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Dream Team League (Discussion)

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I suppose "Tony Stark, Master of the Mystic Arts" is a bit of a mouthful.
 
He doesn't get to say that until he grows the nuts to paint Green Lantern yellow.
 
OK, so here's an idea that I had while doing one of my writeups. I think it's a cool idea and everyone else will hate it, but I thought I'd toss it around anyway:

Precog is basically an underpowered ability in the DTL, especially on ubers and to some extent meds. I mean, with a reg like Midnighter, you can kind of just say he knows everything the other guy will do, but up on those ubers and meds, precog tends to be a lot more abstract, or else it's cosmic awareness and makes a character ripe for tubering. Even when it is used effectively, all it does is allow a character to foresee a move that you would have written him as beating anyway.

So what if, to make precog more of useful asset to a team in a real way, owners facing a team with an uber precog were required to give a bare-bones outline of their strategy before their opponent did their writeup?
 
OK, so here's an idea that I had while doing one of my writeups. I think it's a cool idea and everyone else will hate it, but I thought I'd toss it around anyway:

Precog is basically an underpowered ability in the DTL, especially on ubers and to some extent meds. I mean, with a reg like Midnighter, you can kind of just say he knows everything the other guy will do, but up on those ubers and meds, precog tends to be a lot more abstract, or else it's cosmic awareness and makes a character ripe for tubering. Even when it is used effectively, all it does is allow a character to foresee a move that you would have written him as beating anyway.

So what if, to make precog more of useful asset to a team in a real way, owners facing a team with an uber precog were required to give a bare-bones outline of their strategy before their opponent did their writeup?
It's a clever idea, but I kind of think that giving even a bare bones description of the opposing teams strategy is too big an advantage, because it lets their opponent basically draft his whole rebuttal in advance.

Plus, I don't really agree that precogs are underpowered. One of the main arguments for tubering Dr. Manhattan (who I had on my team back in season 2) was that his precog made him too unbeatable. And Zemo (with Moonstones) was one of the best ubers in the league last season for much the same reason.

It's true that we don't actually let you know what your opponent would do in advance, but the people with precogs (especially uber-level precogs) can still say "My team would have anticipated that and countered it" to everything you do. They're freaking annoying characters, really.
 
Got my prep-time up. I'll look for spelling and grammar errors tomorrow. Bed time now.
 
OK, so here's an idea that I had while doing one of my writeups. I think it's a cool idea and everyone else will hate it, but I thought I'd toss it around anyway:

Precog is basically an underpowered ability in the DTL, especially on ubers and to some extent meds. I mean, with a reg like Midnighter, you can kind of just say he knows everything the other guy will do, but up on those ubers and meds, precog tends to be a lot more abstract, or else it's cosmic awareness and makes a character ripe for tubering. Even when it is used effectively, all it does is allow a character to foresee a move that you would have written him as beating anyway.

So what if, to make precog more of useful asset to a team in a real way, owners facing a team with an uber precog were required to give a bare-bones outline of their strategy before their opponent did their writeup?
HAHAHA **** that ****, no WAY would I do that. You could kick my happy ass out of this thing before I go along with that horse****.
 
I'm against the pre-cog idea as well, just for the record. I wouldn't be against a ban on pre-cogs either, although that's a bit extreme.
 
Just posted the last part of my battle.


You know. I don't know if I need to refute. My strategy speaks for itself. Everything else seems to be a matter of opinion. But I got a little time to think so....


I'm liking the matches so far.


:gl: :gl: :gl:
 
First part of my battle up. I'm hoping the get the second up tonight, but it may not be until tomorrow. Still need to get back into the DTL groove and I wasn't able to start writing the first day.
 
Ok, I'll have to finish up the second part of my battle tomorrow, and read/debate Nightwing's. I'll probably open voting around noon tomorrow and finish up my stuff when I get home from work.
 
On a different topic, would anyone be against me trying to get some outside voters from the other rpg threads?
 
On a different topic, would anyone be against me trying to get some outside voters from the other rpg threads?
I kinda would. People with no vested interest in keeping things nonpartisan would be mighty tempted to vote based on friendships they might have. I'd like to keep votes to just active owners plus XFanTim, because I just trust him. Maybe guys like Harlekin, guys we know played before and dug the game at least for awhile. But only current and former players in good standing.
 
That seems reasonable. Players and ex-players know what the DTL's all about, so their votes will probably be fair. Can't guarantee the same for random other posters, especially since the DTL is sort of an odd bean as far as message board games go.
 
Why not do a graded voting where former and current players votes are worth 2 points whereas others only 1.
 
Please make another one, threads that hit 20K and more are closed

Thank you
 
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