Mass Effect 3

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I think it is brilliant business. Next time that person buys a game, they'll probably buy from Amazon. Amazon on the other hand can turn it over used for 60 bucks and probably still bring in a profit.

And what happens when they don't like the ending of that game and want to return it?
 
I really don't understand how you guys loved the games ending. Are you happy with a thousand different plot holes and no closure? Really, I want to know.
 
Am I scanning correctly? I'm just flying around each system pressing L2 whenever I can and I never get a blip. Am I missing something?
 
Am I scanning correctly? I'm just flying around each system pressing L2 whenever I can and I never get a blip. Am I missing something?

You don't need to scan in this game, unless you're sent to a planet for a side mission, for the most part.

But sometimes there are hidden war assets on a planet.
 
wait, how do you autosave?

Press the back button. I found out about it coz I was trying to holster my gun. It blew my mind. :D

Am I the only one who loved the game start to finish?

Now that they're talking about not having anything planned to extend the ending, for me the game ends when

Shepard and Anderson are staring at earth on the Citadel.

So yeah, I loved it from beginning to end.

Am I scanning correctly? I'm just flying around each system pressing L2 whenever I can and I never get a blip. Am I missing something?

You're doing it right! You'll usually find assets in reaper occupied systems. Try scanning near every planet first, once you get those out of the way scan around the outskirts for any fuel.
 
I loved 99% of it!

Me too.

I...I really, really loved the game. There are still faults, mind you. I think having Reaper ships chase me for scanning isn't fun. I liked scanning planets more. The fetch quests were weird, because it amounted to my Shepard eavesdropping on people.

But, the shooting was better and tighter. And the game, despite all fears and complaints, was still a Mass Effect game.

I even loved the ending, up to the "decision" point.
 
I think having Reaper ships chase me for scanning isn't fun.

Eh, it wasn't bad once I got the hang of it but I do wish they came up with something more intuitive. It basically boiled down to getting 1 or 2 free scans before you had to outrun the reapers to pick up your goodies; it would have been nice if they made it like minesweeper or something.
 
no s***. damn, ive been mashing the hell out the back button to holster my weapon too like me2. i gave up and figured it didnt do anything hahah
 
I'll say this good thing about the ending.

The credits music is ****ing great.
 
I'll say this good thing about the ending.

The credits music is ****ing great.

It kind of irks me, that 99% of the game is top notch, and that last 3 minutes UGH.

The sound track is great. I mean really great
 
I'll say this good thing about the ending.

The credits music is ****ing great.

:up: At least that's one thing about the ending they didn't f**k up. While it wasn't M4 Part I, I was really happy they got a Faunts track for the credits.
 
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Where else have you seen eyes like that? Yeah, that's a tell-tale sign of indoctrination. Shepard was just telling the illusive man, "You can't control them, they control you!"

What's the difference between offering choice/consequence and the idea that is presented by Harbinger trying to indoctrinate Shepard? Let's see, you have choice. Yup. And each choice has a real, unique consequence... it could be the first time the series has lived up to its gimmick!

The goal of the games, as soon as you find out who's running the show, has been to destroy the reapers. Anyone who got talked out of destroying them in a mind boggling five minute sales pitch from a ghostly child* that talks to you on behalf of the reapers has been tricked, and that's what makes it so beautiful. You have every player experience what it feels like to be indoctrinated.

Whether you destroyed them coz you're a badass renegade and it has always been your intention to, or you chose control/synthesis because your feelings towards the geth and EDI swayed you to let the reapers live, you got to experience what it would be like to have a reaper poking around in your mind.

They dropped the idea of Shepard losing control to the reapers. They said it was difficult to work into the gameplay, but my guess is they cut it because it would have made their intentions too obvious. They laid out too much groundwork for it to be fans grasping at straws.

*Ooooh extra little tidbit, remember the last time Shepard had to walk around the outside of the Citadel, like he does as he's talking to the catalyst? It was in Mass Effect, when you had to stop Saren and he shut down the elevators. Shepard and his squad had to put on their breathing masks before he shot out the glass, coz they were in space.

You might not like the ending too, but saying that they're trying to appeal to the lowest common denominator is lazy in the face of a mountain of speculative evidence; especially considering the rest of the writing throughout the whole game is fantastic.

lmao alright, after that I think I'm spent. I've gone back and forth on this goddamn theory too much. Bioware always had something planned, or their response to the hate is PR spin until they figure out what to do. Either way I'm content with waiting until something is announced. :o

Shepard is becoming the controller of the Reapers in the Control ending, for all intents and purposes, so it fits his eyes flash blue before he dies. He's creating a "Synthesis wave" in the Synthesis ending, so it makes sense for him to again change form.

In the Destroy ending he's just blowing stuff up, so a physical change, short of maybe exploding with it, wasn't going to happen.

There's also a distinct difference between being tricked and indoctrinated, and even if you read sinister intentions into the Catalyst's pitch... it was at most some smoke and mirror trickery.

And regardless of any ending, we get a final scene where it's apparent that Shepard saved the universe. So maybe the Reapers aren't dead... but he still saved the universe. It's an ending. A bad one, but the actual ending.
 
Shepard is becoming the controller of the Reapers in the Control ending, for all intents and purposes, so it fits his eyes flash blue before he dies. He's creating a "Synthesis wave" in the Synthesis ending, so it makes sense for him to again change form.

In the Destroy ending he's just blowing stuff up, so a physical change, short of maybe exploding with it, wasn't going to happen.

There's also a distinct difference between being tricked and indoctrinated, and even if you read sinister intentions into the Catalyst's pitch... it was at most some smoke and mirror trickery.

And regardless of any ending, we get a final scene where it's apparent that Shepard saved the universe. So maybe the Reapers aren't dead... but he still saved the universe. It's an ending. A bad one, but the actual ending.

Ugh. There is no difference. Indoctrination and trickery go hand in hand. Look at Saren. Sovereign got into his head and made him believe that by helping the reapers he could save organic life by proving they're useful. He made Saren feel like he was in control, that helping the reapers was of his own initiative, when he was nothing but a puppet. Eventually Sovereign realizes his hold over Saren is weakening, so he tricks Saren into getting reaper tech upgrades to strengthen his influence.

Kind of like how the illusive man failed to persuade Shepard into giving up, so the catalyst had to move in and sweeten the deal.

Anyway whatever, so Shepard becomes the new catalyst by letting himself be absorbed by the crucible, or he disintegrates for who knows what reason to create synthesis across the galaxy. Why would either of those turn his body into a husk before it is destroyed? Space magic! :awesome:

Here's a big question for you though, since you seem to be able to wrap your head around the ending as is: Why would the catalyst, speaking on behalf of the reapers, allow Shepard to do anything that interferes with the cycle at that point?

When the best argument against the theory is, "Bioware messed up." ...Uh, ok lol.
 
Ugh. There is no difference. Indoctrination and trickery go hand in hand. Look at Saren. Sovereign got into his head and made him believe that by helping the reapers he could save organic life by proving they're useful. He made Saren feel like he was in control, that helping the reapers was of his own initiative, when he was nothing but a puppet. Eventually Sovereign realizes his hold over Saren is weakening, so he tricks Saren into getting reaper tech upgrades to strengthen his influence.

Kind of like how the illusive man failed to persuade Shepard into giving up, so the catalyst had to move in and sweeten the deal.

Anyway whatever, so Shepard becomes the new catalyst by letting himself be absorbed by the crucible, or he disintegrates for who knows what reason to create synthesis across the galaxy. Why would either of those turn his body into a husk before it is destroyed? Space magic! :awesome:

Here's a big question for you though, since you seem to be able to wrap your head around the ending as is: Why would the catalyst, speaking on behalf of the reapers, allow Shepard to do anything that interferes with the cycle at that point?

When the best argument against the theory is, "Bioware messed up." ...Uh, ok lol.

1. The Illusive Man tried to indoctrinate Shepard and failed. By the time you reach the Catalyst in-game signs of someone trying to influence Shepard's mind are gone.

2. Even the Catalyst admits, at the very beginning of his speech, that the Cycle can no longer continue unperturbed. It has to be modified or changed, now that organics have advanced enough that they can reach him.

And you're misunderstanding my argument. My point is that what we got is Bioware's legitimate ending. No indoctrination, no subterfuge. After kicking around some ideas, this is what they settled on. And they thought it would go over well - which it obviously hasn't.

Even in the script that leaked in November there was nothing to be found suggesting the Catalyst was trying to trick Shep. All signs point to that being Bioware's original endgame from the get-go.

Oh and because I don't think I've noted it yet, I blew the Reapers out of the sky, because that's how I roll.
 
1. The Illusive Man tried to indoctrinate Shepard and failed. By the time you reach the Catalyst in-game signs of someone trying to influence Shepard's mind are gone.

2. Even the Catalyst admits, at the very beginning of his speech, that the Cycle can no longer continue unperturbed. It has to be modified or changed, now that organics have advanced enough that they can reach him.

And you're misunderstanding my argument. My point is that what we got is Bioware's legitimate ending. No indoctrination, no subterfuge. After kicking around some ideas, this is what they settled on. And they thought it would go over well - which it obviously hasn't.

Even in the script that leaked in November there was nothing to be found suggesting the Catalyst was trying to trick Shep. All signs point to that being Bioware's original endgame from the get-go.

Oh and because I don't think I've noted it yet, I blew the Reapers out of the sky, because that's how I roll.

Good point, but I figure the lack of a headache and oily shadows is because the catalyst isn't trying to forcefully influence Shepard the way TIM was. I don't see how taking control of them as the new catalyst changes the cycle aside from the relays being destroyed, and synthesis has always been the reaper's main goal so cool. More broken logic. :hrt:

Ah well, that post-credits scene makes me lol now coz the conversation should have went more like:

Kid: Tell me another story about the Shepard.
Buzz: That'll be $10, sonny.
 
Is anyone here actually going to trade this game in anytime soon ? I love this series. But I have no desire to buy any ME3 DLC like I did for ME1 & ME2 unless they change the ending & if they don't. Then I would feel inclined to trade it in then
 
ok so if this has been posted already my apologies


Hudson: 'Your feedback has always mattered' in Mass Effect 3, even now

(1 day ago)
130

Franchise director Casey Hudson has previously spoken out in brief defense of the Mass Effect 3 endings, but now he's made it official in a written message that explains BioWare's dedication, passion and reverence for the series and the feedback it receives from fans -- all of it. Yes, even the popular "you deserve to be skinned alive, made into jerky and eaten by rabid goats" (paraphrased) feedback.

Hudson avoids spoilers, but suggests finishing the game for yourself and forming your own conclusions before reading his missive:
"For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you've made as a player since the journey began in 2007," Hudson writes. "So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.

"We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending -- to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection."​
Hudson stresses that the Mass Effect team takes fan feedback seriously and often incorporates it into the games directly, and says it is still listening to that response now. "Throughout the next year, we will support Mass Effect 3 by working on new content. And we'll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you'll hear of Commander Shepard."

http://social.bioware.com/forum/1/topic/324/index/10089946

amnd to days more important news

BioWare Says It Hasn’t Ruled Out Changing Mass Effect 3′s Ending

Today 1:40 AM

The developer posted on Facebook today to say it is “collecting and considering” fan feedback about the controversial ending. BioWare did not mention whether it will be going to the FTC to complain about its fans. [Facebook]


source:BioWare & kotaku
 
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Is anyone here actually going to trade this game in anytime soon ? I love this series. But I have no desire to buy any ME3 DLC like I did for ME1 & ME2 unless they change the ending & if they don't. Then I would feel inclined to trade it in then

Nah, I'm gonna keep it. The last 10 minutes made the series as a whole feel meaningless, but I can just pretend it never happened.
 
It does give me some confidence.

I'm sure I'll probably have to pay for it, but whatever. It's Mass Effect. Mass Effect can have my money.

I didn't think they were going to bend at all. But, they're bending...
 
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