Coming into this, I'm not exactly sure how I feel about the idea of a Justice League-centric RPG.
On one hand, my immediate thought was "Yeah! I'm digging this!", because I've been watching alot of videos online about tabletop roleplayers and their stories about experiences with a tigher-knit group of players being sent off onto quests by a DM. The idea of taking that and applying it to what we do here could be a very interesting experiment, and if it works, it could pave the way for a nice sub-category of games around here that could attract more interest. Personally speaking, I even kind of want to be apart of the team myself, with the idea of playing either Hal, Diana, or Arthur lending some appeal to the concept for me.
On the other, though, I don't know if I feel like this is the way to go. Bear in mind, I don't have a better idea to offer or a solution to make this work, but some part of me just feels like this is heading in a direction that won't last very long for an RPG that, even admitted by Byrd, was probably doomed from the start. The New 52 concept really triggered some problematic obstacles to overcome when the game started, and although the San Diego arc gave us a promising start, things dwindled off and I think it's largely because the New 52 concept feels so limiting. Even though most of us initially felt that we only needed to use the relaunch as a starting point, I don't think it was nearly as easy to hold onto that mindset as new comics began coming out alongside the game.
As I said in a Skype chat with Byrd and Soze, I really just feel like the best course of action would have been to let this game dry out, go a couple of months without a main DC RPG, and wait for the interest to build back up before starting a brand new game that's it's own continuity, much like World of Heroes evolved into after that initial phase of a Post-Infinite Crisis sweep.
Yet, even with that in mind, I do think that this is the chance for an experiment in trying out a more regimented, authentic roleplaying game.
I don't know. I'm mixed on the issue. If we try it out and it succeeds, I'll be content with playing along in the game for as long as it's running. It sounds simple enough and actually frees us from alot of the bull**** that plagues the games currently, such as long-winded season-spanning plans, a lack of villains, and conflicts or interactions that never go anywhere. If we try it out and it fails, I strongly want to move for an option similar to the one I presented.