Mass Effect 3 - Part 2

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The only thing disappointing me about MP, I won't get a chance to play as Garrus or Legion. Otherwise it sounds great.
 
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Hey dude, make your own bad ass Turian... I know I will!
 
The multiplayer sounds kinda neat and I'm interested to seeing more. I'm glad that they actually put effort into the MP, and not just slapping it just for the sake of having multiplayer.
 
Comparatively maybe, but that doesn't make it hard, just hard-er. How easy was it for you to end ME 2 with everyone saved? If there was a MP mode in that game that made saving everyone easier, would that diminish the accomplishment of completing it all in SP? Hell no, if anything it would make it MORE satisfying.
That's true, ME 2's endgame wasn't hard at all to master. It was a lot harder on subsequent play-throughs for me to selectively get specific characters killed.
 
Some details from PC Power Play:

-Mass Effect 3 multiplayer has been planned since the original Mass Effect.

- Mass Effect 3 represents the first time that Casey Hudson had felt comfortable implementing multiplayer into the series.

-The multiplayer experience boils down to a four player co-op survial style mode that lets you fight increasingly difficult waves of Cerberus foes.

- The enemies you’ll encounter can range from your most basic foot soldier to “assassin-like Phantoms and even the hulking metal titan-esque Atlas mechs”.

- Each “stage” allows you to go up against eleven waevvs that must be finished in order to complete that section. The mode reminds quite a few of Gears of War’s horde mode, allowing you to net experience points regardless if you finish the wave alive or not.

-The “Galaxy at War” mode gives you a reward system, character-progression suite, and a “stake in the larger battle that’s taking place in your single-player campaign.

- How you perform in the multiplayer missions has a result on your success in the main storyline as Shepard, but only if you want it to.

- Everything you do in the singleplayer campaign will earn you in-game currency called “War Assets”. War Assets allow you to purchase things such as allies, friendly fleets, or even a facility such as a radar station.

-Successfully completing various side-missions, larger plot points, and destroying your enemies will net you the War Assets needed to purchase the upgrades.

-“The more you play and build up your multiplayer characters to surive increasingly tough odds, the more power and influence your single-player Shepard will wield by the time the endgame comes based on the amount of War Assets earned.”

- If you’re one of those gamers that loves to complete every piece of a game, then you’re in luck. By doing enough in the singleplayer campaign, you will be able to earn enough War Assets, you won’t have to participate in the “galactic war”.

- While you’re going through a variety of locations in singleplayer, you’ll see first-hand how the war has hit different colonies. Galaxy at War mode follows suit, allowing your individual character and team to take up arms to defend these various locations. Your squad is under the command of the Alliance Navy officer Admiral Hackett, making his return from each game. Fighting in each various area will and successfully defending it will “win for interstellar freedom”.

- As you complete each area or defend newly freed areas, your progress will be detailed on a color-coded map that you’ll be able to view while you’re in the game or a few other platforms. iOS devices, Facebook, and more will allow these to be viewable and have their own “unique hooks” into the Galaxy at War mode.

- In the build described in the magazine article, four character classes were mentioned: Soldier, Infiltrator, Engineer, and Sentinel. The final version of the game has been confirmed to have more classes than this to initially choose from, as well as unlockables.

- Each class that you select from will allow you to select from a variety of races. Ranging from the likes of a Krogan to a Drell, you’ll have a good bit of variety to choose from. Yes, a drell, the same race as Thane from Mass Effect 2 (we’re excited).

-As you can probably figure, each class will allow you to possess “specific abilities” as well as the ability to upgrade a few. Krogan soldiers were described as being able to use a charge attack to knock down enemies, along with Soldiers being able to use the Omni-blade for a few rather lethal attacks. For those wondering, you’ll also be able to choose your gender when choosing any class.

- There’s a set level cap of 20.

- While you can stockpile characters, the experience you earn only records for that character’s specific class. Once you level up, you’ll be able to assign those earned points to different abilities.

-Before heading into action, you can select your weapon & biotic-powers from the available options.

- Armor and weaponry can be upgraded to your individual tastes.

- Points can and will be earned for assists, kills, and other similar actions during multiplayer.

- When an ally goes down, you’ll have a limited amount of time to revive them. The article mentioned “spamming the A button” while down to increase the amount of time before bleeding out.

- Along with killing your enemies, mission objectives will be sprinkled here and there. Retrieving data packets around the map and protecting an ally while they hack a series of terminals were a few of the described mission objectives.

The structure of the co-op seems to be a wave-based survival mode in different environments. More simplistic than I was expecting. I was hoping for some story stuff, but it's better than nothing I suppose.
 
Multiplayer Trailer
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...and another longer video
[YT]JTJUYv05hVU#[/YT]
 
^At 3:23 you can spot the Cerberus Ninja Lady.

Turian Husk

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Anyone else planning to pick up the Mass Effect: Invasion comic this month?
 
I love that you can be differnet races. I wonder just how long and deep this will be. They really could have made it its own game. I wonder if this is just a test for them sorta like the original Portal was.
 
Not sure if I want to be a Quarian, Turian or a Krogan. Hrm... Maybe a Geth. Damnit Bioware, why is the ME universe so cool?
 
My question is will the endings & cutscenes be different for each character you play as ? I would take the time to play as all of the races. But I want to see things a little differently then what we have seen but with different character skins
 
Ditto. Evolution was a cool look at the Illusive Man's early days. I suspect Invasion will be a nice look at Aria in some ways the games can't stop to examine her.
 
My Gold membership expires next year, and I hope ME3 will arrive before it happens. It does sound fun, though, even if I can't play as Cmdr. Shepard or other famous characters in the franchise. Also, I'm glad that it will be cooperative, although allowing players to play as Reapers or other baddies would've been a cool idea.
 
Co-Op Multiplayer is quickly becoming my favorite kind of multiplayer.
 
I'm kind of geeking over the fact that I'll be able to play as a Salarian.
 
I've been playing Pinical Station for the first time. The damn time trial is hard as hell
 
I actually downloaded Pinnacle Station recently, I've never actually played the thing.
 
Easy XP. :up: I do like the orange glow the station has too. I was pretty pissed it set me back $5 at the time though hahah.
 
I played through Pinnacle Station to get the achievements and promptly deleted it with no intention of ever redownloading it.
 
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