The Dark Knight Rises The TDKR General Discussion & Speculation Thread - - - - - - - - Part 25

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What impact does Dent still have on Gotham 8 years after he's dead? I guess he's viewed as some sort of martyr?

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^ Probably a JFK, MLK type of impact, really.
 
"his own custom made tumbler"

I wonder if that's a fact or just Empire's assumption? If it's a fact then that means that the only thing they got from WE are the specs (which Bane/Tatelia/LoS used and improved on) and WE didn't make those.
 
^ Probably a JFK, MLK type of impact, really.

Two perfect examples
"his own custom made tumbler"

I wonder if that's a fact or just Empire's assumption? If it's a fact then that means that the only thing they got from WE are the specs (which Bane/Tatelia/LoS used and improved on) and WE didn't make those.

Same here...because Empire also suggest the Batprawn will have rotors like a chopper.

I wonder how much of it is just guesswork/reiteration of rumors and speculation seen here and around and how much of it is cleverly placed facts.
 
i think only assumption. even if you have the blueprints you still need a big factory with all the parts and millions of dollars. and a lot of workers.
 
i think only assumption. even if you have the blueprints you still need a big factory with all the parts and millions of dollars. and a lot of workers.

not that this is a retort but keep in mind they hired that pittsburgh company that worked with steel to be representation of something...
 
Some of those weapons they have look pretty high tech too. Wayne Enterprises products, maybe.
 
"his own custom made tumbler"

I wonder if that's a fact or just Empire's assumption? If it's a fact then that means that the only thing they got from WE are the specs (which Bane/Tatelia/LoS used and improved on) and WE didn't make those.

Well we know that not all tumblers are the same, and that some have differences to the others (i.e. the bazooka attached to one of them). Whether these are custom adjustments, or just variant models from WE, we don't know.
 
I think the most curious aspect of Bane's Tumblers is the camo is identical to Fox's Tumbler. So if they were custom made from blueprints you'd have to have a pretty weird obsession with detail for them to come out looking like that.

Same here...because Empire also suggest the Batprawn will have rotors like a chopper.

It must. It must... :oldrazz:
 
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yeah but that game was poorly written.

Probably Dini's worst work

He's still new to the medium. Games are much harder to write for. In any case, I don't think it was terrible, but it could have been better. For a game, the story was great.
 
He's still new to the medium. Games are much harder to write for. In any case, I don't think it was terrible, but it could have been better. For a game, the story was great.


I'd love to show you some games. Most games I play are far superior in story than AC.

Really one of the biggest let downs for me. The story was subpar for any medium.

but I do take your point about Dini being new to the medium, it is different.
 
I'd love to show you some games. Most games I play are far superior in story than AC.

Really one of the biggest let downs for me. The story was subpar for any medium.

but I do take your point about Dini being new to the medium, it is different.

I'm a gamer, I've played plenty of games with great stories. Arkham City's wasn't particularly bad, it just went south towards the end. Much like Arkham Asylum, actually.
 
I'm a gamer, I've played plenty of games with great stories. Arkham City's wasn't particularly bad, it just went south towards the end. Much like Arkham Asylum, actually.

But nothing happened and there was no development the entire game...

it's masked pretty well with the good gameplay...

Catwoman had no purpose at all.

Surely if you played a game like Heavy Rain you could see that while the gameplay isn't exactly "fun" the story is extremely gripping.
 
I also agree there are tons of games with far better stories than AC. I don't think Dini (I know he is still new) knows how to handle stories in games. There are things that the story in AC got right, and there are things that it got terribly wrong.
 
A bigger let-down for Arkham City was the fact that they kept trying to make it bigger and "more epic", yeah. Arkham Asylum was amazing for what it was, but the minute you use that same dynamics for... a sandbox... it loses the same level of intensity or depth.

Not that you can't write a good story for sandbox, but I don't think Batman is one of those characters who work best in that sort of genre.

Dini is an excellent writer, one of the best in comics today, I wouldn't discredit his abilities for a good narrative based on AC.
 
I also agree there are tons of games with far better stories than AC. I don't think Dini (I know he is still new) knows how to handle stories in games. There are things that the story in AC got right, and there are things that it got terribly wrong.

I think he's good at Episodic type things. This was too constant for his particular writing style.

In episodes I think it would have been cool to see the incorporation of the villains but all together it felt like they were being shoehorned in at some points.

anyway...

Nolan and Dini don't share much in common in terms of their style. I would really like to believe he wouldn't undercut his main villain for Ra's al Ghul.

I feel like if he were to do that we'd know Ra's was in charge early on, so that we may avoid the sudden let down and enjoy the long wait of: "when will they realize?"

@ Nave - absolutely. This was a misstep he's still a great writer.
 
But nothing happened and there was no development the entire game...

it's masked pretty well with the good gameplay...

Catwoman had no purpose at all.

Surely if you played a game like Heavy Rain you could see that while the gameplay isn't exactly "fun" the story is extremely gripping.

There were some interesting plot points in the game. Personally, I thought the whole
Joker-Clayface
thing was fantastic and unexpected. Especially when you go back and notice all the hints they gave you throughout the game.
 
There were some interesting plot points in the game. Personally, I thought the whole
Joker-Clayface
thing was fantastic and unexpected. Especially when you go back and notice all the hints they gave you throughout the game.

Sure but it was treated as a minute detail...it surprised me as well but that went away because they threw me into a fight right after haha.

That's about the only part I thought was written as a story and not just an excuse to lead into a fight.
 
I'm of the mind that it's really hard to write a decent story for a sandbox game. Especially one that is supposed to be continuous as opposed to random events that make up a larger narrative (aka gta and red dead).

I think the AC story is fine, it just suffers from the same problems that Hush suffers from (the comic not the character) it just tries to stuff in way too much plot points that they all suffer. I went in thinking id get a kickass story about hugo strange controlling a city of inmates. instead i got that and about 7 other storylines all melded together in a mess.
 
AC had too many forced digressions. I thought that stuff worked well in the first because it was a Joker-centric story, but in AC it was just "okay, how can we possibly drag this on a bit farther?" A prime example of this would be the Penguin/Freeze segments, even though I thought Freeze in general was a great villain.

Also, I hated how Strange got...

upstaged by both Ra's and the Joker at the end.

Was really looking forward to him as the main villain, but the end disappointed me in that regard.
 
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