Duncan Jones' Warcraft - Part 3

Yeah, I feel like less than 100 million domestic will strongly jeopardize any sequel plans.

I thought it'd be tracking around 50 million though, yikes, that's awful.
 
Wanda is the largest owner of movie theaters in China. That alone allows them to make more off ticket sales than others.
That is two different things. It isn't the Chinese theater chains that take a big chunk of the money. It is the government. So if Legendary is still technically an American company, it applies.
 
Yeah, I feel like less than 100 million domestic will strongly jeopardize any sequel plans.

I thought it'd be tracking around 50 million though, yikes, that's awful.

i disagree what happens if it makes like 600 million+ overseas you think they will just nix a sequel lol

it is making bigger money in china than fast 7 and that made 390 million and thats just china
 
i disagree what happens if it makes like 600 million+ overseas you think they will just nix a sequel lol

it is making bigger money in china than fast 7 and that made 390 million and thats just china

Sure, but overseas isn't just China. We'll have to see how it plays in other territories before coming to any definitive conclusions.
 
Sure, but overseas isn't just China. We'll have to see how it plays in other territories before coming to any definitive conclusions.
The other territories are doing well. The movie will clear 500m overseas with ease if China holds. Probably well over 600m. Movie could make 800m, with 700m of that coming from overseas.
 
Those were high elves (later on - blood elves). The night elves won't come into play until - and IF - they get to adapting WarCraft III's story.

Yes. I know. I'm a terrible geek. Well aware of it, just couldn't resist correcting you :o

But yeah, they looked kinda shabby. The dwarves looked quite fake too. Strange because I did like the look of the orcs, though the CGI was glaringly obvious.

Duly noted :yay:
 
25 mil. is still really weird for US. Or Blizzard holds no importance for US audiences.
 
I'm not sure Warcraft is the cultural phenomenon it was a decade ago, as far as Americans are concerned. It's kind of like how DB Evolution tried to capitalize on the American popularity of Dragon Ball (Z), only to come out years after the initial craze.

Doesn't help that it's not based on World Of Warcraft.
 
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yup you have to strike while the iron's hot that's why they need to move on uncharted soon
 
I love the story and characters of Uncharted, but I'm still in disbelief it can work as a film.

I just don't think you can duplicate that Naughty Dog greatness from the video game into a live action movie. It just won't make you feel the same things.
 
so if there is a sequel they will of course lower the budget on the CGI characters and make the story less dense and convoluted. the sequel will make less money and it will be over.

why ....why are they doing that kind of scripts? its tooooo much story for one movie.
 
I'm not sure how you do a sequel. It's not that I'm a fan of this material and find the lore sacred, but from what I've read of the lore it's really long and overwrought. Like I don't know how you boil it down to a two-hour movie. I feel they couldn't even effectively do that here.
 
they needed to do compromises while writting. that way you lose some fans but you make a better script for the movie.
 
I'll be curious about the American numbers. That'll be the real cue for whether or not we're looking at a sequel.

How much is the movie tracking though? If it bombs domestically it could still spell trouble. That's probably not too likely, but it isn't carrying a lot of buzz thus far.

Pacific Rim bombed in the U.S, but we are getting a sequel. As long as a film covers it's cost and makes a profit a sequel is a possibility regardless of domestic performance.
 
I'm not sure how you do a sequel. It's not that I'm a fan of this material and find the lore sacred, but from what I've read of the lore it's really long and overwrought. Like I don't know how you boil it down to a two-hour movie. I feel they couldn't even effectively do that here.

sequel will probably follow Thrall who is Durotan's son he is the little baby orc seen in the trailers and has been the lead orc of warcraft since 2003
420px-Thrall_WarCraft_Raneman.jpg
 
Why ‘Warcraft’ Can Bomb in US This Weekend and Still Be a Blockbuster
Meriah Doty said:
Legendary and Universal Pictures’ “Warcraft” may bomb this weekend in North America, but it’s doing bang-up business overseas.

The video-game movie broke records as it opened Wednesday in China — most notably beating the first-day, non-weekend box office mark held by Disney-Marvel’s “Avengers: Age of Ultron” by nearly $20 million.

As of 10 p.m. local time in Beijing, the movie brought in RMB 302 million (U.S. $46 million). “Age of Ultron” made RMB 185.9 million (U.S. $28.3 million) when it opened in the country.

The studio expects that record-setting gap to increase as midnight approaches.

Directed by Duncan Jones (the late David Bowie‘s son), the film beat IMAX records, too. “Warcraft” made RMB 35 million (U.S. $5.33 million) from the specialty screens, beating the previous record of RMB 31 million (U.S. $4.7 million) set by Universal’s “Furious 7.”

In China, “Warcraft” also broke the IMAX midnight show record (RMB 9.03 million / U.S. $13.8 million) and its pre-sale record (RMB 53.8 million / USD $8.2 million).

Meanwhile, the big-budget video game adaptation is expected to tank at the domestic box office as it opens this weekend.

“Warcraft” was made for a whopping $160 million, not counting marketing costs, and is expected to debut to roughly $25 million in North America, both analysts and Universal predict.

Sizing up to be much more of an international play, the movie had already amassed $75 million abroad in 25 markets before opening in China, where it had been tracking strongly in advance of its holiday opening.

“We can’t just look at it from a North America perspective,” said comScore senior analyst Paul Dergarabedian. “It’s a fairly new phenomenon that the international component is offsetting negativity from an underwhelming North American debut,” he said, citing “Transformers: Age of Extinction” as a prime example.

Unlike the fate predicted for “Warcraft,” the 2014 Paramount blockbuster sequel directed by Michael Bay was considered a success domestically. Still, it made nearly 80 percent of its $1.1 billion from international markets.

Typically, if a movie bombs domestically, it is considered a failure. But examples of disproportionately strong international grosses are multiplying.

“Teenage Mutant Ninja Turtles: Out of the Shadows,” which had a lackluster North American debut at $35.3 million last weekend, needs to replicate the success the original had overseas.

The previous TMNT reboot barely recouped its production budget on $191.2 million in domestic grosses. Profits from the film depended more on the $302.1 million the movie made abroad.

“All eyes have always been on the North American debut,” said Dergarabedian. “But that’s becoming a misconception.”
 
i cant even imagine what the box office would be if they ever do a League Of Legends movie that game is gigantic overseas even bigger than Warcraft and the gaming events sell out stadiums
The Season 3 World Championship grand final broadcast for League Of Legends on October 4 was watched by 32 million people with a peak concurrent viewership of 8.5 million.

League of Legends now apparently boasts a trio of absolutely astonishing metrics. Riot reports that 27 million people play the game daily, while concurrent players peak at 7.5M. In total, 67 million players play the game every month. All of these are enormous jumps from the already huge numbers from over a year ago
 
They already did. It's called 'Warcraft' and it's being directed by Duncan Jones.

While your sarcasm is cute I obviously meant that they should make a non live action movie and just have it modeled after Blizzard's Warcraft Cinemetics which are breathtaking and realize the world much better than what this movie looks to be doing.

https://www.youtube.com/watch?v=RTBb2kJPDdk

I mean, really, an animated movie would have been much better.

I'll still be watching Warcraft in theaters and hope for a sequel but I think doing it live action was a mistake.
 
Warcraft Tracking at 31 Million Opening Weekend
Don’t underestimate the power of Universal-Legendary’s $160M beast Warcraft. The movie adaptation of the Blizzard Entertainment video game is coming on strong in its matinees, potentially slotting second place with $31M for the weekend behind Warner Bros./New Line’s Conjuring 2 which is eyeing $33M-$35M. Heading into the weekend, the assessment was that interest for Warcraft had waned among its fan base, which was at its peak back in 2010 with approximately 12M subscribers. That figure has settled to 5.6M. However, out of the three wide entries, one studio executive says that Warcraft is the title with the most fan engagement and brand value. ComScore’s PostTrak observed in its early polls that 31% of those who watched Warcraft identified themselves as serious gamers. Guys at 72% are crowding showtimes. I now hear that the appropriate breakeven for Warcraft given its P&A of $110M and $160M production cost is around $500M at the global B.O., not $400M or $450M. Foreign sources think China could ultimately cash in $200M-$250M by the end of its run. Through Sunday, the total international B.O. for the Duncan Jones-helmed movie should stand at $250M-$270M.
http://deadline.com/2016/06/warcraft-conjuring-2-now-you-see-me-2-weekend-box-office-1201770307/
 
I love how Deadline is trying to pretend that a 31 million opening for a film that cost 160 million is "solid." Do they ever stop spinning bad numbers? Solid for a film with such a budget is 50 million because movies now or days don't have legs so the openings have to be big, especially in the summer. The film is doing great overseas so far, no need to spin the American numbers. Tomorrowland, John Carter and Pacific Rim all opened with 30+ million and nobody was pretending that those openings were anything but bad.

These are early numbers though so I'll wait and see what happens Saturday morning.
 
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In China, Warcraft beat Stephen Chow's The Mermaid with a record $46 million Thursday opening. Before that record number, the five-day estimates were $120M-$150M, and it could go higher.

http://www.hollywoodreporter.com/news/box-office-warcraft-soars-record-900756

Considering that The Mermaid amassed $500M in China, it's possible the international numbers will grant a sequel for Warcraft.

Granted, I don't pretend to be an expert on box office numbers and whatnot, but no matter how bad it will bomb in the US, it's still going to make some money, isn't it? And those money, unimpressive as they may be on their own, will just add to the overall total gross. I mean, again, I could be wrong and everything, I'm not an expert, but even a small US profit will only benefit strong overseas numbers, assuming that the studios are interested in the overall performance of the film instead of just in America. It's not like it will lose money there, it will just make small numbers.

I guess I'm severely overlooking China's numbers and how Legendary is effected by it. I just know studios make more money from the domestic sales. Is it somehow different for this film? Is it because Legendary is tied to China and unlike most studios can actually make more profit there? All this is confusing.
 
Legendary doesn't. But when your parent company owns a significant number of Chinese theaters, they will likely encourage franchises that are big in China.
 
So could this be the future? Studios now will scope out potential franchises geared for China as a saving grace for studios to make up for lack of domestic success and what they lose? Seems like a win win.
 

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