Just because there's no free-roam doesn't mean there can't be swinging.
You mentioned M:UA as a model. In that game "Web swinging" was just a skin on flying. A bad idea for communicating what Spider-Man does, how he does it, how cool it looks and how fun it would be to do in real life.
Maybe my opinion has no authority, but that doesn't mean I'm wrong. The characters whose only powers are shooting things get old quickly in these games, so lets not have to many of them. Can you agree with that?
No, I enjoyed using Blade, Deadpool and Fury together, partially for the fact that they all had guns as one of their moves. Now those aren't my favorites, so I didn't use them often or for long, but they certainly seemed playable and fun, imho. I think simplifying non-powered characters with conventional equipment as "gun guys" is oversimplifying things. I don't think anyone should have to play those characters, but I do like them as options.
I just don't see why these three would be necessary outside of an X-Men game, that's all.
Definitely not necessary. But I think they are plausible options. Perhaps not popular enough to make the top 20, but it has little to do with them individually as characters and much more to do with their real life publication history.
My point, exactly. If you don't want to break the game, keep teleporting /phasing characters to a minimum.
I could deal with teleportation better, especially since Nightcrawler doesn't teleport through walls unless he knows what's on the other side. Phasing characters... hard to explain why Kitty doesn't just walk to the end or walk off of the stage. I've had enough trouble getting stuck off the stage as is... I'd hate to have a power that put me there.
Exactly.
Ryuuie, I'm not a fan of your idea either.
Honestly, I think we've had enough brawlers/beat-em-ups. SM has way too much potential to be wasted on this genre.
I don't see the appeal in a Spidey game that's
just about fighting.
I think now would be the perfect time to make another free-roam Spidey game. They already have the engine, tech, city, swinging (these two could use a few modifications, though), and feedback from SM3. All they'd really have to do is focus on creating a large variety of missions and a good plot that makes good use of classic Spidey villains.
Here here. The key, imho, is to give the developers time to make the Spider-Man game work. I don't know why USM was rushed but it was. They had tons of stuff they were still trying to impliment when they were forced to put it out. Made no sense. SM3, even SM2, which we all seem to agree was quailty, HAD to come out when it did to meet the Movie deadline. If they'd give Activision time to finish the friggin games we'd get what we're looking for, but as is... ugh. You can't make a real Spidey game in a year and a half... not anymore.
The whole "free-roam HAS to be in" is just an opinion. And mine is that free-roam is done in Spider-Man games. They've had THREE chances to get it right, they ****ed up each time (except for Spider-Man 2). If it's free-roam, it'll most likely be just like Shadowdog said, a free roam game with "better" graphics and a new plot with maybe a few new attacks tossed in.
M:UA was mostly for hardcore fans, why else would it include SO many characters and not have backstory? They assume most of you know the backstory or can just look it up online.
Personally, I think we're all setting each other (and ourselves) up for disappointment as I see that we all (including myself) have such high hopes for this game (that it WILL be free-roam, that it WILL have classic villains, that it WILL have good swinging, etc.). Doesn't bode well...
So in summation:
*They've had three chances to get it right, and got it right once.
*M:UA, practically packaged with the 360, was for Hardcore fans.
*Having Free Roam Swinging and classic villains are high hopes, even though we've had free roam swinging for years and classic villains were already on the development table when USM undersold.
These are your beliefs?
Adding destructible environments, classic villains and a good plot just aren't that difficult. Especially when we're free from having to meet some Movie aesthetic and deadline.
And even if it is unlikely that they'll move forward... I'll take a shiny SM2 over Spider-Man Ultimate Alliance any day of the week. That latter doesn't even sound like fun to me.