Good for you?
Someone commented on my use of large, colored text, so I was explaining that it wasn't something special I did to show emotion, except for the big red "never".
Regardless, the second you say "superheroes are supposed to..." you're on some foolishness. Add to that that the only requirement to get into MUA should be being a great marvel character, not being a "Superhero" as MangleBOP defines it. Your opinion is fine, but it carries zero authority.
Maybe my opinion has no authority, but that doesn't mean I'm wrong. The characters whose only powers are shooting things get old quickly in these games, so lets not have to many of them. Can you agree with that?
On feasability:
Hank Pym/Wasp; Wasp is easy, if limited. Perhaps they can expand her biosting's effectiveness or something to make her interesting. Shrinking is not the problem, her limited powerset is though. Hank is much more difficult since many stages feature low ceilings and lower doorways and growing hank even 2x his height could result in clipping or a number of other collision issues. He's the least feasible of this bunch and he can't be used unless someone comes up with a really great way for him to not run into ceilings and walls and doors.
Exactly.
Cable; Easy. He's got a very WIDE powerset, a few good costumes and no sweat. An interesting dynamic would be him loosing life when he uses his massive powers.
Psylocke; Not really all that obscure. Also with a great powerset and moveslist.
Bishop; With another hard-to-code but cool powerset, and his fair share of futuristic weaponry, Bishop also makes a good addition, even if it can't be Bishop AND Cable.
I just don't see why these three would be necessary outside of an X-Men game, that's all.
Shang-Chi; I do agree that Shang-Chi would be redundant with Iron Fist. They have, essentially, the same moves set. Shang Chi lacking some iron fist stuff. It's possible to delineate these guys, but it sure isn't easy.
Thank you.
Punisher/Nick fury; Not redundant. Nick has gadgets, Punisher has different guns. An all-gun character hasn't been done, thus seperating him from Fury, Deadpool and Blade. Delineating these guys is easy.
Hmm, I guess you're right.
Shadowcat; Agree that intagibility is best used on Vision, but who cares? Why not both. The real problem with this power is that it breaks stages. If you can walk through walls, what stops you from walking off of the stage into nothingness? What level design can stand up against someone who can just float to the end, endurance permitting? And, same with wasp, versatility is limited. What will you put under the other three buttons? Nothing I can think of, maybe a little fighting prowess, but other than that, Kitty's pretty hollow.
My point, exactly. If you don't want to break the game, keep teleporting /phasing characters to a minimum.