
I disagree with that, the ending is just not very good but the game is totally complete.
Well, technically, the arms blew off the Citadel and Shep was right in the center, somewhere under the Presidium's tower. So he might logically have been protected from the really dangerous explosions.
I read that theres a bug that makes it impossible to complete the Hanar diplomat Citadel mission bc it wont allow you to access the terminal needed. Anyone run into this? I unfortunately have
I read that theres a bug that makes it impossible to complete the Hanar diplomat Citadel mission bc it wont allow you to access the terminal needed. Anyone run into this? I unfortunately have
I read that theres a bug that makes it impossible to complete the Hanar diplomat Citadel mission bc it wont allow you to access the terminal needed. Anyone run into this? I unfortunately have
Oh man. The [BLACKOUT]Geth virtual world[/BLACKOUT] is awesome.
[/BLACKOUT]I keep forgetting to bring this up, but the Asari suffering from PTSD on the Citadel talks about how she was assigned to gather colonists from Tiptree after a reaper attack
[blackout]Joker is from Tiptree and his family is there[/blackout]
She then had to kill a teenage girl, named Hilary, who kept crying and screaming, because she was about to give away their hiding spot.
[blackout]Joker has a teenage sister named Hilary[/blackout]
The PTSD affected Asari found out that the girl wanted to be a pilot when she grew up
[blackout]Like her older brother[/blackout]
Its stuff like that, the little things, that make this game so great. Your moment with Liara, when she is trying to find out how you want to be remembered. Shooting bottles with Garrus. Consoling Steve over his husband. Just so many little moments that alot of people are forgetting.
[BLACKOUT]I was just waiting for the section where i got to drive a light cycle from Tron. It never came[/BLACKOUT]
[/BLACKOUT]If the indoctrination theory is true though, when did it start? Is Anderson still alive? What about the Illusive Man? His death was so perfect (I personally killed him). Is that all just hallucination? Is the Illusive Man even truly indoctrinated or is that just in Shepard's mind?
It raises A LOT of questions that will need to be answered.
I dont care either way. I want more Mass Effect 3. Preferably DLC that continues my Shepard, so i guess that makes me pro indoctrination? My only gripe is, was this planned from the start? Did they make this game with the intention of giving us a false end only to release the real end via dlc? If so and if this is successful(lets not kid ourselves, it will be) how many companies follow suit? Am i gonna have to start paying for every real ending from now on?
guys, do you think the "last minute" addition of the Multi-player mode affected what happened with the endings in any way?
If I recall, it seemed the Multi-player mode was announced fairly late in the game's development. And I remember people wondering ( myself included ) if adding the MP would divert resources from the Single Player campaign.
do you think there's any relation?
[BLACKOUT]You should give Saints Row another chance.[/BLACKOUT]
I get that you want to defend Bioware, Legend....I was right there beside you earlier in the week. But the more I think about the endings, the more that I agree that there is SOMETHING going on with that ending.
The way the edges of the screen blackout while the Illusive Man is talking, the slow-mo, IM's sudden biotic powers, etc. Clearly something else is at play.
Even if you consider Shepard waking up in the "perfect," ending...how exactly does he do that? Shepard is in the middle of a space stations hundreds of miles above Earth and that entire space station just blew up with him on it. There is NO logical way to survive that (not even by ME standards). SOMETHING is going on.
I think it is naive to write off some of the other worldly (for lack of better wording) elements of the ending or indoctrination theory at this point.

ok, a question about ME 2 Arrival and ME 3:
At the end of Arrival, it's my understanding that you are given the choice to blow up the Collector's Base ( and that also blows up the Mass Relay which wipes out the nearby star system, correct? ). And it seems that choice is the "canon" choice. Am I correct?
But, what if I choose NOT to blow up the base and thus spare the star system from genocide. and then I import that decision into ME 3.
Would that mean I would NOT be able to get the "perfect" ending where Shep lives after choosing Destroy?
I'm just not sure if my Paragon Shep could live with herself if she knowingly and voluntarily doomed an entire star system to genocide......


The collector base and the events in arrival are unrelated, but in arrival you don't have a choice. You have to destroy the relay. Batarians can't catch a break.

ok. thanks.
yeah......it looks like I got them mixed up. Where does the Collector's Base come into play? Is that the end of the main game of ME 2? Is that part of the Suicide Mission? or am I still confusing things........lol
oh, and so there is no way to save the colonists from death in Arrival?
but, that decision at the end of Arrival has no bearing to the end of ME 3?
Batarians are total dbags anyway.![]()

I see. thanks.
so, really, playing Arrival is not required to play ME 3 since [BLACKOUT]the opening trial was cut out.[/BLACKOUT]
so I could skip the events of Arrival completely and it won't affect the story of ME 3.
Correct?
When they're not trying to spread their misery they can be cool.
Even if you don't play it, the events in Arrival still apply to Shepard in ME3 lol; you're not really missing out on anything if you skip it. It's a decent piece of DLC though.
