Abaddon said:Maybe something involving Bastion and the Prime Sentinels.Or better yet,Master Mold.![]()
Zev said:Well, I've kinda said my piece on my X-Men game idea. There isn't that much more to say. Except that the only reason you don't like it is because you're a dirty hippie communist Bendis-lover![]()
Abaddon said:Bendis lover?
BURN HIM AT THE STAKE!!!!!!!!!![]()
Abaddon said:There are no good writers working at Marvel at the moment.Its depressing.I can't wait until most of the garbage these hacks have been spewing out is ret-conned.
Rizzo: This is scary stuff! Shouldn't we be worried about the kids in the audience?
Gonzo: Oh, no, this is culture!
Abaddon said:There are no good writers working at Marvel at the moment.Its depressing.I can't wait until most of the garbage these hacks have been spewing out is ret-conned.
Abaddon said:There are no good writers working at Marvel at the moment.Its depressing.I can't wait until most of the garbage these hacks have been spewing out is ret-conned.
Actually, the guy doing She Hulk's not bad. From what I here, he has a great deal of respect for continuity and the characters. On this, he wrote the last good Spider-man story I read. (In She Hulk, no less...)Herr Logan said:Amen, brother.
![]()
Saph said:My Spider-Man concept:
There is not a lot you can really make original about a Spider-Man movie without changing the characters completely. James Cameron did that, and while I believe that if he did make that movie it would be my favourite, it just wasn't Spider-Man. So this probably will sound very similar to the Sam Raimi version, but what can you do?
THE PLOT:
Basically the plot of Spider-Man. Spidey gets powers, villain gets powers, they have conflict, Spidey tries to win the heart of MJ. The differences are, this film is actually good and true to the comic character-wise, and there are THREE villains. How can I fit that into a film? Easily, with the way I handle them.
CHARACTERS:
This includes what costumes the characters wear, their part of the plot, characterisation, origin etc.
Peter Parker- Peter is a 17-year-old science geek currently attending Midtown High School. He is after the heart of MJ, a fellow classmate. He is best friends with Harry Osborn, son of Oscorp founder Norman Osborn. His worst enemy at school is Flash Thompson. He lives with his beloved Aunt and Uncle in Forest Hlls. He is witty and sarcastic, and this has gotten him into a lot of fights.
One day while attending a field trip at Oscorp, he was bitten by a spider that was irradiated in a hidden experiment behind the scenes that goes wrong. Peter Parker later discovers the spider has given him powers, and soon gets into the wrestling profession and gains more and more confidence at school, and MJ begins to notice him. One day at the arena he lets a burglar slip through, figuring it's not his job. But that burglar goes on to shoot Uncle Ben, and Peter realises if he had stopped him Uncle Ben would still be alive.
The costume Peter wears as Spider-Man is the Alex Ross costume. I know you probably don't like this, but I feel it is a superior design that still adheres to the image of Spider-Man. It is also a much more 21st century design, and the whole reason why Spidey became so succesful in the first place in the 60's was because this was a comic that teenagers could read, and I feel a cooler costume leaves the movie more open for young people today.
I would keep organics as I feel mechanical webshooters are completely unecessary. I remember when I found out that Spidey's webbing was artifical and I thought it was stupid. Also I can spend more time on character development if I don't include a scene explaining the details of the mechs.
Norman Osborn/Green Goblin: Osborn is creating a supersoldier formula for the military. He and his top scientist, Doctor Octavius have found a way to acheive it, but the experiment was deemed too dangerous and they are not allowed to go through with it. However they are adamant about the experiment and try to do it in secret. The perfect oppurtunity arises: A class from Midtown high is having a field trip at Oscorp and all the security will be focused on them, leaving Osborn free to do the experiment in secret. To make sure nothing happens, Osborn has his bodyguards Matt Dillon and Flint Marko on lookout. The experiment uses a laser that reprograms cells, so the cells can become stronger. Osborn volunteers himself as a test subject. Otto Octavius operates the laser via a tentacle harness of his own design. The experiment is going smoothly. Osborn's cells are becoming more durable. Suddenly, the laser short circuits and starts blasting out of control, hitting Octavious, Dillon, and Marko. Octavius' tentacle harness fuses to his spine. Dillon is hit by a spark of electricity. Marko falls over and tries to support himself by grabbing onto a fire escape sand bucket, spilling sand all over him. A spider is also blasted, and it crawls away and finds the unsuspecting Peter Parker.
Octavius is left in a coma and Marko and Dillon are under scientific study. Oscorp is in financial trouble. Osborn now has super abilities, but is spiralling into madness and talks to a giant floating goblin head only he can see. Eventually he takes the identity of the Green Goblin and tries to rid of his troubles by killing those who cause them. When one of his plans are foiled by Spidey, Spider-man becomes the next target. This gets worse when sborn finds out Spider-Man's identity and starts using Peter's family as blackmail. He also has two super powered bodyguards, Electro (Dillon) and Sandman (Marko). At the end of the movie he kidnaps MJ and takes her to the top of Washington Bridge. After Spidey battles through Sandman and Electro, he rescues MJ and the Goblin is killed by his own glider.
Why does Osborn start seeing visions of a goblin? He is deeply interested in mythical creatures and science fiction, and this interest manifests into a dual identity.
The Costume: Think the body armour of the original movie, without the mask. Instead of a metal, helmet-like mask he wears one that resembles the comics (see Alex Ross' mask design). He wears dark purple rags over the armour. He rides a glider, equiptment taken from Oscorp.
Flint Marko/Sandman: Bodyguard of Osborn. The accident left him with the power to turn into sand and morph into weapons. He is best friends with Max Dillion, Osborn's other bodyguard. He fights Spider-Man in the film.
Sandman wears the striped t-shirt of the comics, with brown jeans and a brown leather jacket (which is removed when he uses his powers).
Matt Dillon/Electro: Bodyguard of Osborn. The accident left him with the power to generate electricity and shoot it as a weapon. He is best friends with Flint Marko, Osborn's other bodyguard. He fights Spider-Man in the film.
Electro wears a black rubber bodysuit (for insulation) which mimics the design of the comics (yellow lightning symbols). He wears no mask, but his hair stands on end when he uses his powers and an arc of electricity emenating from his eyes mimics his mask in the comics.
CAST
Peter Parker/Spider-Man: Paul Rudd
Mary Jane Watson:Undecided
Aunt May: Rosemary Harris
Uncle Ben: Stan Lee
Harry Osborn: Jake Gyllenhal
Norman Osborn/Green Goblin: John Malkovich
Flash Thompson: Guy who played Stiffler in American Pie.
Flint Marko/Sandman: Ron Perlman
Matt Dillon/Electro: Josh Lucas
Dr Octavius: Alfred Molina
Cullen said:Actually, the guy doing She Hulk's not bad. From what I here, he has a great deal of respect for continuity and the characters. On this, he wrote the last good Spider-man story I read. (In She Hulk, no less...)
Okay, I see GL1 has his hand up... Anyone else? Anybody at all, please...? Feh! All right, fine. GL1, what is it now??GL1 said:Oh! Oh! Pick Me!
(I have TOO Many game ideas... I'll share my Flash one sometime...)
Perhaps it's the late hour and the sleeping aid I've taken (and my usual level of cognitive choas), but I'm not entirely sure what's going on in that maneuver. Is Cyclops instinctively bouncing his blasts multiple times because he senses more than one enemy in the immediate vacinity on a narrow beam setting, with the difference in control commands being that you added X+Y to R (which I'm assuming is the primary mutant power button here)? That could be very cool.Cyclops' guided ricochet shot?
Well first off, to be completely honest, I don't like the whole slo-mo Bond-vision thing, for one reason: I love multiplayer. The thing that made Legends (and the much less fun legends 2) fun was the fact that I had three of my best buddies along for the ride. Having all the intricacies rely on slomotion not only kills any multiplayer factor, but also passes up the possibility of offering superior intuitive controls.
For Cyclops, I would add, in addition to his ability to change the diameter and strength of his blasts, be able to, at certain low diameters, add in a number of bounces, which the computer automatically calculates to hit the maximum number of targets. You're running and gunning as Cyclops, the door opens and tehre's three guys. You snap the R-button and hit X+Y, and a narrow beam comes out, striking one in the head, ricocheting off the wall to strike another knee, ricocheting off the door way to strike third in the chest and send him flying before they level their guns at you. Perhaps a slo mo would add to the coolness factor, but I'll take intuitive controls with optional slo mo anyday, especially if I can have Wolvie and NC by my side taking out the other ten guys in the room.
Glad you like the idea, man. Pushing the player to use Rogue's absorption power sparingly is definitely the motive behind it.Rogue's stolen memories distracting her in flashes?
Hotness, it wouldn't have to be all that much work either. Minions and thugs could have almost random flashes, and known bosses, sub-bosses and canon characters can have random pictures of different things, things we know... give each of those pics a tenth of second and you've and run 12 of them at random with psycho designs and filters for 1-3 seconds. Boom. Instant fun. Powerful, practical, on point. I LOVE this idea. And who knows, people might ACTUALLY learn to use Rogue's power sparingly!
Yeah, I think I said something about being able to choose how many labels (if any) appear on the screen for Wolverine. I don't want that stuff cluttering up the screen all the time, either, but I also want to have the option of using the maximum potential of Wolverine's senses. Wolverine has always been one of the least interesting video game characters, since it's basically the issue of to SNIKT or not to SNIKT, and the automatic healing factor. His senses have been explored in 'Wolverine's Revenge,' but I don't want to have to be in a slower movement mode to use the senses, and I think more information can and should be imparted to the player. Perhaps the labels could appear at the bottom of the player's screen in a color-coded key/legend.Wolverine's complex sensory system?
Complexity is cool, I'm only worried about the visuals... perhaps I missed something, but having a bunch of colors and labels on the screen ALL the time can really interupt the visual of Wolverine getting into someone's tail. I think it should be a functional option for wolverine to toggle 'all scents' or target a scent. Hearing distant things however, is just cool, I think most people could tune out the things they don't need, or overhear something cool on their own....
Oh, I didn't mean that Storm can only change the wind direction when the wind speed is low; I meant should she have the option of doing so. She can summon a powerful gust of wind to knock a whole cadre of soldiers off their feet, but that won't help Wolverine detect anything with his nose. If she changes the direction of a gentle breeze, or even just creates one (especially indoors), then that would help Wolverine sniff around. Remember, he can only smell things that are upwind of him, so if there's a lot of space downwind of him in which someone or something he should know about could be, it would be useful to have the wind direction shifted. Still, if the wind is blowing too hard, he won't be able to sniff out much. I'm probably still not making sense, but the point is that I want Storm to be able to manipulate the wind on every level of intensity and for Wolverine's scent detection to be contingent on wind direction and wind intensity.Storm being able to change low-speed wind direction?
I almost think you're underselling Storm. I'm thinking Storm can change any wind direction she wants to. As far as I'm concerned, she has the weather menu and she decides what the weather should be like during the entire level. It'd be one thing for weather to go back to normal if she's distracted or KOed, but tornadoes just aren't that hard for her.
The reason I wanted telepathic communication to play a role in team missions is because they're always using that in the comics. It doesn't need to be a key aspect, though.Jean Grey's assortment and system of powers?
Like it, not sure if the telepathic communication should be principle to gameplay, but the reading minds and getting story/keys/codes/direction is, obviously the truth.
I had a Phoenix system where you can see how the phoenix reacts and grows within you based on how you use your powers, ALMOST like a morality system (KOTOR) but with different values/triggers. If you let phoenix get out of control, she'll cause more and more trouble until your character slowly begins to do more and more things on her own... perhaps even unlock a 'within jean's mind level' where you try to reassert control over the phoenix... some gameplay for that Psionic housecleaning would be cool...
Another reminder of why I should read entire posts before addressing each point. What I said above on this subject, you've already addressed, which is a good thing.Anything about the way the game is set up?
Again, I love it, but my personal dream X-Men game is a bit more multiplayer friendly. Third Person, with a great single player mode that other characters can join in over the net or, if you want, split screen...
I've never played a sports video game in my life, so I'll have to take your word for it.For Cyclops' leadership skills, I also had a vision of him offering up targets for a concentrated attack or creating translucent paths for AI and fellow players like a football play as the team pulls some maneuver. Walking in these paths gives players bonuses to the desired action.
Hmm... that one needs work, but that's all I got for right now... again, most of my comments are from being a complete Multiplayer-head...
Dan Slott, I think.Herr Logan said:Who's the writer on that?
![]()
November Rain said:I think final battle should happen at an airport.
an adaptation of the original vacuum idea would be to have sandman pass through a working gas turbine engine being sucked through (since spidey can stick down, he'll use all his strength to resist)
with the high temperaturatures and the vacuum like action occuring, sandy would come through on the other side as shades of glass or some kinda super heated silicon based creature. or at the very least it should make him be able to deform his body, but not be able separate into individual strands of sand so he has to remain a single entity.
Remember when Smith was going to be put on Amazing Spider-man? One wonders how things would be different now if he had.Herr Logan said:Zev, I agree with pretty much all you said. I hate this trend as well and see it as a cheap method of shock value. I was already pissed off as hell about Kevin Smith's lazy delivery of 'The Evil That Men Do,' and then I see this crap. Damn good thing I wasn't planning on paying for the last half of it anyway.
I agree completely.Rape is a topic that needs to be addressed in society and taken as seriously as possible. There is no valid argument against that and never will be. However, I don't see why they need to use blatant shock tactics to "spice up" the superhero sagas we've grown up on. I would feel like a complete hypocrite if I said that they shouldn't include rape (as opposed to saying "I wish they wouldn't," which is a valid statement) at all in comic books that used to be published with the Comics Code seal, but they should damn well be better about it and not do what Kevin Smith and Brad Meltzer did. The retroactive tampering thing is tasteless in general, whether the awful acts committed were sexual assault or sexual betrayal or totemistic Spider-God powers. These writers should either create new villains and heroes in long-running hero sagas to introduce these themes, or they should start their own books and keep it there, but don't try to cram some dirty little secret into a well-established character's past.
Dunno about this. Rape is a horrible crime, but so is murder. So is mass murder. The last two have been a staple of comic books since the start and both are capital punishment crimes. If handled tastefully and not exploitively, I believe that any subject should be open to the writer, whether he or she is doing Spider-man or the Punisher or what-have-you.One reason I personally don't want to see rape in a Marvel or DC comic is because my own reaction to the very mention of the subject conjures the same basic statement: all rapists should be buried, be it alive (in prison until death) or dead (in the ground). Spider-Man, Daredevil, Superman and even the Batman don't have the stomach for what needs to be done. I'm certainly not suggesting that they should change any of the goody-goody heroes to fit our supposedly "darker times." I'm saying they should keep most rape stories in the superhero world relegated to books where the reader can get some God damn satisfaction. This is fantasy, not true crime, and it's supposed to make the reader feel better about their own problems. That's the difference between a superhero story created to make money and a gruesome crime story created to make money. Keep the traditionally light-hearted stories light (that even includes Batman stories to some degree, and I'm not even talking about pre-Miller, pre-Crisis, whatever). If you have to write a story about rape, put it in the Punisher's book or Wolverine's solo book. At least then an adult who reads comic books to avoid reading his criminology textbooks can get some piece of mind for once.
I actually think the way Kevin Smith told the Black Cat's incident in college was a decent way to present the subject. That is, if it wasn't taking place in the past of an established character. If he wanted to start his own book with a new superheroine who had that happen to her, that would have been fine, but he peddled his trash in the venue, lazy bastard that he is.
Again, I don't quite agree.People aren't allowed to defend artistic failures in this thread, but in case, somewhere else, anyone tells any of you with this kind of grievance that "modern" stories should reflect "modern" times, or whatever, tell them that the rape rate isn't higher now in this country than it was before. Rape awareness is higher now (not nearly high enough, though), and they actually prosecute it as a crime once in a while now. These characters are supposed to be timeless, so they should keep them that way and save the heavier subjects for where there's a hero willing to deal with them.
![]()
Cullen said:Remember when Smith was going to be put on Amazing Spider-man? One wonders how things would be different now if he had.
Not too hard, mind you, but the question does arise in my mind.
I agree completely.
Dunno about this. Rape is a horrible crime, but so is murder. So is mass murder. The last two have been a staple of comic books since the start and both are capital punishment crimes. If handled tastefully and not exploitively, I believe that any subject should be open to the writer, whether he or she is doing Spider-man or the Punisher or what-have-you.
I'm not pulling for it, you understand. I'm not looking for a twelve part multi-titled crossover on the matter. My life will not be poorer if I never see the subject appear again. That doesn't mean it shouldn't be there to be dealt with.
Again, I don't quite agree.
I'm not saying every issue of Spider-man, etc. should be a "Very Special Issue", dealing with some social wrong doing. In fact, I'd rather they all went back closer to their pulp adventure roots and be more like the Shadow than anything else. But suggesting they shouldn't because they're timeless seems to be limiting the potential for powerful stories.
One could make the case that stories about substance abuse shouldn't be allowed in comics. It, too, is a heavy issue. And yet we've had excellent stories dealing with the subject.
Just because some hacks use the subject in an exploitive way doesn't mean the subject shouldn't be brought up.