it, and were wrong.

And even a casual gance at KZ2 shows as much, from what we've seen so far. Did you know the AI in KZ, Liberation, and KZ2 are all built from the same base? Or how things that were implemented and refined with Liberation have gone into KZ2?

Heck ccording to you, Guerilla having cleaed up their act technically for Liberation would have ad no precedent for the performance of Killzone 2, aside from being wrong, the proof is already there that you re wrong, since KZ2 even without being complete, already runs without hitch, a stark contrast to KZ1 where Guerilla was a brand new studio.
 
Before the studio was called "Guerilla Games", they were formerly known as "Lost Boy Games" and released 4 games, 2 for the Game Boy Color, and 2 for the Game Boy Advance
 
Seriously how many times are you going to bring tht up like a broken record. They aren't wildly different beasts, level design is different, but to bad so sad, the core fundamentals remain the same, as do proficientcies or detrements, and we've already been over the amount of time money and recources put towards each respective project, so there's no need for you to rehash this arguement, you lost it, and were wrong.

And even a casual gance at KZ2 shows as much, from what we've seen so far. Did you know the AI in KZ, Liberation, and KZ2 are all built from the same base? Or how things that were implemented and refined with Liberation have gone into KZ2?

Heck ccording to you, Guerilla having cleaed up their act technically for Liberation would have ad no precedent for the performance of Killzone 2, aside from being wrong, the proof is already there that you re wrong, since KZ2 even without being complete, already runs without hitch, a stark contrast to KZ1 where Guerilla was a brand new studio.

Actually, they had already made Shellshock 'Nam under the Guerilla Games alias, as well. At least, I think it came before Killzone.
 
Seriously how many times are you going to bring tht up like a broken record. They aren't wildly different beasts, level design is different, but to bad so sad, the core fundamentals remain the same, as do proficientcies or detrements, and we've already been over the amount of time money and recources put towards each respective project, so there's no need for you to rehash this arguement, you lost it, and were wrong.
Actually, I won that argument because by evidence of gameplay videos alone, Killzone: Liberation in the first-person perspective would be a FPS on par with Duke Nukem 3D. In today's world, that gets you a 5/10. Killzone: Liberation's design works as a top-down shooter because... it's a top-down shooter. Not because it's so well-designed that it transcends genre greatness.

As good as Riddick was, it wouldn't have made a good side-scroller or top-down shooter.

And even a casual gance at KZ2 shows as much, from what we've seen so far. Did you know the AI in KZ, Liberation, and KZ2 are all built from the same base? Or how things that were implemented and refined with Liberation have gone into KZ2?
Killzone 2 using an AI system that was highly insulted in the PS2 version and works in a PSP? EXCELLENT NEWS!

Heck ccording to you, Guerilla having cleaed up their act technically for Liberation would have ad no precedent for the performance of Killzone 2, aside from being wrong, the proof is already there that you re wrong, since KZ2 even without being complete, already runs without hitch, a stark contrast to KZ1 where Guerilla was a brand new studio.
If you think the entirety of Killzone 2 is running without a hitch, you are wrong. Just because they got the framerate running well in one level doesn't mean that the whole game is working fine. They probably crunched just as hard as Epic to get Gears of War running for E3 2005. :whatever:
 
Somebody get Zenien a f**kin' spell checker. :dry:
 
She was busy playing with her toys, so only 30% of her attention was devoted to spelling. :o

:O
 
killzone-project--ss-72.jpg


Here's a lil' somethin somethin.


The textures are looking a lot better.


Negativity commence...
 
I suppose they're composing KZ2 completely of Red Xs now. At least that'll add some more color to the franchise.

:o
 
Actually, I won that argument because by evidence of gameplay videos alone, Killzone: Liberation in the first-person perspective would be a FPS on par with Duke Nukem 3D. In today's world, that gets you a 5/10. Killzone: Liberation's design works as a top-down shooter because... it's a top-down shooter. Not because it's so well-designed that it transcends genre greatness.

The only way you could ever think that you won would be to stick your head in the sand and pretend really hard.

It doesn't trancend genres, but you're proving more and more that you aren't seriously approachig this topic. Either that or you're ignorant to what was said. You lost the arguement and here's why: I never said that Liberation being put into the first person perspective would be a 1 to 1 transition, because that's frankly impossible. It would be like you said, it just wouldn't work. I've already talked about how the AI worked fine, heck the AI was built off of their work in KZ, which was an improvement over the AI in Shell Shock, so on. You really must not get it, of course Liberation put into a first person perspective wouldn't make a great FPS, I've never said otherwise.

The major differences would be necessity of how well the AI would scale to more complicated environment, which it had problems with in SHellshock, and KZ. But based on the time money and manpower, the chances of the AI being anywhere near as bad as KZ1, is pretty darn slim. Not to mention that the AI was falwless in KZL. it had none of the tell tail trackin problems that the AI had KZ1. Heck if you ever read the post mortem on KZ1, you'll remember that they ad to gut the AI in the end, to get the compuational load down to an aceptable level for the PS2.


Killzone 2 using an AI system that was highly insulted in the PS2 version and works in a PSP? EXCELLENT NEWS!

Yeah, nice pointless deflection. It's beautiful that you're not bothing to accept that their work has done nothing but improve since they started.


If you think the entirety of Killzone 2 is running without a hitch, you are wrong. Just because they got the framerate running well in one level doesn't mean that the whole game is working fine. They probably crunched just as hard as Epic to get Gears of War running for E3 2005. :whatever:

Except no part of Killzone 1 really worked without hitch, and yet, even without their streaming tech done 100 percent, and that level being early, they were able to make it run totally smooth, crunch optimizing or not. Already that's a big win over the original, which had habitual streaming, framerate, AI, problems... all the time. So really have fun plugging your ears and trollin KZ2, it's going to b a good game, and there's nothing you ca really do to stop that. Only you could deny the progress they've been making.

Heck one of the big complaints of the original was also the reload animation time, we've seen multiple weapons in KZ2 so far, and the reload times are a lot faster now.
 
The whole Killzone 2 will rule/suck arguement is ******ed anyway, if people weren't trollin it for sport I wouldn't be argueing with WHF over basic, and boring, things.

SO yeah, you should play Uncharted, though it's not as good as the Jak and Daxter Franchise (yet, we'll see how it developes). :o
 
I can't believe you like Jak and Daxter more than Uncharted. It's a damn platformer :csad:
 
I can't believe you like Jak and Daxter more than Uncharted. It's a damn platformer :csad:
haha, the Jak series stopped being great after teh first game. Uncharted is better than it in every single way
 
Wrong!

Ugh the both of you! Uncharted got better the longer it went on, but most it it's platforming wasn' even real platforming, and the first half of the game ahd encounters that were just "a bung on guys in a lrge area". It wasn't until the market shootout that things started getting more designed and intense. I mean I like it, but it's not Jak II, which ad amazing level designthe entire way through.

Not to mention it ad a lot more explorable area than uncharted which is largely linear with some treasures scattered here and there. For the sequel they need to open up the environments, make them more complex, and have more challenging platforming than the 'auto platforming' of the original. In other words, make it more like Jak. The firefights will probably be better garanteed as long as it's more in the vein of the later parts of the game, and less so the earlier bits.
I WIN :cmad:
 

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