Mass Effect 3

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This was from BSN, it is response to someone complaining about people complaining about the game. Its a long read, but it is good.

DEUS EX MACHINA:

You're getting your literary devices mixed up. The Crucible is not deus ex machina, it is a MacGuffin. It's largely irrelevant except as a plot device. It is the exhaust port on the Death Star.

The narrative of ME3 is not about finding the Crucible, it is about building the greatest alliance ever seen in the galaxy (which the Crucible, as a plot device, allows to happen).

Why the Catalyst AI and his Monty Hall spiel of the Adjust Hue/Saturation is a deus ex machina is that it is the resolution to the narrative. The fact that he is also literally a "god from the machine" is irrelevant, albeit ironic. He is a deus ex machina in the literary sense, i.e. a handwaved contrivance that shows up out of the blue to quickly whisk away all the dangling story threads, and to abruptly end the story.

This is abysmal writing. This is abysmal game design; a Pick Your Own Adventure book where all choices take you to the same final chapter. It is counter to everything this game is. And what is this game?

In a recent Extra Credits, Portnow discussed core elements of a game. The Mass Effect series is really not a third person shooter. It is also really not a roll-the-dice-and-level-up CRPG. Mass Effect is, at its core, interactive fiction. All the memorable moments in these games take place in cutscenes that play out in myriad ways based on prior choices. You are role-playing in the most literal sense of crafting a character's personality based on your choices. The climax of Mass Effect 2 was not shooting the Human Reaper in the eye, the climax of Mass Effect 2 were the cutscenes that played and showed the results of your actions. Did you defy TIM? Did your crewmates survive? If your choices were poor enough, you could defeat the final boss, only to make a desperate leap towards the Normandy with no one to catch you.

The desperate leap in Mass Effect 3 is your dash towards the Beam. The only input that matters at all past this point is the encounter with TIM. That encounter is true to Mass Effect, and honors your previous choices, and provides closure for the secondary antagonist.

But for the main antagonist (Reapers), nothing you did matters. You are given three arbitrary choices to solve a problem that, depending on your actions, may be proven to be a false dilemma in the first place. If you saved both the Quarians and the Geth, witnessed Legion's messianic sacrifice, and humanized EDI - the Catalyst's claim of organic/synthetic conflict being unavoidable is patently false.

The Catalyst AI is completely incongruous with the narrative and the themes of the game. It shows up, provides a complete strawman of a conflict, and then offers three vapid, plot-hole ridden resolutions to this conflict, which abruptly end the narrative in a blinding flash of Space Magic (pick your color!).

CHOICES DON'T MATTER

Again, you're missing the point. No one is complaining about the preceding 30 hours of gameplay. Choices did seem to matter. Your treatment of the Rachni queen from two games ago ended up gaining you a seemingly valuable ally. Saving Wrex can gain a hopeful future for the Krogan. Your choices regarding Legion and the Migrant Fleet in ME2 have incredibly strong consequences in the seeming conclusion of the Geth/Quarian storyline. This is why we loved the game up to the ending.

And the ending completely demolished all of it, and made it completely illusory. Who gives a **** if you saved the Rachni? They just end up giving you Space Points and don't affect your ending at all. Who gives a **** if the Quarians or Geth or both survived? They're all dead anyway. Who cares if you cured the genophage and saved the one leader who could lead the Krogan into a less brutish, more hopeful future? He's either trapped on earth or dead, and the radioactive husk that is Tuchanka cannot sustain their race without supplies anyway.

And even more egregiously, the choices you made in the development of YOUR Shepard don't matter. She acts EXACTLY the same when facing the ultimate antagonist regardless of whether she's a Space Racist Renegade or Never Surrender Paragon or whatever your Shepard actually is, and what (insert pronoun) stands for.

You accept Space Hitler's premise without argument, and dejectedly pick one of the three Slightly Less Turning Everyone Into Paste final solutions he has to offer.

How does it matter in the slightest that I've done the frickin' impossible and united the Geth and the Quarians into a hopeful future, shown that we need not fear synthetic life, seen a nascent artificial sentience freely decide to set "Love and compassion" as their main motivation, and fought for the reactionary, bleak idea of "AI will always rebel" to be proven wrong? Space Hitler shows up, says "AI will always rebel, here are drastic fixes to this undeniable problem". And I go "yessuh"?

WHY IS EVERYTHING SO SAD

It's not sad. You are being incredibly myopic and dismissive of our experiences by reducing it to "y every1 has 2 diezorz?". The ending of the story is not actually sad, it's just anticlimactic, contrived, incongruous, and ridden with plot holes.

The part that's sad and what's tearing me apart is that this is not a case of people writing themselves into a corner. This is not a case of glorified hacks like Ronald D. Moore or Cuse/Lindelof making **** up as they go along, to find themselves at the end with no way to tie all the crap together in a cathartic way.

This is a beautifully written game, for the majority of the experience. Bioware has bona fide talent within their ranks. And the story, up to the very end, is redeemable in dozens of ways. Even the contrived, out-of-the-blue Star Child could be made into an interesting character by presenting it as a shackled AI who was given a specific, limited goal born of fear (stop AI from wiping out organic life forever), and it arrived at the grotesque solution of Reapers not because AI is evil, but the constraints never allow it to look past the false dilemma it's attempting to solve.

Most importantly, this is not a TV show or a movie. This narrative is, by design, told in a unique medium which is NOT doomed to give us a singular ending. Our Shepards can be varied, yes, but there is a finite amount of paradigms that lead you to the end, and they could all have a cathartic, poignant, and persistent ending. Let the Renegades ascend to rule the galaxy. Let the Paragons defeat primitive fear and xenophobia.

I do not care if the Relays have to go down, but don't do it in such a thoughtless way as to destroy everything meaningful I accomplished. I do not care if my Shepard dies. In fact, I expected her to go down in a blaze of glory, in the greatest battle that shall ever be fought, for the most meaningful (to her) victory a soldier could ever earn. She did not get this. I did not get this.

TENS OF THOUSANDS of people didn't get this. We are not asking for a Disney ending. We are not asking for a dance party with Ewoks. We are just asking for our Big Damn Heroes to go out on their own terms, win or lose.
 
I know you didn't say paid DLC. I'm being realistic, you would have to pay for it.

Equal majority doesn't make any sense first of all. And if it happens like you're laying it out it's just less content for people who choose a specific ending. And everyone would be telling you that your ending isn't valid because you didn't play the full game. You're presenting it as if you pick anything but destroy Shepard fails and the galaxy is doomed. That's the same exact problem as the real ending, it limits your options. You should be able to pick the control or synthesis ending and still have the possibility of defeating the Reapers if indoctrination was the case.

Sorry, I should've said "equally huge majority." Please don't call the grammar police on me, though.

The whole "limiting choice" thing isn't a solid argument if Bioware planned on indoctrination all along. You say that you won't experience the full game if you don't get the DLC, but if the DLC is free (like I have been saying) then it'll entirely be your fault that you don't experience it. If it turns out to be true and the DLC isn't free, then yeah I'll be right there with you to cry about it.

Like, I don't understand...if that was the case and Bioware truly had pulled a fast one on their fanbase with the intention of releasing a "true ending" later, would you still rebel against the "lack of choice" or would you embrace it because it was intentionally designed that way?
 
And I just answered Chief.

Dude...lol your points are even more speculative than those that support
indoctrination.
You're just filling gaps with magical "facts" that you make up yourself.

Nobody is saying it absolutely is
indoctrination
or that it absolutely isn't. But the facts going "for" it seem to be equal to or even outweigh the ones "against" judging from your points.
 
1. Yes, it's happen in literally hundreds of other movies and games. Just milking the ending with slo-mo.

If the dreams weren't in the game I would agree with you.

2. Or they just landed at different points on the Citadel like he said.

Except there are no other ways to get onto that platform. And Anderson described exactly what Shepard saw before he saw it.

3. It's a story, he's supposed to make a theatrical entrance. He wasn't at the panel because he had already been there. He had to wait for the Crucible to be connected to the Citadel to do anything and he knew he'd have to kill Shepard and Anderson. Plus, he was indoctrinated. There were physical signs of it. There were none for Shepard, if the indoctrination was far enough along where they could get him to not destroy them there would be a physical sign of it like with Saran and TIM.

See, you don't seem to understand... Shepard ISN'T indoctrinated. YET. And I'm not even going to get into your crazy assumption that he knew Anderson and Shepard were coming. :o

4. Could have just been from the injures Shepard had sustained. Either way we're both looking to far into shadows.

They get more and more intense the closer TIM was.

5. How would indoctrinated Shepard be able to do anything within the Geth Consciousness? I suppose that would be a better way of doing the indoctrination ending than actually having it occur at the end of the game. Shepard defeats any possibility of being indoctrinated in the Geth and then goes on to beat the reapers, regardless of what choice he made while in the Geth Consciousness.

lol ok, I should have added this in the first place: The geth consciousness was created by Legion for Shepard. It was in Shepard's head. This point you're trying to make about people seeing personal figures to them as the catalyst is just more fuel for other theories.

Even Vigil from Mass Effect took the form of a misc. human so they could understand him.

6. The Normandy can travel faster than light.

7. How did they get out of no man's land?


So in my playthrough Javik and Garrus saw Shepard get blasted. The Normandy picked them up. They left Shepard and booked it to the nearest relay? LOL.

8. The Reapers killed all of the people on the Citadel when they took it over to prevent it from become part of the Crucible.

Hrmmm? You lost me.
 
While I'm still working on getting the first ME sometime this week I've been listening to Clint Mansell's score for ME3 and it's beautiful.
 
While I'm still working on getting the first ME sometime this week I've been listening to Clint Mansell's score for ME3 and it's beautiful.

He only worked on 2 tracks but yeah, they're great. :awesome:
 
1. Yes, it's happen in literally hundreds of other movies and games. Just milking the ending with slo-mo.

If the dreams weren't in the game I would agree with you.

2. Or they just landed at different points on the Citadel like he said.

Except there are no other ways to get onto that platform. And Anderson described exactly what Shepard saw before he saw it.

3. It's a story, he's supposed to make a theatrical entrance. He wasn't at the panel because he had already been there. He had to wait for the Crucible to be connected to the Citadel to do anything and he knew he'd have to kill Shepard and Anderson. Plus, he was indoctrinated. There were physical signs of it. There were none for Shepard, if the indoctrination was far enough along where they could get him to not destroy them there would be a physical sign of it like with Saran and TIM.

See, you don't seem to understand... Shepard ISN'T indoctrinated. YET. And I'm not even going to get into your crazy assumption that he knew Anderson and Shepard were coming. :o

4. Could have just been from the injures Shepard had sustained. Either way we're both looking to far into shadows.

They get more and more intense the closer TIM was.

5. How would indoctrinated Shepard be able to do anything within the Geth Consciousness? I suppose that would be a better way of doing the indoctrination ending than actually having it occur at the end of the game. Shepard defeats any possibility of being indoctrinated in the Geth and then goes on to beat the reapers, regardless of what choice he made while in the Geth Consciousness.

lol ok, I should have added this in the first place: The geth consciousness was created by Legion for Shepard. It was in Shepard's head. This point you're trying to make about people seeing personal figures to them as the catalyst is just more fuel for other theories.

Even Vigil from Mass Effect took the form of a misc. human so they could understand him.

6. The Normandy can travel faster than light.

7. How did they get out of no man's land?


So in my playthrough Javik and Garrus saw Shepard get blasted. The Normandy picked them up. They left Shepard and booked it to the nearest relay? LOL.

8. The Reapers killed all of the people on the Citadel when they took it over to prevent it from become part of the Crucible.

Hrmmm? You lost me.

The dreams were just there to show the effects that the war was having on Shepard. I hated those by the way, it was just forced emotion.

There's no way to know if the beam took them to exactly the same places.

Indoctrination takes time to take effect. It couldn't have happened the moment that Shepard saw the Catalyst. And of course TIM knew that Shepard and Anderson would try to get to the Citadel, it was their only way to stop the Reapers.

They don't need relays to move faster than light.

You were asking about all the bodies and destruction on the Citadel. The Reapers caused it while they moved it closer to earth.
 
How do you improve your "Galactic Readiness"? Mine has been stuck at 50% since I started.
 
Sorry, I should've said "equally huge majority." Please don't call the grammar police on me, though.

The whole "limiting choice" thing isn't a solid argument if Bioware planned on indoctrination all along. You say that you won't experience the full game if you don't get the DLC, but if the DLC is free (like I have been saying) then it'll entirely be your fault that you don't experience it. If it turns out to be true and the DLC isn't free, then yeah I'll be right there with you to cry about it.

Like, I don't understand...if that was the case and Bioware truly had pulled a fast one on their fanbase with the intention of releasing a "true ending" later, would you still rebel against the "lack of choice" or would you embrace it because it was intentionally designed that way?

I'd be against any supposed "True Ending" released after the fact. If it was their plan all along to release a true ending then it's just them trying to milk more money out of us. Because there's no way it would be free. They released day one DLC they're not going to release the ending to the game for free. And if they released a true ending just to appease angry fans it makes them look like cowards. They should stick to their guns, this is the ending they intended, stand by it. Explain why they went with it but don't change it just because people are *****ing on the internet.

And what could the DLC even be if it's just, "Lol, you were indoctrinated and chose the wrong ending, Reapers win." With the ending as it stands there are no bad endings, they're all bittersweet but in the end Shepard prevails and the reapers are no longer a threat. I could understand wanting an ending where everything goes to hell but not at the expense of other people's playthroughs which is exactly what the Indoctrination ending would do.

The only DLC I'd be okay with is DLC regarding what the squadmates are up to after Shepard's Sacrifice or possible survival.
 
The dreams were just there to show the effects that the war was having on Shepard. I hated those by the way, it was just forced emotion.

There's no way to know if the beam took them to exactly the same places.

Indoctrination takes time to take effect. It couldn't have happened the moment that Shepard saw the Catalyst. And of course TIM knew that Shepard and Anderson would try to get to the Citadel, it was their only way to stop the Reapers.

They don't need relays to move faster than light.

You were asking about all the bodies and destruction on the Citadel. The Reapers caused it while they moved it closer to earth.

1. The dreams were just there to show the effects that the war was having on Shepard. I hated those by the way, it was just forced emotion.

Sure. Or they were foreshadowing.

Embrace the kid. Get burned.

2. There's no way to know if the beam took them to exactly the same places.

So there are multiple places that look exactly the same? Ok. :o

3. Indoctrination takes time to take effect. It couldn't have happened the moment that Shepard saw the Catalyst. And of course TIM knew that Shepard and Anderson would try to get to the Citadel, it was their only way to stop the Reapers.

Yeah, it takes time. Like, say, maybe 3 years? Shepard has been closer to more reaper artifacts than anybody.

Again, more foreshadowing: People are more vulnerable to indoctrination when they have adrenaline coursing through their veins. As we learn from Sanctuary. If Shepard has resisted them all this time this would be their best chance at getting in his head.

4. They don't need relays to move faster than light.

I was lol'ing at the whole concept you laid out for me. On this front you're grabbing at straws as much as anybody is.

5. You were asking about all the bodies and destruction on the Citadel. The Reapers caused it while they moved it closer to earth.

I was talking about the 20 second clip of Shepard in rubble.

How do you improve your "Galactic Readiness"? Mine has been stuck at 50% since I started.

Multiplayer. :/ Your war assets carry over into a NG+ though. I think. :huh: So if you want the best ending and don't have a high enough EMS this time around just go at it again.
 
How do you improve your "Galactic Readiness"? Mine has been stuck at 50% since I started.

You have to do the multiplayer. It basically just improves what you get out of your war assets.
 
3. Indoctrination takes time to take effect. It couldn't have happened the moment that Shepard saw the Catalyst. And of course TIM knew that Shepard and Anderson would try to get to the Citadel, it was their only way to stop the Reapers.

Yeah, it takes time. Like, say, maybe 3 years? Shepard has been closer to more reaper artifacts than anybody.

Again, more foreshadowing: People are more vulnerable to indoctrination when they have adrenaline coursing through their veins. As we learn from Sanctuary. If Shepard has resisted them all this time this would be their best chance at getting in his head.
But you just said that he hadn't been indoctrinated yet. Once again, there were no physical signs of indoctrination.
 
But you just said that he hadn't been indoctrinated yet. Once again, there were no physical signs of indoctrination.

Oy vey. :doh:

See, the catalyst choice? That is HARBINGER. TRYING to convince Shepard. To not. Fight. The. Reapers. Anymore............ hhhhhhhhhhhhhhhhhh

Read up on indoctrination please or this is pointless.

http://masseffect.wikia.com/wiki/Indoctrination
 
There have been signs of indoctrination throughout the entire third game.

Also, I must have missed where you answered MC when he said something along the lines of

Why would the guy on the comm say that everyone died when you were running towards the beam, only to find out that your squad members lived and got to the Normandy? If Joker picked them up, why didn't he pick up Shepard? Are we to really expect that these characters, friends of Shepard, are just ignoring Shepard?

Oy vey. :doh:

See, the catalyst choice? That is HARBINGER. TRYING to convince Shepard. To not. Fight. The. Reapers. Anymore............ hhhhhhhhhhhhhhhhhh

Read up on indoctrination please or this is pointless.

http://masseffect.wikia.com/wiki/Indoctrination


I've been reading through his posts, and I was going to respond to them, but wow MC, he is just ignoring plain facts about the ME universe.
 
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speaking of the "Readiness" score, do you HAVE to play the MP to get the highest score to get the "best" ending?

I thought Bioware said that you could accomplish that solely through the single player campaign.....

is that not the case?
 
There have been signs of indoctrination throughout the entire third game.

Also, I must have missed where you answered MC when he said something along the lines of

Why would the guy on the comm say that everyone died when you were running towards the beam, only to find out that your squad members lived and got to the Normandy? If Joker picked them up, why didn't he pick up Shepard? Are we to really expect that these characters, friends of Shepard, are just ignoring Shepard?




I've been reading through his posts, and I was going to respond to them, but wow MC, he is just ignoring plain facts about the ME universe.

lol yeah, the more I b**ch about the ending around the internet the more I regret being such a lore geek. :o
 
Oy vey. :doh:

See, the catalyst choice? That is HARBINGER. TRYING to convince Shepard. To not. Fight. The. Reapers. Anymore............ hhhhhhhhhhhhhhhhhh

Read up on indoctrination please or this is pointless.

http://masseffect.wikia.com/wiki/Indoctrination

Yes, I get that. And then they release the super secret true ending where if you choose anything but Destroy your Shepard dies and the galaxy is screwed. Why would you want that? It's like an M. Night ending and not one of the good ones. It's a slap in the face to everyone who choose a primarily paragon path. "Haha, you're so dumb. You didn't even know you were indoctrinated even though there's virtually no evidence supporting it and certainly nothing to tell the player that it's going on unless you scour the internet looking for clues.
 
There have been signs of indoctrination throughout the entire third game.

Also, I must have missed where you answered MC when he said something along the lines of

Why would the guy on the comm say that everyone died when you were running towards the beam, only to find out that your squad members lived and got to the Normandy? If Joker picked them up, why didn't he pick up Shepard? Are we to really expect that these characters, friends of Shepard, are just ignoring Shepard?




I've been reading through his posts, and I was going to respond to them, but wow MC, he is just ignoring plain facts about the ME universe.


And your ignoring what Bioware put in front of you just because you didn't like the way the series wraps up. What are you going to do if they don't release any new ending? Just complain about it more.
 
speaking of the "Readiness" score, do you HAVE to play the MP to get the highest score to get the "best" ending?

I thought Bioware said that you could accomplish that solely through the single player campaign.....

is that not the case?

You can, but you have to import your ME3 character to get more assets. The most I got in one playthrough was 6850. If I didn't play multiplayer I would have had 3425 war assets in the final battle and would have to play through again for a better ending. :up:


Yes, I get that. And then they release the super secret true ending where if you choose anything but Destroy your Shepard dies and the galaxy is screwed. Why would you want that? It's like an M. Night ending and not one of the good ones. It's a slap in the face to everyone who choose a primarily paragon path. "Haha, you're so dumb. You didn't even know you were indoctrinated even though there's virtually no evidence supporting it and certainly nothing to tell the player that it's going on unless you scour the internet looking for clues.

Dude.

I don't WANT that.

But I would be blown away by what they did to me, and all the other players out there. It's an incredible concept. Not only that but it would be brilliant writing on the level with everything they wrote before, unlike this "conclusion". It would mean that my enemy tricked me. And I failed.

Would that ending be too sad for you to handle?

There is TONS of evidence supporting it, and TONS of foreshadowing throughout the game. And again, it explains inconsistencies in the ending. Such as how is Shepard breathing in space?!!

The evidence is IN the game. Indoctrination is explored in EU stuff but everything you need is in the game if you're keen enough to pick up on it.

And your ignoring what Bioware put in front of you just because you didn't like the way the series wraps up. What are you going to do if they don't release any new ending? Just complain about it more.

We're not ignoring it. We're trying to make sense of it in a way that doesn't assume they're lazy or incompetent.
 
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