Spider-Man: Edge of Time - Part 1

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Anybody else have low expectations for this? :\
I have 0 expectations. The poster is cool, but all the other things don't peak my interest, just a deja vu feeling.
I'm just waiting for more, but right now, I'm not interested in this game, which is a shame, as I want a good Spidey game for my PS3 collection.
 
Anybody else have low expectations for this? :\

Not low per se, but not high. I'm hoping it will be good, and if it turns out like Shattered Dimensions but with more focus I guess I'll be happy. And thats what I'm think gonna happen.
 
The same expectations I had with Shattered Dimensions, which were: "Eh, it's gonna be nowhere near Arkham Asylum's caliber", only, I'll be saying Arkham City instead, lol.
 
http://www.totalvideogames.com/Spider-Man-Edge-of-Time/preview-16418.html

Where Edge of Time differentiates itself, though, is the amount of freedom given to the player. Rather than Shattered Dimensions' rather regimented approach, Edge of Time allows both Spider-Men free reign in their respective environments. This time around it's entirely within one sprawling building, both in the present day and 90 years in the future. It's owned by Alchemax, the corrupt science giant of 2099, and the wide variety of their experiments prevents the levels getting stale - as well as corporate and industrial areas, we're assured that lush vegetation and jungle areas will also be available throughout the game. It's very clear that these levels have been designed with Spider-Man in mind and Associate Producer, Dennis Bernardo is quick to point that out: if any hero other than Spider-Man could get past these obstacles, he explains, it wouldn't work. It has to feel very much like a Spider-Man game, not a game with a Spider-Man character.

This design informs the entire game. While Spider-Man games have had both great success and great disappointment with open-world scenarios, in order to keep focus and provide the player with specific challenges, Beenox has constrained the game to enclosed environments within the Alchemax building. It's a decision that immediately leads to dismay, but watching the game being played quickly assuages that fear - a tight space simply provides more surfaces for Spider-Man to swing from and crawl all over, and allows for puzzle-style platforming that wouldn't be possible otherwise. As Spider-Man can crawl on any surface, it lends itself to some extremely interesting platforming possibilities, and given Alchemax's abilities as a corporation and the parallel timelines altering reality, it wouldn't surprise us if there were a few interesting tweaks on that front.

So Alchemax is one open building that we can explore? Awe-some.
 
Eh, I still don't like the idea of Spider-Man being confined to one building for the whole game, at least Shattered Dimensions had some variation in the setting.
 
I think the inside could be good, it seems they handled a good job for inside missions
 
This design informs the entire game. While Spider-Man games have had both great success and great disappointment with open-world scenarios, in order to keep focus and provide the player with specific challenges, Beenox has constrained the game to enclosed environments within the Alchemax building.

I think that pretty much says it all. It's going to be "free roam", albeit inside one building.
 
It's a ''free-roam'' inside a building.:yay:
A building that has the size of a small city, according to them
 
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I guess this is what they meant when they, back in december, said something like "sandbox doesn't take up as much space as you think".
 
I hope that "free roam indoors" aspect works here, tbh. Spidey is an outdoor superhero, so I really don't know about him swinging inside building even if it is big enough.
 
Okay, awesome then. I get a little thrown of by the constant mention of levels that they throw around. I hope there are more worthwhile collectibles in this one. The ones in SD was boring, no incentive at all to find the secret spiders.
 
Okay, awesome then. I get a little thrown of by the constant mention of levels that they throw around. I hope there are more worthwhile collectibles in this one. The ones in SD was boring, no incentive at all to find the secret spiders.

Well, the essence is back, as well as the unlockable costumes. And I'm pretty sure the emblems will return as well. Don't know about the secret spiders (which I actually liked) or anything else.

Maybe they could make stuff like the character trophies, bios, and artwork be unlockable in more interesting manners. I would also like to see a "What if?" mode, but that's probably going to be next to impossible.
 
Its not that the collectibles in it self were boring. The emblems did what they needed to and the secret spiders did to. But you didn't get anything for finding them all other than beating another challenge. I liked that the bios and character trophies were tied to the stages and difficulty.

I dunno, I just think they can make something a bit more interesting with the collectibles, tie it more into gameplay or story or something.
 
It's a ''free-roam'' inside a building.:yay:
A building that has the size of a small city, according to them

:whatever:

Or, you know...we could just get a game where we can have a free-roam in a city. Just a thought.

I definitely still don't like this idea.
 
:whatever:

Or, you know...we could just get a game where we can have a free-roam in a city. Just a thought.

I definitely still don't like this idea.
Both Pete & Miguel work in Alchemax, and boy is that firm big
Wonder if there would be balconies and you'd see the sky and vehicles
 
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