Modern Warfare 3 reveal in 5 days - Part 1

*bangs head on wall* I won't be able to get the game until Thursday. I pray that these next two school days go by fast. They usually do, but I can see time trolling me by making them feel long.
 
Yeah just give it a few days and itll be good. I love this campaign, its phenomenal
 
As long as the game is good I could give two ****s if there happens to be a recycled building.
 
So I'm dumb. I have the hardened edition so I already have Elite on my 360 and it automatically gives me founder status. Still can't get into it though.
 
so I am gunna get this game probably next week, hopefully I get it delivered by the weekend. Is Cage match back?, i've heard rumors it is. I mean it can be good if people need help with getting more XP.
 
The campaign is great and I loved the ending. Phenomenal
 
The campaign is great and I loved the ending. Phenomenal

Really? I enjoyed the campaign (though Crysis 2 and Resistance 3 had better campaigns), but the ending was easily the most disappointing part for me.

CoD4's ending was a ground-breaking masterpiece. I got the feeling that IW was trying to go for with this last level but in comparison to 4's it was a big letdown. It was just silly and overblown.
 
Eh...it's pretty lazy.

If it was an indie developer with little resources no problem. Given how it's set to break records with little kiddies emptying there piggbanks, along with the higher price point, its, well I didn't buy it. I suppose that fellow has a point, who cares? At this point they could use there pinky to write "call of duty" on the side of a dog poop and i'm sure the vast majority of the world would run and buy it.

CoD4's ending was a ground-breaking masterpiece.

What was ground breaking about it?
 
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In the context of an FPS of that mainstream nature, I haven't come across any ending that's had the balls to clear its entire cast off in a matter of seconds. We see it all the time now, which is the reason I call it ground breaking. But before CoD4 I can't really think of a blockbuster FPS that's actually led me to care so much about an ending.
 
They better get this Elite **** together. Or extend the registration / founder registration
 
In the context of an FPS of that mainstream nature, I haven't come across any ending that's had the balls to clear its entire cast off in a matter of seconds.

I don't see how this is groundbreaking, plenty of games kill off main characters and have done so long before Call Of Duty. More developed ones as well. The two main characters (Soap are Price) are fine. I suppose if you use the argument "we don't know if they are fine". Same thing with Halflife 2's endiing, which pre-dates it. The fellows who diesaren't so much characters as they are people who occasionally shout stuff. It also uses the age old cliche of the black guy getting it. It's pretty much an on-the-rails section while you watch a scripted sequence which Call Of Duty and other shooters have been using for a long time. Fairly archaic with gameplay usually suffering because of it.


I think probably Call Of Duty (1)'s Stalingrad missions do a better job of being effective in that regard as it's basically faceless scared Russians poorly equipped being led headfirst into a slaughter with officers shooting them if they turn back. Of course this isn't really clever or groundbreaking either as it's pretty much ripped off from enemy at the gates. Still it's a pretty cool sequence, I enjoyed that alot more than anything from the modern games.
 
I don't see how this is groundbreaking, plenty of games kill off main characters and have done so long before Call Of Duty. More developed ones as well. The two main characters (Soap are Price) are fine. I suppose if you use the argument "we don't know if they are fine". Same thing with Halflife 2's endiing, which pre-dates it. The fellows who diesaren't so much characters as they are people who occasionally shout stuff. It also uses the age old cliche of the black guy getting it. It's pretty much an on-the-rails section while you watch a scripted sequence which Call Of Duty and other shooters have been using for a long time. Fairly archaic with gameplay usually suffering because of it.

I think probably Call Of Duty (1)'s Stalingrad missions do a better job of being effective in that regard as it's basically faceless scared Russians poorly equipped being led headfirst into a slaughter with officers shooting them if they turn back. Of course this isn't really clever or groundbreaking either as it's pretty much ripped off from enemy at the gates. Still it's a pretty cool sequence, I enjoyed that alot more than anything from the modern games.

I grew a pretty strong connection with the characters from Modern Warfare. Compared to past Call of Duty games and squad mates in games like Rainbow Six, they have more character to them. Be it just by watching Captain Price capture Al-Asad or Gaz making an Aliens reference, there was just more personality put into them than compared to other military shooters.

Thus, I was genuinely shocked and upset come the ending. These were guys I'd learned to like and fight with. And they all get killed off (here's the 'I don't know if they get killed off' part kicks in). I cared about them and I didn't realise how much until Zakaev sunk a bullet into Gaz's brain.

The characters in both Half Life and CoD's Stalingrad levels are, as you say, faceless. I didn't really think much of their deaths. Sure I was thinking "well this is pretty grim" in the Stalingrad level, but I don't care for them. They're more like brainless obstacles running round in a panic than characters I can connect with and care for. And that's in the context of war. Everyone dies in war. If Alex had died at the end of Half Life 2 or something then I might be with you.

But to have built up that connection with those characters and then have it severed like that in an instant? I hadn't really seen that before. I guess it all depends on how much you appreciated the squad in CoD4 but before than video game death to me had been a pretty soulless experience apart from in Metal Gear games where it's carried out like a movie anyway.
 
The characters in both Half Life and CoD's Stalingrad levels are, as you say, faceless. I

I didn't say that. I said Stalingrad. The mass bunched group of scared faceless people works to it's advantage. I think Halflife 2 has far and away much better and more emotive characters with a far better constructed build up. If we are talking about Halflife (1's) then yea, they are mostly faceless like Stalingrad. However part of the appeal of that game is that everything is vaguely indicated than spelt out. The ending itself, I can't really think of a FPS (that a FPS/RPG hybrid) prior that allows multiple endings or in such a manner that actually resulted in the main protagonist loosing. The game basically outright asks "do you want loose"?
 
I'm not going to argue that any element of Half-Life 2 is worse than Call of Duty 4, because HL2 is clearly better. That's not a squad-based game though and from what I can remember, goes without killing of a central character for the entire game. Episode 2 is different I guess.

HL1 has a different sort of groundbreaking ending from that perspective, yeah, but I'm not really sure why we're drawing these comparisons. We're talking about how the ending to MW1 is groundbreaking. HL1 and 2's endings are very different to MW1s.
 
I'm looking for an unbiased opinion here. For someone who has only ever liked COD4, would you reccomend this title? I was highly disappointed with MW2 as it felt more like 4 with new levels and I didn't find it visually appealing at all. It didn't do much to move the series forward at all and 2 years later wasn't as impressive or groundbreaking as what came before. The MP got unnecessarily complicated with new additions which didn't make for a fun experience but rather made it harder for an average player to jump aboard and of course there was the whole issue of it being broken. Is MW3 a significant improvement upon 2 or is it more of the same and something that I should most likely skip?
 
It's better than MW2 that's for sure, but it's ultimately an unremarkable campaign. It's opening few levels make you think it's onto something special but then those same 3 or 4 levels are just repeated throughout the rest of campaign. CoD4's All Ghillied Up level is basically recreated 4 or 5 times and the rest is just shrapnel in the face.

It's been embarrassingly dumbed down too, even for a Call of Duty game. The first half of A Veteran playthrough is spent with the words "You are hurt. Get to cover!" on the screen because the game thinks I'm too stupid to realise that for myself when my health is low. Everytime there's a cinematic event as well the game actually describes to you what you have to do, which loses any real sort of reactive excitement. Veteran is also too easy. Like WAY too easy. The difficulty spiked 3 or 4 times but other than that it's a breeze.

But it's still a fun, capable campaign. The fact is the CoD4 has been done now, and remade by both its own sequels and competitors countless times. You're not going to be amazed by anything, and Crysis 2 and Resistance 3 both have better campaigns, but I had fun while playing it.
 
I'm not a big "OMG! spoilers!" person but I mean, lets use some common sense when talking about the campaign of the game. Like I said, I'm not someone who gets angry when people spoil stuff but it's slightly annoying that you guys are openly talking about it without spoiler tags. The games only been out 1 day.
 
I don't think we mentionned any MW3 spoilers, did we? Me and Spock were talking about CoD4's ending and I didn't mention any specifics to Havok. Apologies if so.
 

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