
There's also some really bizarre sound bits from NPCs when you're getting faked out with the spotting system. For example, I always find it strange that some stranger would say "Hey, pretty boy...yeahhhh you pretty," to a scary looking bald dude like 47.
I'd be avoiding eye contact, personally.![]()
Its funny, iv never played nor cared to play the Kane and Lynch games but after seeing them pop up in this, i kinda wanna go and check em out.
I haven't played the past Hitman games in a while. What's the story behind the coin?
Victoria and 47 are basically two sides of the same coin. The whole story revolves around 47 making sure Victoria doesn't end up on the same side as him.
Anyhoo I just got through the whole Orphanage bit... so far this is a pretty good game, but it's not what I want out of a Hitman game. I'm not touching Contracts mode until I'm done with the story so if the main game doesn't pick up I hope that delivers at least. If not, I can always go back to Blood Money.
Even though he totally failed :P
[BLACKOUT]He deff didn't. He was able to get her away from the Agency and has allowed her to choose her own path. He did exactly what he set out to do.[/BLACKOUT]

That's why this game was so perfect. A retread of the past games wasn't needed, we had 4 of those. It was time for something fresh. This title kept all the elements that made past titles great and layered on the best characterization 47 has ever had. And like u said, there's always Blood Money and Contracts and Silent Assassin(all soon to ne released in HD) and Codename 47.
I don't mind new things but so far it feels like a step backwards. If they can cut out these long, detached sequences of getting from A to B and offer bigger maps for the next game I'll be peachy.
Well, the last games were really only about executing hits. So you naturally got all over the place and always had a giant sandbox area to plan out your kills. With little story tying it all together.
I haven't played the old games in a long time, but I have Blood Money lying around, so I might pop that one in when I'm in the mood. I don't really know what the old games had all that much, but I do miss little things, like being able to hide your gun in a chicken and getting past security disguised as the kitchen staff. I don't think there was any time a moment like that in Absolution. Sure, there were many moments to get past people, but you never had to hide your gear in a creative way.
The games before, well, the controls just felt too awkward to really get into them.
Eh theres plenty big maps in Absolution. This is the first game to try something new. This game feels like a cohesive world where as past games felt like detached levels. Too "video gamey".
I just youtubed the cake. Man, I need to play around the levels more, instead of looking for the quickest way to eliminate a target.


lol, I'll take "video gamey" over cinematic when it comes to games any day.