Mass Effect 3 - - - - Part 13

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I just remembered the anime earlier today, gonna see if I have the time to catch it this weekend.
 
I just finished watching Paragon Lost, and I gotta say I liked it.

It would have been nice to have the same voice-actors back in their small roles though. I wasn't a big fan of the animation style either.
A question though, [BLACKOUT]when did biotics need to have a power cell equipped in order to use their powers? :huh:[/BLACKOUT]
Also, I really liked the last 10 minutes or so, great stuff.
 
I just finished watching Paragon Lost, and I gotta say I liked it.

It would have been nice to have the same voice-actors back in their small roles though. I wasn't a big fan of the animation style either.
A question though, [BLACKOUT]when did biotics need to have a power cell equipped in order to use their powers? :huh:[/BLACKOUT]
Also, I really liked the last 10 minutes or so, great stuff.
[BLACKOUT]they've had that since the beging of the first game their called amps.[/BLACKOUT] can't wait to check it out for my self then.
 
[BLACKOUT]Yes that I know, but they can still use their biotics without amps right? In the movie it almost seemed as though you couldn't do a thing without it.[/BLACKOUT]

[BLACKOUT]Edit: I cant remember the specifics but humans get an implant to be able to control or amplify their biotics, and then there are add-ons that can be changed whenever. But the moment in the movie doesn't fit in with that.[/BLACKOUT]
 
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I think Im gonna tackle an insanity run soon. What class do people recommend for this?
 
[BLACKOUT]Yes that I know, but they can still use their biotics without amps right? In the movie it almost seemed as though you couldn't do a thing without it.[/BLACKOUT]
[BLACKOUT] from what they've push in the game it's dangerous for them too and they might end up worse theykadion in the First ME who stuck on L2 amps for bit and couldn't up grade L3. it just makes it easier for them to use it and stop them from have out of control issue likw when you mutants who can't conrtrole their powers in the xmen titles or shows that seem to copy that idea. They never really delved too heavy on that part though .[/BLACKOUT]
 
http://masseffect.wikia.com/wiki/Bio-amps

Bio-amps allow biotics to synchronize the nodules so they can form fields large and strong enough for practical use.
I know humans need amps to use their biotics but I am not sure about Asari. They may just use amps to charge up their own power.

I think Im gonna tackle an insanity run soon. What class do people recommend for this?

Its not like 2 where using Adept on Insanity made for a way harder experience, all the classes are pretty powerful now. Granted, I'd still say Adept may have trouble when you have lots of turrets or shielded units on the field but other than that you should be okay.

I'll just throw Infiltrator out there since its always a pretty versatile class. You can hack turrets/synthetics and you've got stuff to deal with most threats in the game.
 
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Yes but the humans get implants, inside your body, that's not what occured in the movie.

Regarding insanity run, Adept all the way cuz it's just so much fun, and the biotic shield in ME2 is a real lifesaver in difficult situations.
 
Yes but the humans get implants, inside your body, that's not what occured in the movie.



Weird, I wouldn't be surprised if there were inconsistencies all over the place given what it is. I remember the Plasma Cutter in the Dead Space anime being treated like a laser saw, that sounds a bit similar to that.
 
http://masseffect.wikia.com/wiki/Bio-amps

I know humans need amps to use their biotics but I am not sure about Asari. They may just use amps to charge up their own power.



Its not like 2 where using Adept on Insanity made for a way harder experience, all the classes are pretty powerful now. Granted, I'd still say Adept may have trouble when you have lots of turrets or shielded units on the field but other than that you should be okay.

I'll just throw Infiltrator out there since its always a pretty versatile class. You can hack turrets/synthetics and you've got stuff to deal with most threats in the game.
I used Sentinel in ME2. For continuity's sake, I think Id want my FemShep to stick with that. Would she be good with that?
 
Sentinel in 3 can set off warp bombs with Warp+Throw. You'll be fine. :up:
 
Weird, I wouldn't be surprised if there were inconsistencies all over the place given what it is. I remember the Plasma Cutter in the Dead Space anime being treated like a laser saw, that sounds a bit similar to that.


it just means bioware or EA(since their more likely the ones that licensed it to the animators) isn't doing good job explaining how things work in their universe to the animators and their don't care much on overseeing ether. other wise they wouldn't have had that in ether of those movies.
 
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Weird, I wouldn't be surprised if there were inconsistencies all over the place given what it is. I remember the Plasma Cutter in the Dead Space anime being treated like a laser saw, that sounds a bit similar to that.

Yes you could be right, the weapons the collectors use didn't operate the same way either, but that could have just been a different but similar looking weapon.
 
Just finished ME 1, and glad I did. It really cleared up a lot of things that were mysteries to me having started with 2. Vigil on Ilos in particular made me say, "Oh, that makes sense", mentally a few times. I finished 3 without fully understanding the keepers role, and now it finally clicked.

I plan on playing it through again, eventually, for a renegade run. Especially considering I never took my ME 2 renegade through 3 yet. I doubt I'll platinum it though.
 
As much as I like Mass Effect 2, it was a chore to get through it this time after importing from ME1.
But now I can finally play ME3 for the first time ever. :woot:
 
I can never do renegade runs. I hate and rage a lot in real life, but deep down, I'm just too nice. I always feel dirty if I play a bad guy.
 
I can never do renegade runs. I hate and rage a lot in real life, but deep down, I'm just too nice. I always feel dirty if I play a bad guy.
My first run is always good on any game but I let loose on subsequent ones
 
Renegade runs are tough for me too as they're opposite my personality. However doing one allows me to see the other choices I'd never make in my regular run. It also changes the gameplay, and tactics I use so subsequent runs aren't identical to my first run.
 
Renegade runs are tough for me too as they're opposite my personality. However doing one allows me to see the other choices I'd never make in my regular run. It also changes the gameplay, and tactics I use so subsequent runs aren't identical to my first run.
the only time had this problem is when I played fallout 3 . not so much with mass effect cause at least you can control how bad you want to be, with the latter to a degree and I had become used to that kind of system after fall out 3 started it all . and in the former the consequences/ out come were Heaveyer compared between fallout 3's and mass effect as series after you've done an action.

I also had no issue with
Dishonored . Cause I'm certain type of player. if I'm playing a certain type of character like one who's out for revenge, I'm only going after only the people or person directly responsible for what made my character take that path. Others that have nothing to do with that are unnecessary. and if I have alternate means of dealing with them the better the game become for me.

If they(other who aren't involved) are avoidable I'll avoid them, if the game allows for it. the game has be fixable as being able to make that chose though.
 
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Finally finished my 2nd playthrough to see the extended cut endings, loved em. They fixed every issue i had with the original endings. Forgot how emotional this game could be. Hope thats something Bioware can reproduce if they ever make more ME games.
 
Just imported to 2, and already seeing new dialogue choices. Like asking about the councillor, and reminding Tali about data for her pilgrimage. Not to mention the opening to 2 means a lot more since I know who more of the ppl are. The only odd thing was that I don't remeber 2's skill point list under squad being so tiny, lol. Playing 1 with so many leveling up options, then go back to 2 and have like 4 skills to lvl up. Not that I'm knocking 2, it's still my fave ME.
 
Finally finished my 2nd playthrough to see the extended cut endings, loved em. They fixed every issue i had with the original endings. Forgot how emotional this game could be. Hope thats something Bioware can reproduce if they ever make more ME games.
I don't think I ever played the original endings as I'd already downloaded everything available by the time I got to that point. Someone told me about this before I'm sure but I can't really remember. What were the main differences? (tag it maybe)
 
I don't think I ever played the original endings as I'd already downloaded everything available by the time I got to that point. Someone told me about this before I'm sure but I can't really remember. What were the main differences? (tag it maybe)

http://masseffect.wikia.com/wiki/Mass_Effect_3:_Extended_Cut

The only odd thing was that I don't remeber 2's skill point list under squad being so tiny, lol. Playing 1 with so many leveling up options, then go back to 2 and have like 4 skills to lvl up. Not that I'm knocking 2, it's still my fave ME.

I suspect since there were so many squadmates in 2 the thinking there was to make everyone way more specialized.
 
I don't think I ever played the original endings as I'd already downloaded everything available by the time I got to that point. Someone told me about this before I'm sure but I can't really remember. What were the main differences? (tag it maybe)

They were just more fleshed out. My only complaint was that everything just kind of ended, there wasnt much for explanation, which can be fine. Sometimes its best to leave it open to interpretation, but i wanted a little more detail and these endings presented exactly that. Really great ending to an incredible saga. Sad it had to end.
 
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