Batman: Arkham Origins - Part 7

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I didn't encounter hardly any glitches myself. I've only had one freeze happen.

I encountered no glitches or freezes at all. Except for once in a blue the scene going to the batwing would be off from the audio.
 
Actually, now that I think about it, the audio was off a lot of the time for me in the batwing cutscene, if not most of the time. And I had one instance of falling through the floor during a fight and flying infinitely in the gray dead zone. But these aren't game-breaking.
 
Rocksteady had from August, 2009 to October, 2011. Nearly two years to work on a sequel that brought a completely new environment and features and isn't a glitched mess. WB Montreal had from October 2011 to October 2013. Do the math, now. Two years to implement new stuff but reutilizing nearly everything RS had built. They didn't build this from the ground up, they already had a lot of stuff done to work with. But, unlike the others, this one has mp...and freezes, glitches, bugs.
How much of the budget went to Splash Damage for the development of mp? How much of that could have gone to the sp? To refine it?

Development time most likely wasn't the problem here, because not only they already had a ton of stuff done by RS, but I'm also still facing glitches after the patches were released.

Jick09, playing devil's advocate, this was really WB Montreal's first original title. I think the only other title they did before was the Armored Edition of Arkham City on the Wii U, which was really giving just a fresh coat of paint to an already existing product and adding a few new features and bells and whistles.

I think what I mean here, this was really their first game they truly developed. Yes they had existing assets, but I think in many other areas they did a pretty good job all things considered. Story, writing, and voice acting were all great.

I liked some gameplay changes. Such as the Bat Cave, which was all new. having the Challenge Map arena in the Bat cave that you could actually play during the game. An actual training mode as well, which helped. Also the way it scored your battles and such. To me these were neat additions.
 
They didn't do armored. this is their very first though .
 
Sorry, I recall reading they did Armored.

EDIT:

UMMM wait just a second. I was right. STRAIGHT FROM NINTENDO!

http://www.nintendo.com/games/detail/RrQQOvKnkCGswrw3JYQB_DbRSwm1Tm5t

Developed by WB Games Montreal, Batman: Arkham City Armored Edition is the enhanced version of the award-winning blockbuster videogame created by Rocksteady Studios. The Wii U™ version delivers the same impactful story and gameplay as the original title, this time with enhanced gameplay mechanics and features made possible with the Wii U™ and the Wii U™ GamePad.
 
must of been before we all knew them as WBM. Ok so they have some experience , (might not be all the Actual same people.) kinda as they said they were just assembling most of the people/staff before we heard Eric Holmes came in. any way. interesting find.
 
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Rocksteady had from August, 2009 to October, 2011. Nearly two years to work on a sequel that brought a completely new environment and features and isn't a glitched mess. WB Montreal had from October 2011 to October 2013. Do the math, now. Two years to implement new stuff but reutilizing nearly everything RS had built. They didn't build this from the ground up, they already had a lot of stuff done to work with. But, unlike the others, this one has mp...and freezes, glitches, bugs.
How much of the budget went to Splash Damage for the development of mp? How much of that could have gone to the sp? To refine it?

Development time most likely wasn't the problem here, because not only they already had a ton of stuff done by RS, but I'm also still facing glitches after the patches were released.

And apparently it wasn't enough because the bugs are still there, regardless of what he said. No sound most of the times when I grapple to the Batwing, Batman doesn't respond to Bane's rush at times, freezing when getting in some mp matches or even by just pressing restart in a challenge map and so on. I've faced quite a few. If the game is like this after the patch, I don't want to imagine how it was before it. What they said at TGS does not reflect the final product.
That's not encouraging
I said before that I tried installing the game on my PC, the game refused to initiate installation, and I tried it twice. Don't remember if I said it in this thread or the one before
Something new to add; Arkham Games perform much better on PC than they do on PS3 for me, reading what Jick said turns me away from this game even more

And for the benefit of everyone around me when I play a game, I won't play something to piss me hard, it's enough I torture the ears of everyone else in the house the way I react when a thing in a game frustrates me repeatedly, I shout real hard

I'm skipping this title, don't care how much fun it could be if I get lucky and get a less buggy game, it won't be easy to get entertaining glitches instead of getting annoying ones
 
That's not encouraging
I said before that I tried installing the game on my PC, the game refused to initiate installation, and I tried it twice. Don't remember if I said it in this thread or the one before
Something new to add; Arkham Games perform much better on PC than they do on PS3 for me, reading what Jick said turns me away from this game even more

And for the benefit of everyone around me when I play a game, I won't play something to piss me hard, it's enough I torture the ears of everyone else in the house the way I react when a thing in a game frustrates me repeatedly, I shout real hard

I'm skipping this title, don't care how much fun it could be if I get lucky and get a less buggy game, it won't be easy to get entertaining glitches instead of getting annoying ones
your on pc with this ? That was one of the ones with the lesser of the issue for this as it was actually nearly clean of them. Any way, like I said they called the work they were doing for this game done too early and weren't cautious enough when it came to saying they were clear of issues and bugs.And then throwing a party? That could of waited til after they made absolutely sure and the sales high.

Well, they'll have to do what was done with Deus Ex human revolutions with NA sqaure and make a Directors cut of this . Cause there sure isn't Goty happening.
 
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I just finished this, and all and all,this was a pretty good game. Wasn't having any problems with this until last night when I went to look for Data Packs in the Final Offer, and suddenly the game was freezing whenever I would open a door. But other than that, I think they did a good job for what they were, which was copying a game made by another developer and trying to add their own take to it.

I gotta go back to the other Arkham games to refresh myself in what happens in them, but I can't help but wonder if this game would have been received differently had it been made by Rocksteady.
 
AC's story was D-U-M-B DUMB! I was very let down with how that played out.

I'd also like to say that the Arkham Origin's Carol of the Bells main theme was pretty badass.
 
so I went looking back since remember what was said with that pod cast wbm did where they announced it being clear of issue's and bug's and them not being cautious.

l Iooked back on rock steady on what they said if they felt they had to do something like that.

batman.ark.asy.01a_229x128.jpg
Rocksteady: publishers fully backed Batman: Arkham Asylum delay

by Justin McElroy (Dec 28th 2009 10:00AM)
Boy, Rocksteady has WAY better bosses than we do. When we say we need two more months to finish a post, our higher-ups open a whole barrel of complaints: "There's no way it could take you that long to write a post," or, "It won't be anywhere near relevant anymore." We've heard them all. But when ...
Continue Reading
I'm not taking jab at them(WBM) but if this is deal with rock steady I hope Wbm had the same deal treatment or were allowed to do so.

Even though it seems WBM didn't do that them selves this time around. Did Rocksteady put out the very first game with the year they promised? yes But was it the same months they promised ? No

they knew when to push it back. if only it was done with this. A little caution ain't a bad thing. again they were some what new So I'll give them the benifit of the doubt. but it seem's they really wanted to make that dead line. They're new and people do make mistakes. what they added they did well. I just which they pushed it just little.
 
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Jick09, playing devil's advocate, this was really WB Montreal's first original title. I think the only other title they did before was the Armored Edition of Arkham City on the Wii U, which was really giving just a fresh coat of paint to an already existing product and adding a few new features and bells and whistles.

I think what I mean here, this was really their first game they truly developed. Yes they had existing assets, but I think in many other areas they did a pretty good job all things considered. Story, writing, and voice acting were all great.

I liked some gameplay changes. Such as the Bat Cave, which was all new. having the Challenge Map arena in the Bat cave that you could actually play during the game. An actual training mode as well, which helped. Also the way it scored your battles and such. To me these were neat additions.
Oh, don't get me wrong, I love the game. Specially the way the story was treated. Even though the freezes are game breaking sometimes and I'm affraid what it might do to my PS3, I still play it nearly everyday. I'm doing the challenge maps now and I plan to complete everything with Batman and Deathstroke.

I don't think there's anything I disliked regarding what they brought to this game. The counter-counter, the glue grenade, the remote claw (my favorite), the shock gloves, the advanced detective scanning are all things that could be carried to the next game. If they could bring the writer and director to Arkham 3 too, then it'd be even better.

That's not encouraging
I said before that I tried installing the game on my PC, the game refused to initiate installation, and I tried it twice. Don't remember if I said it in this thread or the one before
Something new to add; Arkham Games perform much better on PC than they do on PS3 for me, reading what Jick said turns me away from this game even more

And for the benefit of everyone around me when I play a game, I won't play something to piss me hard, it's enough I torture the ears of everyone else in the house the way I react when a thing in a game frustrates me repeatedly, I shout real hard

I'm skipping this title, don't care how much fun it could be if I get lucky and get a less buggy game, it won't be easy to get entertaining glitches instead of getting annoying ones
Others are saying they're not facing as many bugs as I am, so don't mind my experience, which was still great despite the bugs. Besides, it's not like you're gonna play it on the PS3. From what I heard, I believe the PC version is almost free from those problems.

Get this game. If possible, get it with the Deathstroke DLC. I'm having way too much fun with that.
 
Can you guys tell me if the season pass is worth getting?

Not really. It depends on how much you like and would use the alternate costumes. I don't care for most of the alts in this game. AC had much better costumes IMO, so they haven't added much to the experience for me. Aside from that, the "Initiation" dlc wasn't that great. It was kinda frustrating and I have no desire to play through it again. There's still the Story DLC to look forward to, but that's it. Overall, I would reccomend you just wait and get the story dlc separately, unless you really like the alt costumes.
 
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so I went looking back since remember what was said with that pod cast wbm did where they announced it being clear of issue's and bug's and them not being cautious.

l Iooked back on rock steady on what they said if they felt they had to do something like that.

I'm not taking jab at them(WBM) but if this is deal with rock steady I hope Wbm had the same deal treatment or were allowed to do so.

Even though it seems WBM didn't do that them selves this time around. Did Rocksteady put out the very first game with the year they promised? yes But was it the same months they promised ? No

they knew when to push it back. if only it was done with this. A little caution ain't a bad thing. again they were some what new So I'll give them the benifit of the doubt. but it seem's they really wanted to make that dead line. They're new and people do make mistakes. what they added they did well. I just which they pushed it just little.

I doubt they would have been so lenient with WBM considering that next-gen launched very shortly later and releasing on 360 and PS3 but not XBox One and PS4 would probably eat into their sales if they released after next-gen came out.
 
I doubt they would have been so lenient with WBM considering that next-gen launched very shortly later and releasing on 360 and PS3 but not XBox One and PS4 would probably eat into their sales if they released after next-gen came out.

That's assuming if there was a game happening from rocksteady in the early quarter of the year which isn't likely. And even so when I say they should have thought about pushing it back as a precaution and if it had to be any thin in number in months I doubt would be any thin more then 4 if anything minum or max. It depends really. which really wouldn't or shouldn't have interfered . it's shouldn't anything more then that. to expect another that early I thinks there's something wrong from the publisher mind sets to have games come out that fast. even with title keeping us fans busy. Any way. hope Warner bro's starts that practice with all of it's games studio's.
And doesn't just do that with only a certain few.

And after what when down with alpha protocol (bad sega middle management ) and then dead pool ( the publish of Activion screwing the dev studio over). there are things that shouldn't be happening to projects like these any more.

As long as the studio is truly polishing the game it shouldn't be any issue if they need that time to do so. That's all I was saying with that quote of me you answered.
 
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That's assuming if there was a game happening from rocksteady in the early quarter of the year which isn't likely. And even so when I say they should have thought about pushing it back as a precaution and if it had to be any thin in number in months I doubt would be any thin more then 4 if anything minum or max. It depends really. which really wouldn't or shouldn't have interfered . it's shouldn't anything more then that. to expect another that early I thinks there's something wrong from the publisher mind sets to have games come out that fast. even with title keeping us fans busy. Any way. hope Warner bro's starts that practice with all of it's games studio's.
And doesn't just do that with only a certain few.

And after what when down with alpha protocol (bad sega middle management ) and then dead pool ( the publish of Activion screwing the dev studio over). there are things that shouldn't be happening to projects like these any more.

As long as the studio is truly polishing the game it shouldn't be any issue if they need that time to do so. That's all I was saying with that quote of me you answered.

I'm not too sure where you got that from in my post, since I'm not assuming that at all. I'm saying that once the newest consoles are released, releasing something only on the previous generation may eat into their profits, hence needing it out before the consoles launched.
 
I'm not too sure where you got that from in my post, since I'm not assuming that at all. I'm saying that once the newest consoles are released, releasing something only on the previous generation may eat into their profits, hence needing it out before the consoles launched.
Not really seeing there alot of people reluctant to buy the new consoles at launch cause of lack of games some certain games ( there some but there's alot that was put out right away as well )and their own caution red ring and what not. and some couldn't justify the cost of the new consoles to them selves as well and the fact there's still support for what's now the old console's there wasn't that much need to worry about that. yeah there those that will buy the new console but if the ames awesome they'll try and get it if was done well regardless of what they did like selling their console, well if they didn't sell their ps3 and xbox .

And there's some people that like to collect systems. and have each generation hell they can donate them /put up to their local museum some day. I know i keep my systems. if their in working order that is .

Any way it's far too late. what's happened Happened. I'm just saying that's all.
 
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Not really. It depends on how much you like and would use the alternate costumes. I don't care for most of the alts in this game. AC had much better costumes IMO, so they haven't added much to the experience for me. Aside from that, the "Initiation" dlc wasn't that great. It was kinda frustrating and I have no desire to play through it again. There's still the Story DLC to look forward to, but that's it. Overall, I would reccomend you just wait and get the story dlc separately, unless you really like the alt costumes.

Thanks, I'll just wait for the story dlc.
 
So any news on the next Arkham game that Rocksteady is working on?
 
What did you guys think of the after credits scene?
I thought it was interesting to do something like that for a story that's meant to be a prequel of a bigger series, and it makes me wonder if we'll see a direct sequel to this, because I don't see why or how they would wait however many years the difference was between this and AA/AC to continue what they introduced.
 
I think that will lead in the Suicide Squad game that Geoff Johns announced a while back.
 
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