The Official Devil May Cry Thread

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I'd get rid of it like I did my original PS2 copy of Devil May Cry 2.

Devil May Cry should have looked at Bayonetta on the story front. They needed to create a threat that would actually mean something to a Dante that had already defeated Mundus. Something that could challenge the wielder of Sparda. Would have given the perfect excuse for Vergil to return.

I completely agree. Emotional trauma of some sort, or threat that means something to Dante would allow us to look deeper into Dante as a person. At some point, he has to do some sort of reflection about the course of his life.

From every single DMC game I've played, I always got the feeling that Dante was hunting demons for deeper reasons than what has been explained. Explore that. Explore Dante. All the Devil May Cry brand need was a good story to take it to the next level. Not an insulting reboot.
 
I liked Mundus in DmC. I liked that his power was mainly his influence on the world. I mean the whole game was basically based around depowering him. And as a character, that end scene with he and Dante was great. He was quiet and menacing and you felt the risk and the threat.

I think the main problem here is that the people who loved this game really loved it and the people who didn't hated it. Opposing viewpoints that make it hard for each side to even accept the premise of each others argument.

But I think Pats point from a few weeks ago still stands... Even if this game fails miserably, I can't see Capcom just going right back to DMC 5 regardless, so what's the point of getting too riled up?
 
Ill take both!

In the end I see Capcom wanting money but we shall see.
 
My game FINALLY arrived after a huge delay. I only played missions 1 and 2 and I'm having so much fun. The gameplay is just so great and the combat is so fluid, just feels weird to not be able to do what I did in the demo yet.

As for a possible DMC5, I doubt Capcom would go there after this. In the end, if they're not satisfied with the sales, then the DMC series will probably die like Megaman and some others did and no one will get anything anymore, which will be a shame.
 
My game FINALLY arrived after a huge delay. I only played missions 1 and 2 and I'm having so much fun. The gameplay is just so great and the combat is so fluid, just feels weird to not be able to do what I did in the demo yet.

As for a possible DMC5, I doubt Capcom would go there after this. In the end, if they're not satisfied with the sales, then the DMC series will probably die like Megaman and some others did and no one will get anything anymore, which will be a shame.
It'll go down like Onimusha, which if the Capcom Database wiki is correct, was their 5th biggest franchise after the last game was released but apparently that didnt matter. Not too many Capcom IPs make it past 2 console generations. Megaman, SF (and its spinoff fighters), RE and now Monster Hunter seem to be the exceptions. The rest tend to get 1, maybe 2 before being put to rest.
 
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I don't think the idea of further exploring the characters from the older series is wrong, there is more to tell with those characters, so I will agree with KingMadness on that point

What I don't agree with here is seeing these posts: "Older games aren't so good", "reboot is bad", "The series needed this reboot".....etc
This take is good, it presents a somewhat different scope of characters, Vergil did not use guns in the older series (for instance), but in lots of ways, it kept true to the spirit of the older series
In story
I saw cutscenes of the first game, Mundus hated Sparda, and wanted vengeance on his son Dante, Dante used his DT to beat him
In DMC3 it was told Dante's mother gave both her twin sons their medals, they held to them and had their first reunion in years after getting older
Yamato & Rebellion held by both sons
Dante makes fun of the ones he fight and beat, and he seems stronger than his father
Sparda is trapped in another realm, his wife is dead

In gameplay, there's still the style change presented in DMC3 and kept in DMC4, instead of gunslinger and swordmaster, there are demon mode and angel mode, and switching weapons
Dante pulls himself like Nero does in DMC4 after getting an upgrade, which reminded me originally of Jaque in Onimusha 3
Like DM3, he discovers and unlocks his devil trigger, it's Dante's origin
Collect orbs to buy items
Upgrades to purchase, the same style of pre reboot games
Only real difference is rotating the camera in this one

Did anyone else notice if you face a group of enemies and keep one off screen, that one does not attack you? At least in Human Mode? Most of the time they keep their distance
 
Did anyone else notice if you face a group of enemies and keep one off screen, that one does not attack you? At least in Human Mode? Most of the time they keep their distance

Yeah, I read that. Also how SSS ranks are handed out like candy and actually have no meaning in this game. I'm not claiming to be a pro at DMC, honestly, I never attempted any of the really high difficulty of the past games, because I get frustrated easily. But it's still sad that you can mess up so much in a game, and still get away with the best rank. What's even the point of having a ranking system then?

 
Yeah, I read that. Also how SSS ranks are handed out like candy and actually have no meaning in this game. I'm not claiming to be a pro at DMC, honestly, I never attempted any of the really high difficulty of the past games, because I get frustrated easily. But it's still sad that you can mess up so much in a game, and still get away with the best rank. What's even the point of having a ranking system then?

9 deaths and this one got 3S's? probably a glitch, or something like a trainer. Ranking system might require less effort than older games, but I could never get this ranking this easy
 
I doubt that's real, too. Deaths consume time and 9 deaths would certainly take a chunk out of the runtime.
 
Well if you go through it once and get all the collectibles that's an automatic triple s the next time you play the level so his time would also be down big time. He's probably played the level three or four times before getting that. Also you're complaining because they don't attack while they're offscreen? Isn't that a good thing, who wants their combo interrupted because of some bull crap cheap shot
 
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I doubt that's real, too. Deaths consume time and 9 deaths would certainly take a chunk out of the runtime.

I think its old. There is no percentage lost on the screen shot.

If someone died that much and still got SSS they must have been kicking a whole lot of ass in some insane combos.
 
Yeah, I read that. Also how SSS ranks are handed out like candy and actually have no meaning in this game. I'm not claiming to be a pro at DMC, honestly, I never attempted any of the really high difficulty of the past games, because I get frustrated easily. But it's still sad that you can mess up so much in a game, and still get away with the best rank. What's even the point of having a ranking system then?

Is that taken from the PC bc if so, its probably been modded.... I'd bet money it on it actually
 
Well if you go through it once and get all the collectibles that's an automatic triple s the next time you play the level so his time would also be down big time. He's probably played the level three or four times before getting that. Also you're complaining because they don't attack while they're offscreen? Isn't that a good thing, who wants their combo interrupted because of some bull crap cheap shot
Are you joking? :funny:

That your enemies deactivate just because they aren't on screen is horrible and it shows a lack of knowledge is how to create these type of games. The enemies are suppose to interrupt your combos if you do the wrong one at the wrong time. They aren't suppose to stop attacking just because they have left your line of sight.

But who cares really. We want no challenge and just for these meat puppets to stand still and get smashed. :whatever:
 
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No you couldn't be more wrong. There's a difference between enemies attacking you while you're attacking another and enemies completely offscreen attacking you. There's no time to evade it or counter it. It's a cheap tactic to make the game feel harder than what it is
 
Once you've seen the enemy, and the game registered that, the enemy should keep attacking you. I don't mind if new enemies don't attack you, as long as they haven't appeared on screen, but once you know they are there, you shouldn't be safe simply because you turn the camera. That'd be like covering your eyes and thinking, "Oh, if I don't see them, they are not really there.". You should be constantly aware of your surroundings and know beforehand that an enemy could come charging at you any second, while you are busy with your current target.
 
Except this isn't real life this is a game with hectic combat system. There is never any time to control the camera.
 
That's the excuse? Really? It's not real life? I never would have guessed. Quick, we must let all the other developers know! Games are NOT real life! I repeat, they are NOT real life. Games from this point on need to change. Whenever you are in a bind or there are too many enemies on screen, turn the camera and just focus on the enemies you can see. Then once you're done, turn the camera and take care of the enemies that were waiting patiently.

Maybe they can extend this to multiplayer as well. No more getting headshot in CoD by people you can't see, unless you're looking at them.

Tell me when I'm going too far.
 
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There are always sound cues when something's about to get chucked at you in the original games. There's plenty of time to react. You should only take damage from that when you get too stubborn about not dropping your combo, which has happened to me a few times.
 
Except this isn't real life this is a game with hectic combat system. There is never any time to control the camera.

If you think this is a hectic combat system, I suggest playing Ninja Gaiden Black on the X-box. You may not make it out of the village. :woot:

Plenty of time, as long as you launch an opponent or simply jump. Answers like this though is why I can't take any defense of this game seriously. Someone presents you with a reasonable gameplay based problem, and they just blow it off and talk about how it is so good. It isn't real life? Thank you.

There are always sound cues when something's about to get chucked at you in the original games. There's plenty of time to react. You should only take damage from that when you get too stubborn about not dropping your combo, which has happened to me a few times.

I mentioned this to my brother today, who has been playing the original DMC (gone back to the HD collection to unlock the Legendary Dark Knight skin), and that is exactly what he said. Even when enemies are spawned off screen there are sound cues to let you know they are coming. And of course, he was right.

The difference between strong design and the new DmC.
 
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Playing Devil May Cry 4 again, as fun as always
Don't seem to be the kind to think this new game is a substitute for the old universe or give it a lesser look
Are you joking? :funny:

That your enemies deactivate just because they aren't on screen is horrible and it shows a lack of knowledge is how to create these type of games.
They don't deactivate, they walk to you to appear on screen, then they have permission to attack
The enemies are suppose to interrupt your combos if you do the wrong one at the wrong time. They aren't suppose to stop attacking just because they have left your line of sight.

But who cares really. We want no challenge and just for these meat puppets to stand still and get smashed. :whatever:
I'm playing on Son of Sparda now, and I'm actually grateful for that thing they did
 
Playing Devil May Cry 4 again, as fun as always
Don't seem to be the kind to think this new game is a substitute for the old universe or give it a lesser look
They don't deactivate, they walk to you to appear on screen, then they have permission to attackI'm playing on Son of Sparda now, and I'm actually grateful for that thing they did

Why? Do you consider Son of Sparda hard?

And they do deactivate. They will not do their proper function, which is attack. If they are simply walking to you to appear on screen, they take a very long time in doing so.

It is also why all the enemies are so crap at stopping you from simply juggling them into the infinite. Only those with actual limitations on their juggling can stop you (I think I counted 2), and they never attack in mass anyways.
 
Why? Do you consider Son of Sparda hard?
Yes, I'm having problem with it

And they do deactivate. They will not do their proper function, which is attack. If they are simply walking to you to appear on screen, they take a very long time in doing so.
Works fine for me
 
Anyone beat Hell mode? After this round Im done for awhile...till Bloody Palace is out.
 
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