Playstation Spider-Man (PS4) - Part 3

I just want to see the Sandman, the Lizard and Mysterio basically the ones that were featured in the Easter Eggs. I'd like to see Wraith becoming a villain. She should be the obscure villain that gets a chance to bein the spotlight.
 
One thing which they could improve is incentive to explore. I'd like it to be more rewarding with cool secret missions/bosses. For example, maybe you access the Lizard mission and fight if you find a random open sewer hole. I'd also like to go to a coffee house and interact, then swing away with a steaming cup. It would be cool if you went to a bar and accidentally bump into Jessica Jones who has a mission for you.

Im really into that stuff which you discover for yourself in games
 
I just want to see the Sandman, the Lizard and Mysterio basically the ones that were featured in the Easter Eggs. I'd like to see Wraith becoming a villain. She should be the obscure villain that gets a chance to bein the spotlight.

Yeah i agree about Sandman, Lizard and Mysterio and i think we will get Goblin and venom given what is in the game and the way the game ends. I think a lot of people think that Goblin and venom being both in the same game has main villains may not work but you could have one of them with just a small part that really sets them up has more of the main villain for a 3rd game. Wraith i don't really know any thing about but i also never heard of Mister Negative before the first game and i really liked him in the game and how he was written and used.

I would be shocked if the sequel released next year. Too short of a development time and they would have announced it already IMO.

I am expecting late next year we will get the sequel. The first game had about a 4 year development time. By September of 2021 it will have been 3 years sense the first game. With the first game being 4 years and with sequels having a lot of things in place already i don't think 3 years is to short. Its not to late to announce it for late next year. If its a late 2021 game you still got around a year and a half. Not ever video game is announced like 3 years before it comes out. Also its going to be on ps5 and we are not going to really hear much about ps5 games in till Sony shows the ps5 its self. We could easily get a announcement in June around normal e3 time if Sony decides to do a big Ps5 blow out in June and by big blow out i mean doing a show/video with lots of ps5 games being announced.
 
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For sequel the 3 things that come to mind they could do to make the game even better are these.

1. web swinging with both hands i mean like spiderman 2 game where you cant shot webs from either left hand or right hand.

2. Faster swinging the fastest swinging is still not fast enough in the first game over all and make it so you can build up speed more when you like dive of a building or something

3. More combat moves. We need more like finish moves and more moves over all. The combat is good but does seem kind of limited over all though. I am thinking of like batman arkham aslyum to city where city had a lot more moves and things you could do in combat and when you go back to playing aslyum after playing any of the other arkham games the combat in aslyum fells very limited in comparison.
 
another (probably fake) reddit leak.
They just had a story/tech showreel and discussion meeting over Zoom, and my contact has shared everything the main "Speaker" discussed and what was shown. I made sure they took notes of the important bits. Plenty of story, too. It was about an hour long, so strap in. Here's what they had to say, with other details being added in after a phone call between us.

Cutscenes:

  • Game begins with fly-by through the city, showcasing winter environment, leading to an apartment. Peter is in his and MJ's apartment, they're video-calling. This scene elaborates on MJ's whereabouts, peace talks in Samkyria are concurrently happening as they speak, so she should be heading home in a few weeks after post-war interviews and headlines.

  • MJ asks Peter what's been going on in his life in New York, and Peter confesses that he's rejoined The Daily Bugle as a photographer to help pay the bills. MJ says that shouldn't be so bad, especially if they work together, but Peter webs over a newspaper from the kitchen counter. The headline is that JJJ has returned to his previous position in the company due to financial hardships (elaborated on in The City That Never Sleeps DLC). Speaker says that they "enjoyed the podcast take, but want to return to the roots".

  • MJ reacts negatively to this, telling Peter that she wasn't even informed. Peter apologizes for breaking the bad news. Peter's Spider-Sense goes off, but that's where it gets cut short for the meeting.
Mechanics: Winter Physics

  • Spider-Man on top of a building: Snow is accumulating on his suit. As you move, some falls off.

  • Peter walking through New York as himself. Snow is accumulating on his jacket. Footprints in the snow are present, both by the player as well as citizens walking around.

  • Three different weather types are shown: Light rain, Light snow, heavy snow.

  • Speaker says there are about 7 dynamic weather types in-game.

  • From what I have gathered, especially based on what my contact has said, the weather systems will come and go freely. Time passes without transitions, along with the weather, and all will be representative within cutscenes. Story apparently takes place over a longer period of time than the first, therefore there is more room for days to pass within gameplay. Speaker says that they tried to avoid writing in "This happens at night, or this happens during the day-" as much as possible. They did say that they could not get around it entirely, however. So expect to see certain and unexpected time-of-day shifts within the game.

  • Speaker also says that people are going to be playing in one instance for a long time, and that this was a good segue into the meat of the game.
Dynamic Missions:

  • Speaker really turned on the charm for this next one, and was pretty proud of what they had in store. Balloon missions is the first. Spider-Man grabs a balloon caught on a flagpole, a balloon flying away in the air, and a balloon that was caught in a helicopter. Yes, a helicopter. The landing gear, specifically. These are definitely a call-back to the Spider-Man 2 Movie-Tie-In game.

  • Construction workers hanging onto ledges and falling off of buildings, people needing to be brought to the hospital, as well as rescuing people from burning buildings are some examples shown.

  • Speaker says that "small missions like these help illustrate the "friendly-neighborhood" aspect of Spider-Man, and players will react positively to it, based on feedback". Speaker says there are a few more, but wanted to move on to the side-missions.
Side Missions:

  • A fight with Mysterio is shown, albiet very briefly, on the statue of liberty. Not sure if this was another reference to Spider-Man 2, but the fight looked very different from that game.

  • A few still images of a theatre and a clocktower were also shown, with Mysterio at the center of each.

  • This also confirms that the Statue of Liberty will be a traversable location, and we will probably see more than one appearance of Mysterio throughout the game.

  • Side missions are going to appear throughout the story and in greater number than the first game.

  • Some side missions contain major villains, and others help flesh out the world.

  • A side mission in Hell's Kitchen with a "certain lawyer" was teased. Daredevil will most likely make an appearance, if not at least mentioned.

  • Another side mission with a certain "Fantastic and Fiery" personality was also teased and will be used for new racing mechanics. If anyone predicted Human Torch races, congratulations.
Cutscenes:

  • An argument with Eddie Brock and JJJ occurs, with Peter stepping in. This is the first time we've seen JJJ and Eddie in-person, and they look fantastic. My contact described Eddie's design as "Spectacular Spider-Man-esque in nature", the cartoon show, for those who are aware of it. Big, bulky, and brash.

  • The cutscene ends just as Peter is about to say something.

  • Doctor Conners is mentioned within the scene.
Cutscenes:

  • Major one here. In an alleyway, a giant, squirming blob of symbiote lays on the ground as Spider-Man approaches it. This is definitely not Venom, but it is definitely a symbiote. My contact described it as a "Proto-Venom". Some specific dialogue taken from Peter, transcribed poorly by me - I'm sure Yuri knocked it out of the park, though.:

  • "How could Norman do this to you?"

  • "Harry- Harry, it's me. It's Peter. I'm here, buddy. I'm here."

  • "Oh God, Harry... "

  • "You... Killed those people."

  • "What the hell?! Get off- Get-"

  • That last one is crucial to the scene, as the symbiote leaves Harry and bonds with Peter. My contact says that they originally wanted Harry to be Venom, but felt like the introduction of Eddie Brock-Venom would make for a lengthier story and would also satisfy comic fans. They also want to save Harry for something special later down the line.

  • So from what I have gathered, within the context of the story, Harry is the first host of the Oscorp-created symbiote.

  • It is not alien in origin, and was used as a cure for Harry's disease.

  • Harry is ultimately cured by the time the symbiote leaves, so there is room for him in the future of the story, but at this point he is hospitalized after Peter stops his rampage.

  • Harry breaks free during Act 1 and goes on a manic-filled killing spree, and the scene just described wraps up the events, leading into Act 2.
Mechanics: Black Suit

  • A few still images of the classic black suit are shown, and everyone on Zoom clapped for it. Suffice to say, they wanted the black suit just as much as fans did, so they're doing something right here.

  • Speaker says that they wanted to add an extra step towards "tailoring every player's experience".

  • Spider-Man is on a roof, the weather and sky are clear so that light is reflecting off of the suit more. His classic suit is being worn.

  • Contact says that this was his favorite part of the showreel, and I'll admit, it's definitely mine too.

  • The black suit is switched on with a simple button press, then switched off again.

  • Speaker had this to say: "Taking major inspiration from Web of Shadows, we knew that the symbiote system in this game needed to be as fluid and fun as possible". So for anyone who predicted a Web of Shadows style system, you guessed correctly, and I'm glad you did.

  • "But that's not all we have to show you-", the speaker said. The suit selection screen is opened once more, and most of the suits are greyed out. However, the advanced suit and the webbed suit (raimi suit) are available.

  • The advanced suit is selected, and then the black suit is switched on. "Every suit has their own symbiote version-", the speaker said.

  • The webbed suit is then selected, and my contact said that it took him back to 2007, when Spider-Man 3 was released. It looked beautiful.
Mechanics: Black Suit Combat

  • My contact has said that they tried not to copy Web of Shadows in its entirety, but they did take inspiration from the combat system switching in that game. Arkham-Knight styled combat, similar to Spider-Man PS4, was shown. Precision, combos and key presses, and dodging are once again the focus when fighting without the symbiote suit.

  • However, when using the symbiote suit, certain elements are removed for more "fluid" combat. Combat is described as being more powerful, with faster attacks and much less dodging. Players zip from enemy to enemy, and can attack multiple enemies at once by using certain symbiote abilities.

  • The symbiote suit has its own separate skill tree that is unlocked after obtaining it.

  • The skill trees are slightly larger than in the previous game, but nothing to write home about. This shouldn't be a problem to players, however, as there are now two different skill trees to explore.

  • Not much was shown in terms of symbiote combat footage, though, as it's most likely still under development. Combat reworks and additions can take forever, especially with a new system being made.
Cutscenes:

  • A few cutscenes and clips are shown, stitched-together for the sake of time.

  • Peter (Under the influence of the symbiote.) and Miles arguing. The black suit then forms around Peter and he jumps off of a roof.

  • Miles stopping a robbery (His classic suit is shown here). Speaker also said during this that Miles also has equippable suits.

  • Miles swinging through low building traversal and running on rooftops.

  • Miles using the new "Web-Chain" mechanics, zipping between rooftops and ledges.

  • Miles section ends with him fighting a group, just before Peter tags in and the two fight together. You're able to switch between both for certain sections.

  • Norman Osborn in the lab where Harry escaped, he's tinkering with a few viles of unknown-materials. Presumably, Peter Parker's DNA.

  • Norman Osborn smashing a bunch of equipment, as well as throwing a table out of a window.

  • The showreel ended with a fade to black, accompanied by Norman's laughter.
Wrap-Up:

  • One last thing was shown. Three images for a wave of DLC - Presumably just like how there were 3 DLC's last time.

  • Morbius, Carnage, and Wraith. Seems like the theme of the DLC's are killers and redemption, depending on who Carnage is. My contact says they are leaning towards Peter Parker-Carnage, and you would play as Miles, but they are in the concept stage and have not fully decided on that yet.

  • They were originally planning on revealing it over the summer, but now due to the situation we are all facing, they are pushing it to late summer, August most likely, or potentially later, depending on how the situation develops. Release remains Holiday 2021.
That's all I have for you all. Stay safe in quarantine.
 
Just 100% the whole game + DLCs, had a couple crime and challenges left. I'm left wanting more.

Came here to check if there's any news on the sequel, I think they'd be dumb not making it a PS5 exclusive title, given that it's a killer-app to have on launch.

I hope that they start off Harry with the black suit just as a means to get it on Peter. Later on, near act 3, Peter will try to get rid of it and pass it onto Brock. Brock should have a similar type of development that we saw given to Otto in the first game - slow burn towards being the final actual boss or at least a finale confrontation.

Like random crimes, I'd love for there to be random minor supervillains roaming the city. You run into them and have to defeat them, if they escape you need to track them again. Think a bit like the legendary dogs in the Pokemon Silver/Gold era. You know where they might pop up with some sort of tip but you need to investigate and try to find them yourself.

After the Far From Home, I'm craving Mysterio more than I already was when I played the game. He really needs to be given a solid presence as a boss. I just hope that they go the extra mile with him and not just copy Batman's Scarecrow fights. Some sort of clever use of your Spider-Sense Dodge mechanic would be cool to tell real threats from illusions.

I'm hoping for Daily Bugle side-missions too. Makes sense to me that Parker can photograph the environment as sort of a puzzle quest. Maybe even go the extra-mile and have JJJ give him a type of collect-a-ton at the start of the game: "Parker, we need stock photos to fill our back archive. Here's a list of things".

And finally, Green Goblin done justice in a game is just a must. Bring on pumpkin bombs that you can throw back at him, chasing him down webswing for some aerial battles, attaching a web to his glider and being carried around, the whole thing.
 
It would be a killer game to have early in the PS5’s life.
 
Way late to the party on this one. Had the game since december of 2018 but only found the time to play it this quarantine. I'm at 50% completion. It's by far one of the funnest video games I've ever played with a compelling story to boot.

Definitely looking forward to playing the sequel on the PS5. Although, one of my major qualms with the game is that the token missions get repetitive. They ought to cut back on the number of missions per token if they're going to stick to that model.
 
One of the most impressive feats this game did is successfully making combat as engaging as it did, basic ground combat has fewer moves than Ultimate Spider-Man's Peter before upgrading to 4 consecutive attack, and when you perform aerial attacks without a target Spider-Man's animation reminds me of Treyarch's first movie game combat animation, he doesn't seem to be as fast and fluid moving as he is while striking a target.

You feel the joy of combat even before upgrading your abilities a bit, or even before unlocking the game's main suit and enjoying its perks. This is some extremely well designed combat and enemy engagement there.
 
I wonder what areas they will focus on improving most in the sequel.
 
Hopefully switching up the repetitive nature of the mini games.
 
They need to work on improving the wall crawling, wallcrawling in their first game has an issue of Spidey not moving right and left as long as one part of the wall is thicker than the part he's sticking to in this game.
Hopefully switching up the repetitive nature of the mini games.
I've never got the complaint of something being repetitive, cause everything is repetitive. Combat is the most repetitive thing in video games, it happens almost every mission.
 
I feel like Thursday will be a good time to announce the sequel at the PS5 event. Fingers crossed.
 
I think the sequle will be a late 2021 game and i think we will get a announcement of the game thursday during the ps5 event even if its more just like a small teaser then a full on gameplay video. About improvements first 2 things that came to mind are wall crawling need a button for it so you dont end up like go on a wall by accident when you are just webbing around. Second one is more combat moves. If you have played the arkham games the combat in aslyum fells limited after playing the other ones. Right now with spiderman there is only like 1 special movie you can do not counting like the suit powers i mean. If you were to make it so you can do like 3-4 different moves that would make combat fell less limited.
 
For those of you who didn't partake in the DLC (or like me, just kinda lost interest after hearing about more Screwball :barf: ), PlayStation Store has The City That Never Sleeps on sale for $12.49.
 
One of the most impressive feats this game did is successfully making combat as engaging as it did, basic ground combat has fewer moves than Ultimate Spider-Man's Peter before upgrading to 4 consecutive attack, and when you perform aerial attacks without a target Spider-Man's animation reminds me of Treyarch's first movie game combat animation, he doesn't seem to be as fast and fluid moving as he is while striking a target.

You feel the joy of combat even before upgrading your abilities a bit, or even before unlocking the game's main suit and enjoying its perks. This is some extremely well designed combat and enemy engagement there.

The combat was very entertaining. That said, some of the gadgets had no business being in a Spider-man game like concussive blast and suspension matrix.
 
For those of you who didn't partake in the DLC (or like me, just kinda lost interest after hearing about more Screwball :barf: ), PlayStation Store has The City That Never Sleeps on sale for $12.49.
Besides the screwball stuff, I enjoyed the DLC.(I got it one of the last times it was on sale) Hammerhead isn't the most engaing villain, but I liked their take on Black Cat and Silver Sable. I thought they did Felicia justice in particular.
 
I enjoyed most of Screwball's missions, but she's almost as annoying as Gwenpool is in LEGO Marvel 2 where I just want her to shut up whenever she talks in excited tone.
 
Screwball's missions were just a pain and the point at which I decided I just wasn't going to 100% this game.
 

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