Marvel: New Spidey Game & Ultimate Alliance (Sequel announced.)

I think MUa wasn't necessarily kiddie, but it was WAY simple- it was like Superhero Games for Dummies, not in gameplay, but in simplicity of story.
But XML1 and 2 were like that too, with all of their "Hi, I'm Magneto, I am a mutant who controls magnetism. I have known Charles Xavier for many years blah blah blah!"

I think MUA2 could be a little less generic with the dialogue and the story
Well for characters like Loki & Mandarin there needed to be back-story. They're not as well-known as Doom.
Though, I don't get that Magneto thing. Don't the people who buy those games seen the movies? For the minor X-Men a back-ground check is acceptable, but a movie character.... especially Magneto?
 
Well for characters like Loki & Mandarin there needed to be back-story. They're not as well-known as Doom.
Though, I don't get that Magneto thing. Don't the people who buy those games seen the movies? For the minor X-Men a back-ground check is acceptable, but a movie character.... especially Magneto?

The movies are a bad place to find the background story of a character. They're not completely based on 616.

For instance, in the X-Men movies, it's said that Magneto controls metal. That's not true at all because in both 616 AND Ultimate Marvel, he controls electromagnetism, which is one of the four fundamental forces of nature (which would be the strong force, the electromagnetic force, the weak force, and the gravitational force in that order).
 
New Spidey game?! :wow: Awesome!! :woot: :woot: Hope it's nothing like Friend of Foe. ;)
 
I think there should still be some back story but it doesn't have to be so corny
 
New Spidey game?! :wow: Awesome!! :woot: :woot: Hope it's nothing like Friend of Foe. ;)

Well, it's a brand new Spider-Man game and it won't be a sequel to anything, so who knows.

They won't put a backstory in M:UA 2, as the games are mainly for the really hardcore fans of Marvel Comics.


..Oh and how can you not know about Loki or Mandarin? =/ It's kinda basic knowledge.... Anyway, yea, they won't but much backstory, they don't need it.
 
Well, it's a brand new Spider-Man game and it won't be a sequel to anything, so who knows.

That gives me hope. Maybe Activision has learned from that crap FoF and will never release anything like it again. ;) :D
 
That gives me hope. Maybe Activision has learned from that crap FoF and will never release anything like it again. ;) :D

I still say it won't be 616 based. :P If anything, it will be based on a mix of 616 / Ultimate / The Spectacular Spider-Man (the animated show coming to Kids WB!)

Also, did you get a chance to check out my idea a few pages back for the new Spidey game? I mailed it to Activision already.
 
I still say it won't be 616 based. :P If anything, it will be based on a mix of 616 / Ultimate / The Spectacular Spider-Man (the animated show coming to Kids WB!)

Fine by me, as long as it's not corny, kiddy and annoying, I'm good. In fact, I think they're better off creating their own universe using elements from 616, Ultimate and SSM.

Also, did you get a chance to check out my idea a few pages back for the new Spidey game? I mailed it to Activision already.

Nope...tbh, I ignored the majority of posts in this thread because they mostly consisted of peoples' dream teams for MUA2. :p I would love to read about your idea, though. I'm gonna look for it now. ;) Maybe I could send in my idea to AV as well. :D
 
Don't really care about just slapping new characters and levels on to MUA2, I'm much more concerned about the gameplay!
It needs to updated…

Fully destructible environments
Unique powers that separate the characters more
An advanced physics engine like in Star Wars: The Force Unleashed

Those are off the top of my head.
The game needs more depth
 
Fine by me, as long as it's not corny, kiddy and annoying, I'm good. In fact, I think they're better off creating their own universe using elements from 616, Ultimate and SSM.



Nope...tbh, I ignored the majority of posts in this thread because they mostly consisted of peoples' dream teams for MUA2. :p I would love to read about your idea, though. I'm gonna look for it now. ;) Maybe I could send in my idea to AV as well. :D

X3 I'll repost it.

Ryuuie's Idea said:
Well, first off it'd have to be based on the comics...and I mean like Golden Age comics. Nothing like the whole Civil War thing or the OMD/BND storyline. That way, people won't ***** about anything. It can't have anything to do with the movies...not even the costumes or voices. I mean..the movies are nice, but they're just not really..game material, imo.

Free-roam's kind of out...make it sort of like M:UA style except with Spider-Man only (NOT like FoF). ALL villains you can fit in the game, maybe like Daredevil, Deadpool, Black Cat, and like Venom to start your team out. Venom could be there for the whole "Leathal Protector" bit. Of course, that'd mean Spidey's black suit can't be the symbiote. So, it'd have to be the cloth version that Black Cat made him OR you can't have Venom in your team when Spidey's in the black suit.

As for the places, SHIELD could be a place again but not play as huge a role as it did in Spider-Man: Friend or Foe. You could go around to Dr. Strange's place, the X-Mansion, maybe Wakanda for Black Panther and Storm, and the Baxter Building. From those places, you could get only 1 or 2 heroes to join your team. Like Dr Strange from Sanctum Sanctorum, one or two of the F4, either Black Panther or Storm from Wakanda, and one or two of the X-Men. Anyone you didn't pick can be an unlockable later.

Also, the 360 / PS3 / PC versions HAVE to include Shadowcat...I mean...Ravensoft said it's possible to make her without breaking the game in the more advanced consoles..so why not do it?

As for the final villain, it could be Venom. He could be the main bad guy all along but you don't know it so you have him in your team. Everytime you power him up or add on armor or soemthing, you're making the final battle even harder This also may punish people who cheat since he'd possibly be impossible to beat.

As for voices, maybe like the cast of Spider-Man: The Animated Series. If not, that's ok. But NO movie voices.

Don't really care about just slapping new characters and levels on to MUA2, I'm much more concerned about the gameplay!
It needs to updated…

Fully destructible environments
Unique powers that separate the characters more
An advanced physics engine like in Star Wars: The Force Unleashed

Those are off the top of my head.
The game needs more depth

All of those ideas would be nice if it were next-gen only but keep in mind, it'll be on PS2, Wii, and probably PSP. They may just keep things level aside from a few exclusive characters and levels like last time. They don't want anyone being left out.

Look at how M:UA on PS2/Wii was the same as M:UA on PS3/360/PC just with lesser graphics, 2 less characters, and 5 less training sims.

I could see SM3 being different per console, but not when they proved they can make M:UA the same. That'd just piss people off and lose sales.
 
Free-roam's kind of out...make it sort of like M:UA style except with Spider-Man onl

I was with you until this point. Swinging around the city MAKES Spider-Man for me... without it... ugh. It's just an anorexic MUA.
 
I was with you until this point. Swinging around the city MAKES Spider-Man for me... without it... ugh. It's just an anorexic MUA.

As you said, it makes Spider-Man for YOU, but if you've noticed, Activision just can't seem to do a free-roam Spider-Man game any justice. They've gone forward with SM2, backward with USM, and sideways with SM3. You really want them to go worse with this new one?

They need to try something different.
 
Well, I said for me just to be nice, but imagine the Spider-Man films without the swinging scenes. That's what I picture when you say Spider-Man Ultimate Alliance. A great distraction, like Friend or Foe, but it has ZERO chance of being the best Spider-Man game, because it leaves out a massive chunk of what makes Spider-Man awesome: his mode of travel.

Do they need to move forward? Absolutely. Were USM and SM3 rushed into publishing before any real development could be done? Yessir. Is "forget webslinging, lets just dumb it down" an acceptable solution?

Depends. Do you usually throw the baby out with the bathwater?
 
Well, I said for me just to be nice, but imagine the Spider-Man films without the swinging scenes. That's what I picture when you say Spider-Man Ultimate Alliance. A great distraction, like Friend or Foe, but it has ZERO chance of being the best Spider-Man game, because it leaves out a massive chunk of what makes Spider-Man awesome: his mode of travel.

Do they need to move forward? Absolutely. Were USM and SM3 rushed into publishing before any real development could be done? Yessir. Is "forget webslinging, lets just dumb it down" an acceptable solution?

Depends. Do you usually throw the baby out with the bathwater?

Just because there's no free-roam doesn't mean there can't be swinging. They manage to allow swinging in the 2D fighting games on GBA, the 3D-ish games on DS, the Spider-Man games on PS1, and the first Spider-Man movie game.

If they make a Spider-Man free-roam game, they'll do nothing but make the city expansive, the swinging good, the plot will suffer, the graphics will suffer, the frame rate will suffer...etc.

Plus, they'd dumb it down anyway, seeing as how bad FoF was, they'll probably try to make one that everyone can enjoy, especially if it's based on The Spectacular Spider-Man (the show).
 
Good for you? :bh:

Someone commented on my use of large, colored text, so I was explaining that it wasn't something special I did to show emotion, except for the big red "never".

Regardless, the second you say "superheroes are supposed to..." you're on some foolishness. Add to that that the only requirement to get into MUA should be being a great marvel character, not being a "Superhero" as MangleBOP defines it. Your opinion is fine, but it carries zero authority.

Maybe my opinion has no authority, but that doesn't mean I'm wrong. The characters whose only powers are shooting things get old quickly in these games, so lets not have to many of them. Can you agree with that?

On feasability:

Hank Pym/Wasp; Wasp is easy, if limited. Perhaps they can expand her biosting's effectiveness or something to make her interesting. Shrinking is not the problem, her limited powerset is though. Hank is much more difficult since many stages feature low ceilings and lower doorways and growing hank even 2x his height could result in clipping or a number of other collision issues. He's the least feasible of this bunch and he can't be used unless someone comes up with a really great way for him to not run into ceilings and walls and doors.

Exactly.

Cable; Easy. He's got a very WIDE powerset, a few good costumes and no sweat. An interesting dynamic would be him loosing life when he uses his massive powers.

Psylocke; Not really all that obscure. Also with a great powerset and moveslist.

Bishop; With another hard-to-code but cool powerset, and his fair share of futuristic weaponry, Bishop also makes a good addition, even if it can't be Bishop AND Cable.

I just don't see why these three would be necessary outside of an X-Men game, that's all.

Shang-Chi; I do agree that Shang-Chi would be redundant with Iron Fist. They have, essentially, the same moves set. Shang Chi lacking some iron fist stuff. It's possible to delineate these guys, but it sure isn't easy.

Thank you.

Punisher/Nick fury; Not redundant. Nick has gadgets, Punisher has different guns. An all-gun character hasn't been done, thus seperating him from Fury, Deadpool and Blade. Delineating these guys is easy.

Hmm, I guess you're right.

Shadowcat; Agree that intagibility is best used on Vision, but who cares? Why not both. The real problem with this power is that it breaks stages. If you can walk through walls, what stops you from walking off of the stage into nothingness? What level design can stand up against someone who can just float to the end, endurance permitting? And, same with wasp, versatility is limited. What will you put under the other three buttons? Nothing I can think of, maybe a little fighting prowess, but other than that, Kitty's pretty hollow.

My point, exactly. If you don't want to break the game, keep teleporting /phasing characters to a minimum.
 
Well, I said for me just to be nice, but imagine the Spider-Man films without the swinging scenes. That's what I picture when you say Spider-Man Ultimate Alliance. A great distraction, like Friend or Foe, but it has ZERO chance of being the best Spider-Man game, because it leaves out a massive chunk of what makes Spider-Man awesome: his mode of travel.

Do they need to move forward? Absolutely. Were USM and SM3 rushed into publishing before any real development could be done? Yessir. Is "forget webslinging, lets just dumb it down" an acceptable solution?

Depends. Do you usually throw the baby out with the bathwater?

Exactly.

Ryuuie, I'm not a fan of your idea either. :O Honestly, I think we've had enough brawlers/beat-em-ups. SM has way too much potential to be wasted on this genre. :down I don't see the appeal in a Spidey game that's just about fighting. :confused:

I think now would be the perfect time to make another free-roam Spidey game. They already have the engine, tech, city, swinging (these two could use a few modifications, though), and feedback from SM3. All they'd really have to do is focus on creating a large variety of missions and a good plot that makes good use of classic Spidey villains.
 
I think the new game should incorporate the free-roaming idea from SM2 incoraparted with new challeneges that change the way you react to the enivronemet instead of just roaming around.
If there were detailed interiors of buildings, destructable environemts like that you can use to your advantage a la SW force unleashed, and deeper character interactions with the people in the city, I think that would be enough to make it seem like an upgade and not just some other subpar Spider-Man game.
 
Yeah, but it just cant be another free roam game with slightly better graphics and a new plot- I think there should be more.
 
Well, it's a brand new Spider-Man game and it won't be a sequel to anything, so who knows.

They won't put a backstory in M:UA 2, as the games are mainly for the really hardcore fans of Marvel Comics.


..Oh and how can you not know about Loki or Mandarin? =/ It's kinda basic knowledge.... Anyway, yea, they won't but much backstory, they don't need it.
They put Spider-Man as the biggest on the cover for sales. So obviously it isn't just for hardcore Marvel fans. BTW, I knew who Mandarin was but not Loki because I'm not a Thor fan.
 
Yeah, but it just cant be another free roam game with slightly better graphics and a new plot- I think there should be more.

Well yea, thats a given. But anything less than freeroam for Spidey isnt gonna cut it.
 
The whole "free-roam HAS to be in" is just an opinion. And mine is that free-roam is done in Spider-Man games. They've had THREE chances to get it right, they ****ed up each time (except for Spider-Man 2). If it's free-roam, it'll most likely be just like Shadowdog said, a free roam game with "better" graphics and a new plot with maybe a few new attacks tossed in.

M:UA was mostly for hardcore fans, why else would it include SO many characters and not have backstory? They assume most of you know the backstory or can just look it up online.

Personally, I think we're all setting each other (and ourselves) up for disappointment as I see that we all (including myself) have such high hopes for this game (that it WILL be free-roam, that it WILL have classic villains, that it WILL have good swinging, etc.). Doesn't bode well...
 
For MUA2:
Unlock a mode where you can play the entire game as a single character
 
For MUA2:
Unlock a mode where you can play the entire game as a single character

You can play the entire game as a single character minus a few instances where you need 2 to perform a task.
 

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