So now that everything seems to be patched up, compared to the other games how is it?
Well, one of the things that I was initially surprised by was how well it held up to the first two games. The game is a solid entry in the franchise and is definitely worthy of the Arkham title.
There are a few things I think this game improved on over its predecessors:
1) Story - I'm one of the few people who loves both AA's and AC's stories, but this is easily the most well done story of the three. The characters get actual development this time, something only Batman, Joker, and Catwoman (a bit) got previously. Certain characters and character dynamics are also much better portrayed and/or better expanded on in the story. Alfred and Gordon are a lot more explored, as is Batman's relationship with them. Bane is ****ing amazing! Easily the best take on Bane so far outside the comics and 1000x times better than Rocksteady's Bane. Deadshot was also a bit cooler here.
2) Boss Battles - Though the Scarecrow and Mr. Freeze boss battles are probably still the best ones, the average boss fight in AO is much better than the average boss fight in AA/AC. All the hype over them delivered.
3) Combat - Maybe this is just me being better at these games, but I felt they took the combat from AC and polished it. I knew what I was doing this time a lot more than before and was much better at doing combos.
However, I thought this game was the weakest of the three overall. I thought it lacked a lot of the magic and charm of the first two, for multiple reasons:
1) Lack of ATD (attention to detail) - Whether exploring the claustrophobic asylum or the sealed-off section of Gotham, the ATD is what made those games what they were. The ATD made the whole environment interesting to explore and both locations felt very real. However, almost everything feels dead and lifeless in Origins just like the environments in many other superhero games. The map is much bigger, but it is also far less interesting, far less thrilling, and with much less to explore. The level of ATD of the previous two games is gone, especially in New Gotham. Rocksteady stuck to the "less is more" philosophy; WB Montreal went the artificial "bigger and badder" route instead.
2) Redundancy - As the critics have said, the game is too "same old-same old". It retreads a lot of the same ground and doesn't even execute it as well in certain cases. The Copperhead/Mad Hatter sequences are just like the Scarecrow sequences only to not achieve the same effect. The Cyrus Pinkney mission is like the Amadeus Arkham mission, but in an environment too lifeless for you to feel the same chills. The Riddler is still here minus the fun puzzle solving that comes with the Riddler. "Old Gotham" is once again full of criminals on a cold dark night only not as interesting as before (for already stated reasons).
3) Lack of variety & balance - Origins focuses too much on the aspects they improved upon that it sometimes forgets about all other aspects. For example, they polished the combat but there is less stealth in the game. Another example (though this is perhaps going back to the lack of ATD) is too many places on the map looking too similar and not distinct enough. The previous games had more variety + better balance between these things IMO.
Regardless of such faults, I think the game is still a great experience and great addition to the franchise, even if not on par as a whole. It's not a
huge step down, which is why I said it can still be considered "Arkham worthy".