Raiden
Wakanda Forever
- Joined
- Apr 25, 2002
- Messages
- 30,004
- Reaction score
- 498
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I'm just quoting this so you know the reply is toward you, mostly.
I'm a BioWare fan through and through. Luckily for me, I'm not one of the really whiny BioWare fans who bemoan their existence and literally every change BioWare makes to a game. Also luckily for me, BioWare does not cater toward that brand of fans.
Considering I grew up playing JRPGs, usually powergaming my way through them, I can say I certainly do enjoy all the RPG elements there involved - as Corp puts it, RPG minutiae. And I'm a huge fan of ME1 and all its wonderful little flaws. But let's face facts: the inventory was horrid, lack of variety in terms of weapons/armor for teammates was a drawback, combat was slow and lumpy, you could usually use an individual skill only once per encounter, and level 60 was pretty meaningless and overkill.
So these are the things BioWare addressed for the sequel, done so in such a way that, really, the only people *****ing about it were/are the fans who bemoan any change BioWare might make. ME2 combat is amped up and faster, as you stated yourself, and this primarily stems from the significantly-reduced power times. To that effect, the game and its characters don't need as many skills/powers, which makes for more definitive classes, especially with the introduction of (more) class-specific powers (Charge, Cloak, etc.).
So you picked the Vindicator up late in the mission. So you had to fight off a wave or two of enemies with it. It -is- an obscenely powerful weapon, so how this is a drawback is beyond me. And are you really limited by a smaller number of squadmember skills, or does it just seem that way? Miranda can fire off multiple high-strength Overloads or Warps per encounter at even an early level. What would Kaidan be throwing around in early levels of ME1?
That ME2 was so well-received should speak volumes that the improvements made were actual improvements. This doesn't even need to be considered, however, being that the improvements make the play of the game so much more smooth.
You made good points re: ME2, and I'm willing to play the game so more to see if I'll grow accustomed to those changes. I do admit that the inventory system in ME1 was a mess, and it took me a long time to sort through which items to sell or keep. But I wish there was a compromise between the two systems, and instead Bioware threw the baby out with the bathwater. As for the new ammo system, I still don't like it, but I'm using this as an opportunity to use more weapons and not overly-reliant on AR (which is my favorite weapon). I do wish we can increase the ammo capacity, though.




Why can't the Illusive Man pay for it? Sheesh.