Actually, I won that argument because by evidence of gameplay videos alone, Killzone: Liberation in the first-person perspective would be a FPS on par with Duke Nukem 3D. In today's world, that gets you a 5/10. Killzone: Liberation's design works as a top-down shooter because... it's a top-down shooter. Not because it's so well-designed that it transcends genre greatness.
The only way you could ever think that you won would be to stick your head in the sand and pretend really hard.
It doesn't trancend genres, but you're proving more and more that you aren't seriously approachig this topic. Either that or you're ignorant to what was said. You lost the arguement and here's why: I never said that Liberation being put into the first person perspective would be a 1 to 1 transition, because that's frankly impossible. It would be like you said, it just wouldn't work. I've already talked about how the AI worked fine, heck the AI was built off of their work in KZ, which was an improvement over the AI in Shell Shock, so on. You really must not get it, of course Liberation put into a first person perspective wouldn't make a great FPS, I've never said otherwise.
The major differences would be necessity of how well the AI would scale to more complicated environment, which it had problems with in SHellshock, and KZ. But based on the time money and manpower, the chances of the AI being anywhere near as bad as KZ1, is pretty darn slim. Not to mention that the AI was falwless in KZL. it had none of the tell tail trackin problems that the AI had KZ1. Heck if you ever read the post mortem on KZ1, you'll remember that they ad to gut the AI in the end, to get the compuational load down to an aceptable level for the PS2.
Killzone 2 using an AI system that was highly insulted in the PS2 version and works in a PSP? EXCELLENT NEWS!
Yeah, nice pointless deflection. It's beautiful that you're not bothing to accept that their work has done nothing but improve since they started.
If you think the entirety of Killzone 2 is running without a hitch, you are wrong. Just because they got the framerate running well in one level doesn't mean that the whole game is working fine. They probably crunched just as hard as Epic to get Gears of War running for E3 2005.
Except no part of Killzone 1 really worked without hitch, and yet, even without their streaming tech done 100 percent, and that level being early, they were able to make it run totally smooth, crunch optimizing or not. Already that's a big win over the original, which had habitual streaming, framerate, AI, problems... all the time. So really have fun plugging your ears and trollin KZ2, it's going to b a good game, and there's nothing you ca really do to stop that. Only you could deny the progress they've been making.
Heck one of the big complaints of the original was also the reload animation time, we've seen multiple weapons in KZ2 so far, and the reload times are a lot faster now.