Mass Effect 3 - - - Part 12

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I dobut Leviathan will be the only story driven DLC for Mass Effect 3. Mass Effect had 3 large story DLC. Project Overlord Lair of the Shadow Broker Arrival There wil be more to come in the following year I'm sure.
 
They hinted at the Aria/Omega DLC during SDCC so I'd say that's still on most definitely.
 
I dobut Leviathan will be the only story driven DLC for Mass Effect 3. Mass Effect had 3 large story DLC. Project Overlord Lair of the Shadow Broker Arrival There wil be more to come in the following year I'm sure.

Well the real question is how much the ending backlash will set them back... I'm sure they had a few things cued up, and then they got hit with an absolutely unexpected tidal wave of hate.

That led them to dedicating months to the EC ending instead. So we'll have to see how it effects the DLC production rate.
 
From the stuff that leaked out a while ago, this sounds like it could be cool as hell, however... with the way the game ended I just don't think I want to go back. It seems sort of pointless.

That's kind of how I feel, too. My Mass Effect experience/story has already concluded, really...it would be kind of strange to go back and add stuff to it at this point, especially when it likely won't have a huge impact on how the end plays out.

But, maybe I'll get it for that Insanity playthrough with my Renegade Shep that I never even started...lol

4 playthroughs of ME1, 3 of ME2.....1 of ME3. :o
 
That's kind of how I feel, too. My Mass Effect experience/story has already concluded, really...it would be kind of strange to go back and add stuff to it at this point, especially when it likely won't have a huge impact on how the end plays out.

But, maybe I'll get it for that Insanity playthrough with my Renegade Shep that I never even started...lol

4 playthroughs of ME1, 3 of ME2.....1 of ME3. :o

Just because you didn't like the ending? The game is far more than that.
 
Just because you didn't like the ending? The game is far more than that.

I'm not intentionally not playing through it again to spite anyone or anything...that would be stupid. The ending and ensuing drama just made me so "meh" about it that I never bothered to play through it again. I just didn't have the desire to see how things changed throughout playthroughs like I did with ME1/2 because, well, they don't change much.

I'll get around to it one day, though.
 


  • Mass Effect 3 Wii U Screenshots

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    EA released screenshots of the Wii U version of Mass Effect 3. The publisher said yesterday the game will be a launch title for the Wii U when it launches this holiday.
    ... More

source:GI
 
I guess you ether had no internet for abit (enjoying your summer) or were on some sort of a media black out or you just chose not to keep up for some reason. But I do remember saying upset spidey put news like that up every time you came in and manged to speak about wanting more single player dlc.

Anyways here's some Game play.
Mass Effect 3: Leviathan

EA Summer Showcase: Leviathan Walkthrough (Cam)

Get a personal tour of the new Single-Player Leviathan DLC for Mass Effect 3 at the EA Summer Showcase of 2012!

source:GT

Guess this guy's the the new pr person instead of hudson which will make donut happy.
 
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Um no..I had internet, and I didn't go on a blackout. I just wasn't actively searching out ME3 info during SDCC. I was focused on other things. That CAN happen you know.
 
which why i have (enjoying your summer) in brackets. which atributes to doing other things. Had to be some thing.
 
They did? How so? All things Mass Effect and Bioware went under my radar during SDCC.

Sure thing, this was from their Dark Horse Panel:

Priestly: "Yeah, the three Mass Effect trades that are out already each really give you information about the Mass Effect Universe.

The third one was all about Aria T'Loak, and anyone who like Mass Effect 3 and wants to know what's coming next... might want to pick that book up."
 
^^ Not to mention the unused Aria dialoques regarding Omega found on the disc

And if you're an ME fan, you should check out that trade. It's pretty damn good!
 
I agree with the people who find it strange going back to ME 3 when the ending makes things kind of pointless. Similar to Balthus Dire, I had 3 complete playthroughs of ME 1, 4 of ME 2, and was fully prepared to bring those characters into ME 3. But for me, it wasn't the ending controversy that ruined the replayability. It was the game itself. There's just so little variation of events, it seems like everything plays out the same no matter what you do, or what you've done in the past. I think I just had higher expectations. Of course, I can't replay the game anyway, because my Xbox got stolen AGAIN.
 
^^LOL...sorry for laughing, but...there are still people who steals other people's xbox?

Anyway, i was just thinking about ME endings controversy. ME ending reminds me alot of how Fallout:NV ended, with one major difference. It actually worked for Fallout:NV. And one of the reasons IMO; Good closure.

I think a lot of people would forgive the whole catalyst/ Casper the friendly AI if;
1. the war assets/EMS actually matters.
2. Total closure. Not just showing how the whole galaxy in general is doing after the war, but with all the characters that matters in the whole ME saga. Just slideshows with brief descriptions like in Fallout: NV ending would have been good enough.

As of now, there are still a lot of questions kind of left unanswered and it's not a good thing considering that this is supposed to be the final chapter.

That said, ME is more than just games. There are books, comics and whatnot. So...
 
If they keep releasing story DLC at a good pace. Then I will just wait until they are done with ME3 DLC before buying or playing anything ME related
 
^^LOL...sorry for laughing, but...there are still people who steals other people's xbox?

Umm... Yeah? There are still people who steal other people's video game systems and their games (it was an xbox 360, btw, if that's why you found it amusing). There are still people who steal other people's telivision. There are still people who steal other people's DVD players and DVD collections. There are still people who steal other people's computers and laptops. And apparently, there are still people who steal other people's toasters. Not sure how any of this is really surprising (or funny for that matter). Crime will continue to exist as long as it is marginally profitable, especially when it is so easy.

Don't mean to derail the thread, I'm just saying.
 
There's just so little variation of events, it seems like everything plays out the same no matter what you do, or what you've done in the past.

I never really understand this complaint, especially as somebody who has actually ran my alt characters through the game. I mean ME1 had nearly no variation of events, almost nothing from ME1 had an effect on ME2's plot outside of Kaidan or Ash, and people merrily ran their alt characters through.

Now ME2 had a great deal of variation depending on what you did within that game, such as who you recruited and outcome of side missions and such - but so does ME3, especially post EC - you can basically wipe out the Geth and doom the Krogans to extinction should you so choose, a lot of how the ME2 squadmates perform during their quests (if they live or die) is a result of their loyalty from ME2.

ME3 was also the first time in the series that options were actually locked off to the player as a result of prior game decisions - for example, the best case scenario's for the Genophage and the G/Q war were locked off without proper conditions, Tali/Garrus are unavailable as romanceables, whether or not you can convince Ash/Kaidan to stand down is the result of a score part of which is tallied from ME1 actions and etc. Heck, you could be 2 men down if Garrus/Tali were dead and 3 if you managed to get Ash/Kaidan killed off as well.

I can get if people like Balthus feel burnt out, fair enough certainly it was a rather crazy 3-4 months, but I just never got this particular complaint especially now that the EC is out and we actually do get epilogues that are reflective of our playthroughs.
 
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And if you're willing to trust IGN, there'll be some changes to the ending.I'm guessing it'll be a couple of new lines from Casper the friendly AI.

Don't trust anything IGN has to say about an EA product lmao. Anyway nope, no change to the ending. Apparently you just get to learn even more about the origin of the reapers.

^^LOL...sorry for laughing, but...there are still people who steals other people's xbox?

Anyway, i was just thinking about ME endings controversy. ME ending reminds me alot of how Fallout:NV ended, with one major difference. It actually worked for Fallout:NV. And one of the reasons IMO; Good closure.

I think a lot of people would forgive the whole catalyst/ Casper the friendly AI if;
1. the war assets/EMS actually matters.
2. Total closure. Not just showing how the whole galaxy in general is doing after the war, but with all the characters that matters in the whole ME saga. Just slideshows with brief descriptions like in Fallout: NV ending would have been good enough.

As of now, there are still a lot of questions kind of left unanswered and it's not a good thing considering that this is supposed to be the final chapter.

That said, ME is more than just games. There are books, comics and whatnot. So...

The only problem with New Vegas' ending is you couldn't go back to the main game afterwards.

I like the Mass Effect universe but it feels hollow to me now. Not only because the biggest threat to the galaxy are a bunch of poorly programmed machines, but also because of how Bioware responded to it all. A little honesty would have went a long way.

I never really understand this complaint, especially as somebody who has actually ran my alt characters through the game. I mean ME1 had nearly no variation of events, almost nothing from ME1 had an effect on ME2's plot outside of Kaidan or Ash, and people merrily ran their alt characters through.

Now ME2 had a great deal of variation depending on what you did within that game, such as who you recruited and outcome of side missions and such - but so does ME3, especially post EC - you can basically wipe out the Geth and doom the Krogans to extinction should you so choose, a lot of how the ME2 squadmates perform during their quests (if they live or die) is a result of their loyalty from ME2.

ME3 was also the first time in the series that options were actually locked off to the player as a result of prior game decisions - for example, the best case scenario's for the Genophage and the G/Q war were locked off without proper conditions, Tali/Garrus are unavailable as romanceables, whether or not you can convince Ash/Kaidan to stand down is the result of a score part of which is tallied from ME1 actions and etc. Heck, you could be 2 men down if Garrus/Tali were dead and 3 if you managed to get Ash/Kaidan killed off as well.

I can get if people like Balthus feel burnt out, fair enough certainly it was a rather crazy 3-4 months, but I just never got this particular complaint especially now that the EC is out and we actually do get epilogues that are reflective of our playthroughs.


Variation wasn't a problem in ME1 and ME2 because those choices were emotionally engaging. I could deal with the gimmicky nature of that because it was all building up to ME3... which ironically turned out to be the least interactive game of the trilogy. The stuff they did account for is outweighed by the stuff they brushed aside.
 
All I know is all these months later and I still enjoy the he'll out of ME3.
 
Umm... Yeah? There are still people who steal other people's video game systems and their games (it was an xbox 360, btw, if that's why you found it amusing). There are still people who steal other people's telivision. There are still people who steal other people's DVD players and DVD collections. There are still people who steal other people's computers and laptops. And apparently, there are still people who steal other people's toasters. Not sure how any of this is really surprising (or funny for that matter). Crime will continue to exist as long as it is marginally profitable, especially when it is so easy.

Don't mean to derail the thread, I'm just saying.

Hehe...sorry, dude. Don't mean to offend you. I know that these things happens, and i don't really know why i found it funny.


Don't trust anything IGN has to say about an EA product lmao. Anyway nope, no change to the ending. Apparently you just get to learn even more about the origin of the reapers.

Yeah, i don't really trust them either...but a couple of new lines from Casper the friendlyAI seems plausible.

The only problem with New Vegas' ending is you couldn't go back to the main game afterwards.

I like the Mass Effect universe but it feels hollow to me now. Not only because the biggest threat to the galaxy are a bunch of poorly programmed machines, but also because of how Bioware responded to it all. A little honesty would have went a long way.


Agreed. The reason i brought up New Vegas was because , initially, the fans were angry because of the reason you mentioned. they thought that Bethesda should've learned from previous controversy, namely FO3 ending prior to broken steel. But in the end, they were okay with it because the overall conclusion to NV was satisfactory enough.

So i thought that since they're sticking to their guns regarding the ending...because of 'artistic integrity'...but had they fixed the war assets/ems and better closure towards the end ( like Fallout NV) with the EC,that even though the catalyst/casper still there, fans might be more forgiving...

Overall i wouldn't say that the whole ending controversy ruined my enjoyments of the ME universe, but it left a kind of bad taste.
 
I never really understand this complaint, especially as somebody who has actually ran my alt characters through the game. I mean ME1 had nearly no variation of events, almost nothing from ME1 had an effect on ME2's plot outside of Kaidan or Ash, and people merrily ran their alt characters through.

Now ME2 had a great deal of variation depending on what you did within that game, such as who you recruited and outcome of side missions and such - but so does ME3, especially post EC - you can basically wipe out the Geth and doom the Krogans to extinction should you so choose, a lot of how the ME2 squadmates perform during their quests (if they live or die) is a result of their loyalty from ME2.

ME3 was also the first time in the series that options were actually locked off to the player as a result of prior game decisions - for example, the best case scenario's for the Genophage and the G/Q war were locked off without proper conditions, Tali/Garrus are unavailable as romanceables, whether or not you can convince Ash/Kaidan to stand down is the result of a score part of which is tallied from ME1 actions and etc. Heck, you could be 2 men down if Garrus/Tali were dead and 3 if you managed to get Ash/Kaidan killed off as well.

I can get if people like Balthus feel burnt out, fair enough certainly it was a rather crazy 3-4 months, but I just never got this particular complaint especially now that the EC is out and we actually do get epilogues that are reflective of our playthroughs.

For the record, i don't really have a problem with the ending...i don't like it, but i don't hate it either. I just wished it could've been different.

Hell, ME 3 now is among my all time fav game ever! even moreso than ME2. I really like the sombre tone throughout the whole game. I also like the fact that, throughout the game, Shepard doesn't feel like a 30-something galaxy superhero. The game made Shepard feels like ordinary human being caught in extraordinary circumstances instead of your regular super marine with a rotating cast of bad guys for Shepard to plow through.
 
Variation wasn't a problem in ME1 and ME2 because those choices were emotionally engaging. I could deal with the gimmicky nature of that because it was all building up to ME3... which ironically turned out to be the least interactive game of the trilogy. The stuff they did account for is outweighed by the stuff they brushed aside.

Have to totally disagree there. There were some misses definitely, but all you need to do is go back to when we were first playing the game and how many people were posting with essentially tears in their eyes whenever they finished up a segment of the game, the culmination of what had essentially been years worth of emotional investment.

I've never seen so much outright bawling over a game, and that's because Bioware nailed a lot of home runs out of the park prior to the original ending.


Edit: 12 mins of Leviathan footage:

http://www.gamespot.com/mass-effect-3/videos/mass-effect-3-the-devil-and-the-deep-blue-sea-6390079/
 
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It's true, I remember absolutely loving the game and tearing up at some of the awesome moments throughout the story, like Grunt and Mordin and stuff. I remember thinking it was truly amazing storytelling.

Like Spidey said, the whole ending thing and the drama really burnt me out on the whole game TBH. It completely overshadowed all those amazing moments I'd experienced, and even now when I remember how awesome I thought those moments were, I can't help but feel indifferent towards them.

Maybe something will re-spark in my second playthrough or something. I hope.
 
so will this Leviathan DLC affect the ending in any way?
 
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