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This is a continuation thread, the old thread is [split]459431[/split]
@Rasetsu said:I will be posting the event details today!
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I understand that we are nowhere near the release of the Bosses and mobs devblog.
But could we get info about the upcoming events ?
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We are already the 14th after all.
Thanks.
Also... Nick Fury!
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FORUMS.MARVELHEROES.COM
KomoriMan GazillionLocationBehind a DeskStaff
March 14
The winners of the Dawn of a New Age Contest is...
WINNERS
In no particular order...
Congratulations to the Winners! I'll be PMing you regarding your prizing.
- @Shorlon - Angela Guide
- @BadBaka - Deadpool Guide
- @KissingToast - Jean Grey Guide
- @fabiobr - Moon Knight Guide
- @Remilla - Psylocke Guide
- @Prinn - Rocket Raccoon Guide
- @YesSeriously - Rogue Guide
- @shinmog - She-Hulk Guide
- @Dendail - X-23 Guide
- @Xethor - Gambit Guide
If anyone wants individual feedback on your guide, please PM me directly! I unfortunately don't have the time to PM everyone individually about their guides.
Thanks again for everyone who participated! I'll leave this thread pinned for now but closed for a few days for people to check out the winning guides.
MichaelMayhem
GazillionLocationSan Mateo, CAStaff
February 27
New thread accounting for the iteration made based on the first post's player feedback.
Hey everyone!
We appreciate all the feedback given on Infinity, and wanted to come forth with some updates to the system based on that feedback.
'ROUND ROBIN' REMOVAL
Regarding the Round Robin dispersal system for acquiring Infinity Points, it was our design intent that players should distribute their accrued Infinity points in a way that betters their hero in both offensive and defensive stats, to ensure they are well-equipped to deal with increasingly difficult end-game content.
Although the method we landed on (Round Robin) was effective at reaching that goal, it did so by enforcement rather than encouragement. We are forcing the diversity, rather than designing the system to highly encourage it and allow players to make those decisions on their own merit.
With the Infinity Update, Round Robin will removed, and players will be able to spend their entire Infinity Point collection wherever they wish.
In order to create that diversity incentive, we are instead installing a new system - Gem Mastery.
GEM MASTERY
Gem Mastery is a system which provides your hero additional benefits in exchange for spending a certain amount of points in a specific Gem page. These bonuses occur at 50 points spent, at 100 points spent, and at 150 points spent - meaning players with 900 or more points can achieve all three tiers of mastery for all six gem pages should they choose to.
Here are the current Mastery bonuses for each Gem Page:
Mind
Power
- 50+ Points - When you Critically Hit, regenerate 0.25% of your Maximum Health
- 100+ Points - Increase your Cost Reduction by 10%
- 150+ Points - +1 to All Attributes
Reality
- 50+ Points - Your Ultimate Power has 20% higher Critical Hit Chance.
- 100+ Points - Your Signature attack has a 10% higher Brutal Strike Chance and causes all enemies to become Weakened for 10 seconds.
- 150+ Points - +1 to All Attributes
Soul
- 50+ Points - When you use a Medkit, reduce the cooldown of your Ultimate by 3s (30s cooldown)
- 100+ Points - When you use your Signature, reduce the cooldown of your Ultimate by 6s (60s cooldown)
- 150+ Points - +1 to All Attributes
Space
- 50+ Points - When you fall below 30% Maximum Health, trigger your Medkit without activating its cooldown (60s Cooldown)
- 100+ Points - Increases healing from your Medkit by 10%
- 150+ Points - +1 to All Attributes
Time
- 50+ Points - Your Medkit causes you to take 10% less damage for 5 seconds
- 100+ Points - Increase Damage Reduction by 1%
- 150+ Points - +1 to All Attributes
GEM NODE CHANGES
- 50+ Points - When you use a Medkit, reset the cooldown of your Dash power (restoring 1 charge).
- 100+ Points - Adds an additional Charge to your Dash Powers
- 150+ Points - +1 to All Attributes
In addition to the Mastery system and Round Robin removal, we have changed up some of our bonuses offered by the Gem nodes. One thing we were not satisfied with was the inclusion of "niche" build affixes that only affected certain builds. For example, a node that affected Damage to Unaware Targets could be included for a hero that could benefit from that, but for a hero that could not, they simply had one less node available to choose from. The keyword or build-specific nodes created a rift between heroes regarding how many Infinity nodes were useful for them, which was a problem when thinking of the world when players have 6,000+ Infinity Points and are taking the non-infinite nodes to their cap.
With that in mind, we reworked some nodes with the goal of making the system more universally attractive for heroes. Some nodes will still only be particularly attractive for certain hero archetypes, but the number of them should be more universal from hero to hero. Each gem Page now contains a damage bonus effect that is based on a particular Attribute, up to a cap. For example, "Mind Gem Infusion" grants a damage bonus that scales with your Intelligence, up to X Intelligence (where X scales with ranks in the Gem node). This allows an additional damage scalar to apply to your Primary Attributes, and can even be used on non-Primaries to help them scale if you find yourself getting your non-Primary Attributes to very high levels.
The new Gem nodes are:
Mind
Power
- Intelligence
- Chance on hit to deal damage based on your Intelligence
- Critical Damage
- Critical Hit Chance
- Max Spirit
Reality
- Strength
- Chance on hit to deal damage based on your Strength
- Brutal Damage
- Brutal Chance
- Bonus Damage to Weakened
Soul
- Energy
- Chance on hit to deal damage based on your Energy
- Potent Buff on Using Ultimate for 20s, increasing base damage and base health
- Ultimate Cooldown
- Signature Damage
Space
- Fighting
- Chance on hit to deal damage based on your Fighting
- Health On Hit
- Health Regeneration
- Incoming Healing Bonus %
Time
- Durability
- Chance on hit to deal damage based on your Durability
- Deflect Chance
- Defense Rating Multiplier
- Maximum Health
WHAT ABOUT INFINITY XP REQUIREMENTS AT HIGH POINT VALUES?
- Speed
- Chance on hit to deal damage based on your Speed
- Dodge Chance
- Attack Speed & Movement Speed
- Dash Cooldown
We've been consistently analyzing the rate of Infinity point gain for our players to determine if any action is necessary regarding the amount of XP require. It's a dangerous game to play, as reducing the amount of XP needed can rapidly accelerate players past our currently Difficulty Slider offerings. As of last week's reports, the highest Infinity Point total among our players was 1,661, which is possibly lower than where we'd expect. We're not taking any action immediately with this update to the mechanics of Infinity, but will be keeping a close eye to determine if a reduction is appropriate.
WHEN?
We don't have a specified release date for this but it is highly likely to come with our next major feature patch
That was my favorite Colossus skin. Now it looks like crap. =/
IA. I dont even think it needed an update as it was fine before
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that image in the previous post has to be some type of bug/glitch, right?
but it doesnt have any damage. His hair is changed to metallic instead of staying black and the torso is still in tact but there's a transluscent metallic sheen over part of it as if its glitching through. Also his shoulder straps and collar are now the metallic silver which look odd as Piotr's costumes dont morph alongside him (and definitely not part of the costume). He's not Iceman. That entire model looks unfinished and not polished at all![]()
I don't think it's glitch it may be a battle damaged verient , like what spider had last year. and they were supposed to do more of those for the other heroes when ryolnir was still the lead designer. I'll ask the dev doing the modeling though
How is he? I have 4800 ES and looking to get someone new. Angela, Mr. Fantastic, She Hulk, Punisher, Emma and Ultron are on my radar