Troy_Parker
Avenger
- Joined
- Feb 24, 2007
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Anybody else have low expectations for this? :\
Anybody else have low expectations for this? :\
Anybody else have low expectations for this? :\
I don't have them high cause I fear I find it a stinkerAnybody else have low expectations for this? :\
I have 0 expectations. The poster is cool, but all the other things don't peak my interest, just a deja vu feeling.Anybody else have low expectations for this? :\
Anybody else have low expectations for this? :\
Where Edge of Time differentiates itself, though, is the amount of freedom given to the player. Rather than Shattered Dimensions' rather regimented approach, Edge of Time allows both Spider-Men free reign in their respective environments. This time around it's entirely within one sprawling building, both in the present day and 90 years in the future. It's owned by Alchemax, the corrupt science giant of 2099, and the wide variety of their experiments prevents the levels getting stale - as well as corporate and industrial areas, we're assured that lush vegetation and jungle areas will also be available throughout the game. It's very clear that these levels have been designed with Spider-Man in mind and Associate Producer, Dennis Bernardo is quick to point that out: if any hero other than Spider-Man could get past these obstacles, he explains, it wouldn't work. It has to feel very much like a Spider-Man game, not a game with a Spider-Man character.
This design informs the entire game. While Spider-Man games have had both great success and great disappointment with open-world scenarios, in order to keep focus and provide the player with specific challenges, Beenox has constrained the game to enclosed environments within the Alchemax building. It's a decision that immediately leads to dismay, but watching the game being played quickly assuages that fear - a tight space simply provides more surfaces for Spider-Man to swing from and crawl all over, and allows for puzzle-style platforming that wouldn't be possible otherwise. As Spider-Man can crawl on any surface, it lends itself to some extremely interesting platforming possibilities, and given Alchemax's abilities as a corporation and the parallel timelines altering reality, it wouldn't surprise us if there were a few interesting tweaks on that front.
http://www.totalvideogames.com/Spider-Man-Edge-of-Time/preview-16418.html
So Alchemax is one open building that we can explore? Awe-some.
http://www.totalvideogames.com/Spider-Man-Edge-of-Time/preview-16418.html
So Alchemax is one open building that we can explore? Awe-some.
This design informs the entire game. While Spider-Man games have had both great success and great disappointment with open-world scenarios, in order to keep focus and provide the player with specific challenges, Beenox has constrained the game to enclosed environments within the Alchemax building.
Okay, awesome then. I get a little thrown of by the constant mention of levels that they throw around. I hope there are more worthwhile collectibles in this one. The ones in SD was boring, no incentive at all to find the secret spiders.
It's a ''free-roam'' inside a building.
A building that has the size of a small city, according to them

Both Pete & Miguel work in Alchemax, and boy is that firm big
Or, you know...we could just get a game where we can have a free-roam in a city. Just a thought.
I definitely still don't like this idea.