The Amazing Spider-Man: The Game

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Agreed. Green Goblin ties with Venom as my favorite Spider-Man villain, and I think he really is underused.
If you ask me, the Green Goblin is Spider-Man's greatest enemy. Whether it's Norman, Harry, bart Hamilton, etc, the Green Goblin has always been Spidey's deadliest foe (IMO) and he deserves a game.
 
If you ask me, the Green Goblin is Spider-Man's greatest enemy. Whether it's Norman, Harry, bart Hamilton, etc, the Green Goblin has always been Spidey's deadliest foe (IMO) and he deserves a game.

As an enemy, Venom brings things to the table that not even Norman Osborn has ever been able to, and vice a versa. For example, Venom knows how to hurt Peter Parker far better than Norman is ever likely to, he can easily sneak up on Peter and kill him without warning, and push Peter to the edge by taunting him and reminding him of that. He may not kidnap Peter's loved ones to draw Peter out like Norman does, he's not above threatening them to prevent Peter from turning the tables on him. Harry's debatable, but Venom is, without a doubt, a far better foe for Spider-Man than Bart Hamilton. That's just ridiculous.

That all said, Green Goblin does deserve a game.
 
As an enemy, Venom brings things to the table that not even Norman Osborn has ever been able to, and vice a versa. For example, Venom knows how to hurt Peter Parker far better than Norman is ever likely to, he can easily sneak up on Peter and kill him without warning, and push Peter to the edge by taunting him and reminding him of that. He may not kidnap Peter's loved ones to draw Peter out like Norman does, he's not above threatening them to prevent Peter from turning the tables on him. Harry's debatable, but Venom is, without a doubt, a far better foe for Spider-Man than Bart Hamilton. That's just ridiculous.

That all said, Green Goblin does deserve a game.
Good points overall, I must say. That's why Green Goblin and Venom are both some of Spidey's greatest enemies.
 
I'd just really like a spider-man game trilogy... that ends up showcasing all his villains. It really wouldn't be that bad if they borrowed ideas from the Marvel Knights arc where Osborn essentially hired all the villains... and there was a "sinister 12"
 
Spideyboy_1111 said:
oh god......... so now batman is the reason behind "everything" EoT isn't even the first "non free-roam" spider-man game... hell SD wasn't free roam... AA isn't even the first video game to take place all in one location either... and seriusly? they thought that would sell more games to "copy" batman and keep him in one location... (yet only have 4 villains in the entire game? ?) yes.. that makes sense.

Well, it was mentioned in an interview with a dev like way back, when they released the first concept art of the location and everyone was going 'wtf?!?'. In fact, it wasn't until the Arkham Asylum comparison, that people in the thread started getting mildly curious.

And please, the Noir stuff was TOTALLY Arkham Asylum. The up takedown system? Web swinging around to avoid guys machine gun fire? That doesn't seem familiar in any way? Hell, everyone seemed to pick up on the AA comparison pretty easily from the first trailer, if I remember correctly.
 
Ya I thought it was a given that Shattered Dimensions was borrowing from the success of AA, ruining the best part of Spiderman games - the open-world exploration and traversal. I'm definitely looking forward to this new spidey game though now that they're going back to open-world/sandbox.
 
Noir has better stealth, cause he doesn't give thugs a chance to open their annoying mouths at all

I want to see the pole swing return, I love that feature
 
Well, it was mentioned in an interview with a dev like way back, when they released the first concept art of the location and everyone was going 'wtf?!?'. In fact, it wasn't until the Arkham Asylum comparison, that people in the thread started getting mildly curious.

And please, the Noir stuff was TOTALLY Arkham Asylum. The up takedown system? Web swinging around to avoid guys machine gun fire? That doesn't seem familiar in any way? Hell, everyone seemed to pick up on the AA comparison pretty easily from the first trailer, if I remember correctly.

umm... last i checked (other than the obvious web swinging part) this is pretty common in STEALTH games...

hell.. the one side scrolling wall-crawling level reminded me alot of the N64/PS1 helicopter chase where it's shooting at you.
 
put-a-sock.jpg
 
umm... last i checked (other than the obvious web swinging part) this is pretty common in STEALTH games...

hell.. the one side scrolling wall-crawling level reminded me alot of the N64/PS1 helicopter chase where it's shooting at you.

That may be true, but i guarantee you Beenox wasn't looking at any other stealth titles when they got that idea. They were looking at Arkham Asylum.
 
If you ask me, the Green Goblin is Spider-Man's greatest enemy. Whether it's Norman, Harry, bart Hamilton, etc, the Green Goblin has always been Spidey's deadliest foe (IMO) and he deserves a game.

Semi-agreed.

To me, it's Norman Osborn as the Goblin.

Sure, Harry or somebody else as the Green Goblin is still the Green Goblin...but it's not the Green Goblin.

Miles Morales is also Spider-Man, but he's not the Spider-Man.

If they ever wait it out a little and work on a game which will include the Green Goblin, I hope it's Norman Osborn.
 
Semi-agreed.

To me, it's Norman Osborn as the Goblin.

Sure, Harry or somebody else as the Green Goblin is still the Green Goblin...but it's not the Green Goblin.

Miles Morales is also Spider-Man, but he's not the Spider-Man.

If they ever wait it out a little and work on a game which will include the Green Goblin, I hope it's Norman Osborn.
Oh, I agree, I'm just saying the impact the Green Goblin persona itself has had on Peter is astounding.
 
I personally prefer Hobgoblin, Doc Ock, and my favorite Scorpion over Venom
 
I would love to see some free flow combat for Spidey. I think that with his greater array of combat techniques or abilities, if you will, he has so much potential for that type of system.

The only thing I would worry about is 'missing' the choice I can make to chain together combos that I personally like. One of the things I really like from EoT was the combat and although it can be considered a button mashing type of combat to some or even most I prefer to chain together combos with thought behind it. As I approach an enemy, I think of how I want to take him down instead of constantly mashing triangle and square until he's dead. I try to learn the combat moves and make cool combos. I do this with all games that allow it but most especially with Spidey, cause, well, he's my favorite :yay:

I'm not against the free flow combat style, cause I think it works well for Bats and it should work well for Spidey, I just don't want to miss the choices I can make in terms of one move over another.
 
That may be true, but i guarantee you Beenox wasn't looking at any other stealth titles when they got that idea. They were looking at Arkham Asylum.

Nah they must've looked at Splinter Cell: Conviction as well. The whole screen turning black & white when you're hidden is straight from it, as is the last known position feature. (Which was utterly useless in SD I might add. In SC it was used to let you flank enemies, in SD it didn't do anything.)
 
I would love to see some free flow combat for Spidey. I think that with his greater array of combat techniques or abilities, if you will, he has so much potential for that type of system.

The only thing I would worry about is 'missing' the choice I can make to chain together combos that I personally like.
Agreed
 
That may be true, but i guarantee you Beenox wasn't looking at any other stealth titles when they got that idea. They were looking at Arkham Asylum.

That ladies and gentlemen is what we call "assumptions" and "speculation" or ... even more likely.. "just smudging the facts because you love the AA series of games so think everyone now wants to rip it off" it's not fact, nor even close... so lets all not pretend like it is?
 
That theme in the teaser trailer reminds me of the main menu them of Dare to Dream. The latter is an old PC game
 
That theme in the teaser trailer reminds me of the main menu them of Dare to Dream. The latter is an old PC game

You didn't mention anything else that could be a PC game, so the term "The latter" is useless, haha.

And the music is the Source Code music.
 
Spideyboy_1111 said:
That ladies and gentlemen is what we call "assumptions" and "speculation" or ... even more likely.. "just smudging the facts because you love the AA series of games so think everyone now wants to rip it off" it's not fact, nor even close... so lets all not pretend like it is?

And that Ladies and Gentlemen, is what we call 'condescension'.

Also

Spideyboy_1111 said:
it's not fact, nor even close... so lets all not pretend like it is?

THAT sounds like an assumption. It could be very close to the truth... But we're only speculating from an IMPARTIAL viewpoint, right? ;)
 
And please, the Noir stuff was TOTALLY Arkham Asylum. The up takedown system? Web swinging around to avoid guys machine gun fire? That doesn't seem familiar in any way? Hell, everyone seemed to pick up on the AA comparison pretty easily from the first trailer, if I remember correctly.

It does seem familiar, I remember doing most of that stuff in Splinter Cell through the years. Inverted takedown, silent takedown, making sure the enemies were in dark areas when they're out, staying out of the light. All stuff Splinter Cell was doing before Arkham Asylum was even an idea.
 
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