so the creative director isn't in control of the creative direction the game goes in? he shouldn't be leaving... he should be fired.....
http://kotaku.com/5837475/This doesn't mean Payton thinks Halo 4 will be a bad game. The core team is top flight, and they are there because they want to make the best Halo they can. It's just not the Halo Payton wanted to make.
Considering I partly blame Payton for all the screw-ups in MGS4, I'm not sad to see him go.
I've heard alot of people credit Payton with MGS4 not falling apart, actually...
From what I've heard of his leaving, some are just taking this as a sign of Halo 4 being more of the same, and not being some radical change in the series.
Which...should be a good thing. Why fix what's not broken?
He pushed for MGS4 to be "Westernized," which I saw absolutely no reason for.
But then again, I'm a diehard MGS/MGS2 fan, so I admit to being biased.
So I forced myself to replay all of the flashbacks and finally beat ODST. I must say it was a fun ride. Definitely more fun than Reach. Which I thought was rather lackluster.
The simple fact that you could easily just blow through the game with an extensive arsenal. Stealth gameplay was no longer a necessity. It was an option. That annoyed me."Westernized" in what sense?
MGS2 was a masterpiece goddamnitI'm a huge MGS fan too. But, I wouldn't want any MGS game to be like MGS2 was.