Assassin's Creed

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Hahaha that movie was f***ing awful. How so much talent could be involved in such a terrible movie is truly baffling.
 
(Looks at the recent Craptastic Bore movie)-Yeah it's not that hard to believe. In fact, it happens all the time.

Oh and Fassy was also in that godawful Jonah Hex movie from a few years back (although he was one of the few good things about that stinker). Oh and Prometheus, which I also didn't like.
 
Costume looks about at well as you could expect it to look. In terms of not using established characters, Assassins Creed lends itself to originality since no one character is the focus. That can extend to film as well. Should this do well enough sequels could spawn for years with different actors in every film. At the end of the day the story is about the never ending battle between the Templars and the Assassins, so what would be the point of using Altaïr or Ezio when their stories have already been told?
 
I liked the picture but I'm not ready to deem this film a success. Videogame movies are notoriously awful and if they aren't awful they are only "okay for movies based on videogames." I'm not going to put any hopes and dreams onto Creed or Warcraft until I get reviews of the films.
 
I think too many people are banking on this film and Warcraft to break the trend. I've long held the belief that video games and movies just don't mix well, especially when gameplay can last well over 10-12 hours.
 
Well, he looks like an Assassin, and apparently they'll be exploring the modern day "bleed effect". This could go either way. I'm hoping for the best because I love the series, problems and all.
 
I'm not "banking" on either of them, but I do believe that between this, Warcraft and the Liman/Hardy Splinter Cell, there's a decent chance that ONE of them will buck the trend and be good. There's just more talent behind the scenes on these productions than there's been in past VG adaptations so I feel like the odds are just better now. Sure the videogame format doesn't lend itself to the condensed storytelling of movies, but at the end of the day, it's just stories. Long stories get condensed and streamlined all the time for the sake of fitting in to a 2-hour film. It's just about finding the right approach.
 
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I'm not "banking" on either of them, but I do believe that between this, Warcraft and the Liman/Hardy Splinter Cell, there's a decent chance that ONE of them will buck the trend and be good. There's just more talent behind the scenes on these productions than there's been in past VG adaptations so I feel like the odds are just better now.

I agree. Not that long ago, comic book movies were pretty much viewed in the same light. All that took was some talent and the source material being taken seriously. It's only a matter of time before someone cracks the code with a video game adaptation.
 
That seems like it's in development hell though. I'll reserve judgment until that gets some actual movement.

Agreed, it was supposed to be out for next year but the second director left earlier this year and there's going to be a rewrite. So it's good that it got moved to a late date.
 
This is still the same studio that released TWO Hitman films.
 
This is still the same studio that released TWO Hitman films.

Your point? Every studio in it's history has had a dud and will continue to have them throughout their history.

This project also has Fassbender, Cotillard and Justin Kurzel involved.
 
And Die Hard 5. It's weird because Fox is like the most bipolar studios I've ever seen.

If this means anything, and it may not, Ubisoft struck a deal with Regency to have complete control over their properties, like EON with Bond. So Fox is acting like the distributor and that's it ala Star Wars.
 
And Die Hard 5. It's weird because Fox is like the most bipolar studios I've ever seen.

If this means anything, and it may not, Ubisoft struck a deal with Regency to have complete control over their properties, like EON with Bond. So Fox is acting like the distributor and that's it ala Star Wars.

Well any studio thats been around as long as Fox and employs as many people as Fox is bound to have more than a few duds and more than a few successes. They cast a wide net come what may.
 
I'm not "banking" on either of them, but I do believe that between this, Warcraft and the Liman/Hardy Splinter Cell, there's a decent chance that ONE of them will buck the trend and be good. There's just more talent behind the scenes on these productions than there's been in past VG adaptations so I feel like the odds are just better now. Sure the videogame format doesn't lend itself to the condensed storytelling of movies, but at the end of the day, it's just stories. Long stories get condensed and streamlined all the time for the sake of fitting in to a 2-hour film. It's just about finding the right approach.
I hope you are right because I want a Legend of Zelda movie to have a faint chance of being good, if one gets made of course.
 
Hardy's Splinter Cell has been in production limbo for years. I won't hold my breath for it actually happening.
 
I think it's more than possible to make a great video game film. It just hasn't happened yet. Doesn't mean it can't be done. Years ago I'm sure there were arguments made about comic book films. "You can't make them, they're too bright and loud!" "How can you make these larger than life people be real?" "Comic books are short stories! How can you make them run for two hours?" Laughable now, but I wouldn't be surprised if it was concerned about then. Then Richard Donner came along. Video games are a different medium you just need to have the right instincts and know how to adapt them for screen. Once it gets cracked I'm sure video game films will be the next big thing.
 
I guess the biggest issue with video games is trying to figure out what it is you're trying to adapt. Are you trying to recreate the world in a different medium or are you just using the basic concept of the game to build your movie? Plus you've also got to take into consideration the gameplay of the game and how or if you try and adapt that. It's a problem that really only exists when you try and mix these two formats, I've always likened crossing games and movies with trying to mix water and oil.
 
When they stop trying to make a video game adaptation that is supposed to mimic the game exactly and worry about writing a solid story using the best characters from that world, they might have something.
 
I know Ubisoft is directly involved in this one and the writer/director of Last of Us is writing the screenplay for the movie as well, so it got me wondering, from all the past movie adaptations of video games, have the developers of the game ever been involved in the making of the movie?
 
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When they stop trying to make a video game adaptation that is supposed to mimic the game exactly and worry about writing a solid story using the best characters from that world, they might have something.

It's what they're doing with this one. It's set within the AC universe but Desmond/Abstergo Entertainment/etc will be background noise.
 
Costume looks about at well as you could expect it to look. In terms of not using established characters, Assassins Creed lends itself to originality since no one character is the focus. That can extend to film as well. Should this do well enough sequels could spawn for years with different actors in every film. At the end of the day the story is about the never ending battle between the Templars and the Assassins, so what would be the point of using Altaïr or Ezio when their stories have already been told?

Your last point leaves me scratching my head. By that logic, there's no point in ever making a movie adaptation of any book or comic book character because those stories have already been told.
 
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