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This is a continuation thread, the old thread is [split]391573[/split]
An entire game, allocating troops around the battlefield? Oh please, deity I do not believe in, make it happen.
Making a whole game out of Mass Effect 2 ending sequence mechanics (where you separate the team out into strike-forces and give everyone different duties).
In both Final Fantasy & Mass Effect I seem to get a preference for a couple of character's powers alongside my own and that can mean not taking the characters I like more or want to hear more from in my party. But these multi-ally games have so much potential to improve on this aspect alongside taking the gameplay up a big step.Ahh, yeah. To be honest that's something I've wished for in rpg's since Final Fantasy 6 or so. I always feel guilty because I'm never able to use everyone.
At least FF10 had the option to switch everyone in for an action so they could get a share of xp and not be left behind. But actually assigning members to different squads and giving them assignments would be cool. Kinda like the assassins you train & send out in missions in AC2, except with a lot more depth.
If we are talking about the idea of a ME game being more centered on the idea of commanding a larger force: I remember hearing almost immediate talk in the wake of XCom's release about how well that style of game would fit Mass Effect, as soon as I finished it I had the same thought.
If we are talking about the idea of a ME game being more centered on the idea of commanding a larger force: I remember hearing almost immediate talk in the wake of XCom's release about how well that style of game would fit Mass Effect, as soon as I finished it I had the same thought.
I wouldn't make such a drastic change in the main series, but a turn-based spin off? Oh hell yes.
Xcom changed the way that it was previously done and viewed that's why. Until you see that game for your self it'll be hard to explain. from what I know of both the people that made Xcom enemy unknown and the dev's on mass effect seem to be fans of each other and the now recent upcoming 3rd person shooter Xcom will be borrowing element form Mass effect.
oh I see it's not your style of game. then again some of the people that are into the older version of Xcom or any RTS seem to feel the same way about COD and first person shooters in general.
what you know as an RPG is still the same in all intent of it's meaning all the others are saying is that they wouldn't mind mass effect being spread out into another genre. which is what Xcom is RTS or what you consider turn base of that type . halo did this to already. point is it'll different from an RPG in that sense. and nothing at all like final fantasy.
Some one please explain to me why people like turn-based