The Amazing Spider-Man: The Game

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You guys think free flow would work for the likes of Thor?
 
Yeah, and the whole concept of Spider-Man Edge of Time being in the one location rather than free roam was clearly inspired in some way by the Arkham Asylum limited environment sandbox.

cherokeesam said:
And I'd appreciate if you'd lay off the "yahoo" personal insults. Not that I give a **** about your opinion of me at all, but if you want this to devolve into a 6th-grader flamewar, good luck....I refuse to stoop to your level of immaturity.

Too late there, I think. If you want to make a statement like that and still be taken seriously, I suggest you not resorting to such a hostile attitude yourself. There's two sides to every flamewar, and swearing doesn't help wither. Cool your jets and let's have an intelligent discussion about this, because it's a good subject. A lot of people love the Batman games and a lot of people do indeed think it is genre defining, as in they believe other superhero games should follow suit, but obviously other people DON'T feel this way.

So how about the pros and cons. What titles would benefit from taking ideas from the Rocksteady formula, if any?

Come on guys, let's keep this convo going otherwise we'll be back to tedious Spidey character wishlists, which we only do every single other time theres a Spidey game announced :P
 
So how about the pros and cons. What titles would benefit from taking ideas from the Rocksteady formula, if any?

Come on guys, let's keep this convo going otherwise we'll be back to tedious Spidey character wishlists, which we only do every single other time theres a Spidey game announced :P

Spider-Man is easily the number one hero that would benefit most of taking ideas from the Rocksteady formula.
 
"From this point out...." In other words, in YOUR speculative mind.

I'm not saying that future superhero games *won't* try to copy the Arkham formula sometime in the future, but they haven't *yet.* And again, Asylum's already 2 years old, and it's had zero influence on the development of superhero games since its release.

So no....the Arkham games have definitely NOT defined a genre. Yet.

And I'd appreciate if you'd lay off the "yahoo" personal insults. Not that I give a **** about your opinion of me at all, but if you want this to devolve into a 6th-grader flamewar, good luck....I refuse to stoop to your level of immaturity.

The whole combat in the Captain America game is basically a clone of the Arkham one.

The Noir levels in SD are totally taken from Arkham Asylum. SD as a whole took alot of inspiration from Arkham Asylum it seems, with the trophies and by having several famous cartoon voice actors.
 
Yeah, and the whole concept of Spider-Man Edge of Time being in the one location rather than free roam was clearly inspired in some way by the Arkham Asylum limited environment sandbox.



Too late there, I think. If you want to make a statement like that and still be taken seriously, I suggest you not resorting to such a hostile attitude yourself. There's two sides to every flamewar, and swearing doesn't help wither. Cool your jets and let's have an intelligent discussion about this, because it's a good subject. A lot of people love the Batman games and a lot of people do indeed think it is genre defining, as in they believe other superhero games should follow suit, but obviously other people DON'T feel this way.

So how about the pros and cons. What titles would benefit from taking ideas from the Rocksteady formula, if any?

Come on guys, let's keep this convo going otherwise we'll be back to tedious Spidey character wishlists, which we only do every single other time theres a Spidey game announced :P

Daredevil.
Beyond the shadow of a doubt.
I'd love to see a dark, atmospheric Daredevil game that uses an Arkham system; and maybe even expands upon it, by doing something to simulate Matt's radar senses.
 
Oh hell yeah, good call bro. I think someone actually mentioned in the Arkham City forums that Catwomans whip jump way of getting around felt really Daredevil. Chuck in some Assassins Creed style parkour and that would definitely kick ass.


My perfect game would still be a free roam, 4 player co-op Marvel Knights game :P
 
The whole combat in the Captain America game is basically a clone of the Arkham one.

The Noir levels in SD are totally taken from Arkham Asylum. SD as a whole took alot of inspiration from Arkham Asylum it seems, with the trophies and by having several famous cartoon voice actors.

Yeah Noir's part of the Mysterio fight was undoubtedly "inspired" from the Scarecrow fights. And while having returning voice actors might have been inspired from Batman, I think it's a pretty natural move.

One thing I actually hope more super hero games pick up is some inspiration from the Scarecrow segments. Not by ripping them of, but by putting something unexpected into their games. Lets take a Spider-Man game for example. It is free roam and all that jazz, then for some reason you have to team up with Dr. Strange and you'll get thrown into another dimensions. Cue linear gameplay and some psychedelic imagery.

Things like that can work for a lot of heroes. Now of course this would get worn out quickly but I think if done right it could be a neat idea. Just make it fit into the universe you're creating. It breaks up the pace and open up possibilities for the developers to get imaginative.
 
What was most exciting about the Scarecrow stuff, I think, was that you experienced it as a player, where most other games would relegate anything interesting like that to just another pre-rendered cutscene or something. When things like that (like the bugs crawling on the wall, or the morgue room moving) happen while you're still in control, it creates this feeling that ANYTHING could happen, which is really exciting for a gamer.
 
Mysterio is the perfect villain for that kind of stuff
 
I can name MORE than those you listed:

Spider-Man: The Arcade Game
Spider-Man: Maximum Carnage (SNES/SEGA)
Spider-Man VS. The Kingpin (SEGA)
Spider-Man and the X-Men (SNES)

And let's not forget Spider-Man: Enter Electro, the follow-up to the 2000 release of Spider-Man on both N64 and PS1.
are you really trying to say Spiderman and the X-men was decent? That game was god awful
 
What was most exciting about the Scarecrow stuff, I think, was that you experienced it as a player, where most other games would relegate anything interesting like that to just another pre-rendered cutscene or something. When things like that (like the bugs crawling on the wall, or the morgue room moving) happen while you're still in control, it creates this feeling that ANYTHING could happen, which is really exciting for a gamer.

Mysterio is the perfect villain for that kind of stuff

I agree with both of you here. Something that breaks up the gameplay that you've grown accustomed to. Making it feel like there can be a surprise behind every corner. And as I said, not ripping of the Scarecrow parts, but taking a cue from it. It could be Mysterio, or Dr. Strange or whoever. It could even be a mission with the F4.

One more important thing the Scarecrow parts did was that we really got to explore Bruce's psyche. It wasn't just a cool experience but we actually learned more about him as a character. Sure it was basic stuff that Batman fans know, but it was there and it wasn't all in your face about it.
 
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Daredevil.
Beyond the shadow of a doubt.
I'd love to see a dark, atmospheric Daredevil game that uses an Arkham system; and maybe even expands upon it, by doing something to simulate Matt's radar senses.
That would be fantastic, IMO. Daredevil needs his due.
 
Daredevil.
Beyond the shadow of a doubt.
I'd love to see a dark, atmospheric Daredevil game that uses an Arkham system; and maybe even expands upon it, by doing something to simulate Matt's radar senses.

Agreed!
And I think that you could also use a Detective Mode-esque system for Spider-Man's Spider-Sense as well. His Spider-Sense does more than just warn him of people trying to stab or shoot him, after all.

That would be fantastic, IMO. Daredevil needs his due.

Agreed!
 
Yeah I agree! And, as you said, it doesn't need to be holographic and all that like Scarecrow. I can see other Spidey villains making for some surprises and changes in gameplay. Chameleon is another perfect one for that I think. Kraven and Green Goblin are others.

EDIT: This post was a response to dtud
 
Yeah I agree! And, as you said, it doesn't need to be holographic and all that like Scarecrow. I can see other Spidey villains making for some surprises and changes in gameplay. Chameleon is another perfect one for that I think. Kraven and Green Goblin are others.

EDIT: This post was a response to dtud

I think a video game appearance by Green Goblin (in a Spider-Man game, so the Marvel: Ultimate Alliance games don't count) is long overdue.
 
I think it's ridiculous how little love Green Goblin gets in games.

He would be so epic to battle!
 
I think it's ridiculous how little love Green Goblin gets in games.

He would be so epic to battle!

Agreed. Green Goblin ties with Venom as my favorite Spider-Man villain, and I think he really is underused.
 
Yeah, and the whole concept of Spider-Man Edge of Time being in the one location rather than free roam

The Noir levels in SD are totally taken from Arkham Asylum. SD as a whole took alot of inspiration from Arkham Asylum it seems, with the trophies and by having several famous cartoon voice actors.

oh god......... so now batman is the reason behind "everything" EoT isn't even the first "non free-roam" spider-man game... hell SD wasn't free roam... AA isn't even the first video game to take place all in one location either... and seriusly? they thought that would sell more games to "copy" batman and keep him in one location... (yet only have 4 villains in the entire game? :dry:?) yes.. that makes sense. :doh:

and now batman created trophies? ummm.. like 5 million games coming before that had them.... even spider-man 2... and I guess batman created stealth, even though it's been around since SOCOM and Metal Gear Solid


i get that you guy's love the batman AA series.. (it's a great series) but it's not the first to do alot of things... and the only superhero game ive seen really inspired by it.. has been the Captain America game... Yes, it's the new pedestal, the new landmark in which other superhero games should inspire to (not be like persay, but to have as much detail and respect).

and none of that lessens it's greatness... I swear, some of you sound like the nolanites...
 
Dude, don't overuse punctuation, it's seriously annoying to read your posts. I mean the CHARACTER trophies, which Spider-Man 2 DIDN'T have if I remember correctly, and SD had them just after Arkham Asylum. Also, have you played SD? Because you can easily see that the stealth in the Noir dimension is heavily inspired by that.
 
Dude, don't overuse punctuation, it's seriously annoying to read your posts. I mean the CHARACTER trophies, which Spider-Man 2 DIDN'T have if I remember correctly, and SD had them just after Arkham Asylum. Also, have you played SD? Because you can easily see that the stealth in the Noir dimension is heavily inspired by that.

i've played both... and nothing seems that different than majority of stealth games coming before them.
 
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