Herr Logan
Avenger
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Mister J said:The concept of movie playback/moments reminds me of some of the James Bond game series, particularly Everything or Nothing (since it's the only one I own). Accomplishing certain feats of stealth or theatricality would trigger the ability to save varied camera angles of that sequence. You'd be able to string enough of these sequences together and watch them in playback form. That might even be automatic.
Damn, it's been a long time since I played that game. I got all the way up to the helicopter at the very end and stopped there after a few attempts at bringing that damn thing down. I don't recall a playback feature. Still, I know they didn't offer to play the entirety of the gameplay as a continuous movie. Nobody has yet, I'm guessing.
I want to be clear about what I'm proposing here. It's been pretty clear from examples like the Spider-Man movies games (where you can be in practically any spot on the 3-D map and see from that point of view), the 'Splinter Cell' games (with the sticky cameras), and the latter 'Grand Theft Auto' games (with an adaptive "cinematic" camera mode available at all times when you're in a vehicle) that the game can offer a camera shot from any vantage-point in the 3-D world it features. It's also intuitive that if the game can save your progress, and there are games where you can do so at any point during gameplay, the console/computer could conceivably record and play back absolutely everything you do throughout gameplay. It's also obvious that the programming keeps track of everything happening on the map at a given point, whether the player can see most of it or not. Therefore, I think it is absolutely possible that in the near future (if not now), game technology can allow a player who has completed the game (if that was the minimum checkpoint required to unlock this feature) to sit back and play the entire story's saved progress as conducted by the player and the computer's chosen variables for that play-through. This means FMVs and gameplay, through the regular third-person-perspective and the first-person detective view, with dialogue and monologues occurring exactly when and where they occurred during gameplay. If you got killed or messed up and chose to load a previous checkpoint, the movie continues through the checkpoint instead of showing each attempt, so moments are not repeated. There should be a few options as to the camera perspective at any given moment (for the sections where it was gameplay and not FMVs), so you could see it not just from behind the player but from the front, sides, top and various other angles, just like a movie or television show. If the game is constructed properly, the whole thing would play out just like a very, very, very long detective/action/psychological thriller movie (you wouldn't expect to watch it all in one sitting, of course, and you can fast-forward or skip from checkpoint to checkpoint). You could watch this for your own enjoyment, and/or show it to a friend. You'll ruin the game for someone else if they haven't completed the game themselves, but there are plenty of people for whom that isn't a problem. Would that not be a sweet extra reward for playing? Sure, some people wouldn't want to watch everything they've not only seen before but done before, but many people would, even if only just certain moments, and this time around, they don't have to do the work themselves. The end result of the game would be a real collaborative effort between the creative and technical developers and the player. I think that would be the cherry on the top of the cake.
Good idea Zev about Batman's prior encounters allowing him to dispatch villains more quickly. I imagine it working along the lines of an particular attribute increases that shine through when confronted; 'leveling up', so to speak. At any rate, it definately gives the player a sense of accomplishment and progress.
What do you mean exactly by leveling up? If you mean the player would gain experience and anticipate certain actions (the stuff they are encouraged to read from the computer files would now have been seen first-hand in action... for both fighting styles and M.O.s), that's fine. I just don't want the Batman's strength or resistance to change significantly, or have him adopt new moves. The best way for the Batman to level up is to gain new information and to have extra hardware at his disposal. Gaining information will make it more likely for the Batman to remind himself of something important at a crucial moment, which helps the player.
If you mean that psychically fighting a specific enemy becomes less challenging automatically, that's an option to consider as well, I suppose. I just don't want it to come off like the Batman has just fought these enemies for the very first or second time in the game. Just like the Batman should have all his moves all the way through the present era, he should have working knowledge of the villains he faces.
In trying to give the Arkham encounters some variety, you could have different villains escape. It doesn't need to be all full-scale breakout. You could even go as far as having one breakout (and having to capture certain villains) and then late in the game, Batman has to go quell a riot where the inmates are literally trying to run the asylum. Countering the riot would pit Batman against several villains while trying to re-establish order.
Perfect! Actually, that sounds a lot like what I was originally thinking as far as two big security breeches at Arkham.
In the jailbreak towards the middle, the Batman would be compelled to fight and/or incapacitate good number of escaping inmates (most of them being garden variety, not rogues) and then cut out early in the rush to catch the bigger threats, being allowed to do so by the fact that extra security teams and the GCPD show up to stop the outflow of inmates.
In the second jailbreak attempt, neither the villains nor the inmates actually get past the (newly reinforced) walls of the Asylum. There is a deliberately set-up and relatively contained riot, with the villains holding the staff hostage instead of trying to run away (under suggestions/orders from the mystery mastermind?). The Batman does not have the support of the GCPD this time, both because he has a warrant out on him and because they will not storm the Asylum while the psychopaths have hostages. He can't be seen outside the Asylum by the cops, so he has to sneak in and go it alone. This time, he has to neutralize and/or detain every single rioting inmate in the whole place. He also has to save the hostages and take down the rogues. Then, either on the premises of Arkham or closeby (or somewhere else entirely, if the Batman is taken by surprise and transported somewhere else, to wake up soon after the madness in the asylum).
Great ideas. Thanks again for posting, Mister J.

