Geth Juggernaut: powers are Hex Shield, Siege Pulse, and Geth Turret. 1000 Base Health, 2000 Base Shields. Heavy Melee shocks enemies, regenerates shields. Hex Shield: deployable cover, blocks projectiles and bullets. NO SYNC-KILLS CONFIRMED.
Geth Spitfire is an Ultra Rare - heaviest weapon in the game, slows down movement.
Siege Pulse sets off Tech Combos.
Cabal Vanguard. NO BIOTIC CHARGE.
Krogan Warlord Sentinel - HAMMERTIME. Tech Armor, Biotic Hammer, Electric Hammer. Biotic: heavy single target damage, Electric: crowd control, AOE. Unique Rage Mechanic: true health regeneration, 2 enemies within 45 seconds, can be upgraded to 1, as good or better stagger resistance than other Krogans. Hammers detonate combos; Biotic does both, Electrical detonates Tech. Can't take cover. Has normal Krogan Heavy Melee, plus Hammer.
Talon Mercenary is a Human Engineer. Zaeed tribute. NO MELEE. OMNI-CROSSBOW. All powers are grenade based; grenade regeneration through passives. Cain Trip Mine: Recon Mine-level Damage. Concussive Arrows: crowd control, AOE, can be charged with powers. Armor-Piercing Arrows: armor-piercing arrows, duh. Melee upgrades replaced with Bow upgrades; Melee Gear upgrades upgrade Bow instead. Bow aims like a power, not a gun; locks on to targets, counts as melee points and kills.
No new Salarians.
Adas Anti-Synthetic Rifle confirmed.
Executioner Pistol confirmed.
NEW GEAR: Batarian Gauntlet (Batarian Heavy Melee), Geth Scanner.
No new maps.
One of the new classes is Ultra-Rare. Personal Speculation: Collector Thrall. Devs say our bodies are not ready.
Alliance Infiltration Unit - EDI-Bot. Tactical Cloak is SHOTGUN based. Snap Freeze. New power: Repair Matrix. Will repair/revive you.
Cabal Vanguard - Female Turian. New powers: Poison Strike, Nightshade Blades, Biotic Focus. Poison Strike: like Biotic Charge, limited range, Biotic power, anyone inbetween you and target gets hit, doesn't need to be targeted, doesn't setup any combos but will detonate Biotic Explosions, hits up to three targets. Nightshade Blades: grenade-based, similar to gauntlets. Biotic Focus - all around buffer, has a shield restore/invulnerability evolution.
Blood Pack SMG confirmed, is Ultra-Rare.
Lancer Assault Rifle is an Ultra-Rare. More powerful Avenger, lightest AR assault rifle, designed as a caster weapon, has a recharge mechanic.
Pistol & SMG Power Damage Mods confirmed.
Shotgun Ultra-Light Materials confirmed.
Geth Scanner: 20m wall hack, adds Hunter Mode overlay.
Venom Shotgun confirmed, is an Ultra-Rare.
Even the Devs don't like Condor.
BLASTO IS IN CITADEL DLC.
Talon Mercenary:
First class entirely based off grenades/arrows (no cooldown powers)
Can regenerate grenades through his passive ( regeneration is based off of weapon weight
NO MELEE, has his crossbow instead (light - multi shots, heavy - aimed shot)
Arrows count as MELEE kills
concussive arrows have a chance to knock down enemies (even through shields)
only concussive arrows and armor piercing arrows count towards grenade usage (heavy melee without any loaded arrows does not count towards grenade usage)
Powers:
Cain Trip Mine (MAXIMUM OF THREE MINES DEPLOYED AT ONCE)
Concussive Arrows
Armor Piercing Arrows
Class Passive Tree
Omni Bow Mastery - Melee Upgrades are replaced with Bow Upgrades
GENERAL INFORMATION
new gear:
Batarian Gauntlet - Increased Melee Damage (800 at level 5), overrides heavy melee to give the class the falcon punch (INCLUDING THE KROGAN WARLORD'S HAMMER)
geth scanner gives hunter mode bonus of wallhax, NO EXTRA DAMAGE
no new maps
ONE CLASS IS AN ULTRA RARE
Geth Juggernaut can NOT dodge or run, and CANNOT BE SYNC KILLED
LANCER, SPITFIRE ARE ULTRA RARE (FOUR WEAPONS TOTAL ARE UR)
NEW WEAPON MODS INCREASE POWER DAMAGE (shown on smgs/pistols)
no new enemies added
weekly operations will continue
fun fact - the devs hate condor.
new challenges/banners for the dlc (already confirmed)
LANCER - regens ammo, "feels like a stronger avenger", lightest of all the UR assault rifles (designed to be a caster AR), has stronger recoil than the avenger
ALLIANCE INFILTRATOR
powers:
Defense Matrix
Tactical Cloak (Extra Shotgun Damage)
Snap Freeze
CABAL VANGUARD
powers:
Poison Strike (can paralyze enemies - 6th evolution, REPLACEMENT FOR BIOTIC CHARGE, same mechanics as charge, applies both biotic and poison damage to targets, GOES THROUGH TARGETS AND APPLIES DAMAGE, poison applies a green visual effect to targets, POISON STRIKE CAN DETONATE BIOTIC EFFECTS)
Nightshade Blades (also applies poison, similar to ballistic blades)
Biotic Focus ( short cd, gives movement speed, DR, CAN REGEN BARRIERS AND GIVE INVULNERABILITY FOR 0.50 sec - 6th evolution)
Turian Veteran (passive tree ,weapon stability/bonus damage, etc)
venom gauntlets (replaces fitness tree)
the dodge is similar to the Fury and the Slayer (blink, slightly drains barrier)
melee uses claw gauntlets (?) and applies poison
KROGAN WARLORD
powers:
Tech armor
Biotic Hammer - heavy single target damage, only one charge (charge consumed on melee), but can be upgraded to hold two charges
Electrical Hammer - LARGE AOE, holds two charges by default, can be upgraded to four
Krogan Warlord
Warlord Rage - HAS TRUE HEALTH REGEN IN RAGE MODE, only takes two melee kills in 45 seconds to activate rage
HAMMER HAS SLIGHT AOE, but meant to be single target heavy melee
hammers detonate combos (biotic detonates biotic and all other combos (?) and electrical hammer detonates tech combos
CAN'T TAKE COVER
has a three hit light melee, with the third hit using a charge from the hammer
hammer takes melee damage bonuses, and the charges from the hammer take power damage bonuses
can still be sync killed