zenith16
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Oh there's no doubt quality is a major factor here and that's what i kinda meant that people are looking for a bargain, how ever if there is with out a doubt the best quality there is and it is excellent, then yes some people will go out of their to buy that one game especially if it's fun and done well. But in that case they are making exception, it won't happen for every title that's coming out and people will wait it out. depending on their personal financial issues like if they have set a budget, despite what they want. it depends how much they want it and what they figure is worth it.I didn't mean anything against their western IP acquisitions. Japan has been buying less games as well, it makes sense to increase their western sales as that's where the money is.
It's just that that's only a bandaid on a pretty big wound. Square's philosophy towards gaming has been degenerating over the years. It doesn't matter which IP's they buy if their fundamental view on how games should be doesn't change. Staying on the road they're on will just lead to even their new series going the way of FF.
What they need to do is think hard on why they're in decline, listen to critques, and fix the problems. They're simply not making games near the quality they used to be at. If they were, even with the recession, ect, sales would still be better. It's during especially hard times that we want a little escapism the most (talking to zenith's point). Maybe you can't afford to buy every game you want, but a GOOD FF would sell like hotcakes. It is/was a premiere series in a genre that let's you pay $60 to play hundreds of hours (so time wise, worth a dozen 10 hour games).
If the quality was still up there FF would still be a major property. If you look at the last several games they've made, they've gotten far more negative criticisms, and soured some of their old fan base on the series. Meanwhile other companies have ran in to steal the crown, and are willing adapt to the times to keep their spots. Square is just wondering around blind, relying on IP name power to keep them afloat, rather than putting out stellar, quality games like they used to (not that every game they've released is utter garbage, but they're definitely a shadow of their former selves).
yeah but we all know there were alot of fan boys /girls as they have stated with the latter in the press the FF series with lighting is aimed to that with the latter only bought out of habit and I'm sure they've all smartened up now with their doing the usual thing of not paying attention to thing's that they are into and are looking more deeper into what they buy now and keep them selves better informed, where before they just used to buy cause of the name that was on the box. People never used to question buying an FF titleRegardless of what we thought of the quality, didn't FF XIII still sell relatively well? Enough so that they went and pushed out XIII-2 and soon another sequel to turn a profit.
this was just put up as we we're talking about this
Square Enix To Increase Focus On Region Specific Games. May 27, 2013 . 3:12pm
Up until now, Square Enix have been making investments in game development under the assumption that their major titles would be hits all over the world. This is not the case anymore.
Going forward, Square Enix have three strategies that they hope will turn their weakening console games business around. We outlined two of these earlier in the weekdeveloping console-like games for phones and a new approach to how big-budget games are developed. The third strategy is Regionality.
Up until now, Square Enix have been making investments in game development under the assumption that their major titles would be hits all over the world. However, says soon-to-be president Yosuke Matsuda, this is in reality extremely difficult to achieve.
We created our budgets on the basis that our games would be sold worldwide, Matsuda shares in a financial results briefing. We had not given much consideration of the regionality of each market, and had focused more on how to sell the major titles globally; however, titles fitting this method are limited.
Many of the games that were recently re-examined or cancelled at Square Enix had been based in this way of thinking, Matsuda reveals.
He continues: As the sheer amount of and diversification of game and entertainment products is increasing, I believe it is difficult to move forward on the assumption that many products can cover the tastes of the entire world, and sell across the entire world. While globally-appealing games will be shown at this years E3, Matsuda believes this approach will not work for every game.
Going forward, I think it is necessary to review the definition of AAA Title, and we need to pursue a new type of blockbuster title, in addition to the conventional‐type of blockbusters, Matsuda says. Our customers tastes throughout the globe are as varied as the regions in which they live, and as we think about our product portfolio in various regions, we need to develop our games appropriately.
Time will tell how this change will affect the release of Square Enix games worldwide.
Up until now, Square Enix have been making investments in game development under the assumption that their major titles would be hits all over the world. However, says soon-to-be president Yosuke Matsuda, this is in reality extremely difficult to achieve.
We created our budgets on the basis that our games would be sold worldwide, Matsuda shares in a financial results briefing. We had not given much consideration of the regionality of each market, and had focused more on how to sell the major titles globally; however, titles fitting this method are limited.
Many of the games that were recently re-examined or cancelled at Square Enix had been based in this way of thinking, Matsuda reveals.
He continues: As the sheer amount of and diversification of game and entertainment products is increasing, I believe it is difficult to move forward on the assumption that many products can cover the tastes of the entire world, and sell across the entire world. While globally-appealing games will be shown at this years E3, Matsuda believes this approach will not work for every game.
Going forward, I think it is necessary to review the definition of AAA Title, and we need to pursue a new type of blockbuster title, in addition to the conventional‐type of blockbusters, Matsuda says. Our customers tastes throughout the globe are as varied as the regions in which they live, and as we think about our product portfolio in various regions, we need to develop our games appropriately.
Time will tell how this change will affect the release of Square Enix games worldwide.
source:siliconera
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