A lot of people wanted the Revolutionary War as well. So they can't all be bad ideas.
Yeah, the tone of that article sounded a little ******** that we didn't get feudal Japan, WWII, or Egypt as a setting. The writer probably suggested those....
But there's a big difference between the developer saying that fans picked "boring" settings, as opposed to the article implying that he said they were "stupid" picks. Nothing of the sort. Japan and WWII were dodged because both settings have been done to death in video games; even with the addition of an Assassins vs. Templars secret war, there is literally nothing new Ubisoft could bring to an already hackneyed genre.
As for ancient Egypt, it would be a *unique* and interesting setting, but the history would be way off. The Order of Assassins and the Knights of the Temple aren't founded until the Middle Ages, so anything in ancient Egypt would have to be proto-,proto-,
proto-Assassins...and then you'd have to explain why the Assassins' Order would apparently disappear from the historical record completely and not re-emerge for literally thousands of years.
By the way, thanks, Zenith, for the links again...that podcast was especially informative. One of the things I was curious about was directly addressed in the podcast....that is, whether or not the change in seasons would be a gradual thing. It won't. So you won't actually see it begin to snow, and start piling up; it's just that you'll be in summer for one DNA sequence, and then boom, in the next sequence, it's winter. Which makes sense, from both a game engine perspective as well as a "historical" one --- as he explained, you won't go through multiple "years" in free-roam, only to have the main storyline inform you that only a single season has passed.