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- Apr 29, 2004
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looks great so far!
looks great so far!
that is great...love the texture on the shirt...wonder how your work would turn out to look if ALL the textures were paid as much attention.
i feel like you could have pushed his hair more... but otherwise good
i too wish u spent as much time on everything else that you did on the torso.. the torso is highly detailed, and the rest not so much.
This is the new (and final) version of my emo-robin pic.
There were some concerns raised that I really agreed with that could be fixed without scrapping anything, but rather adding, so I thought what the heck.
Here's the new final...
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Again, I may have missed the mark in addressing all of the concerns, but I feel confident that this version is an improvement, on some level.
I'd love to hear thoughts.
Dude I am loving this one.
The background is awesome.
Your skill with depth has grown to amazing proportions.
great stuff!!!
much better
Hey Matt
great work... nice concept, gorgeous execution. You know, they say the smog is the reason we get such beautiful sunsets... I'm loving the absence of any visible outlines... how did you achieve it? And the texture on the bricks is also a winner. Any "how to" tips?
They look Incredible! Only one thing robin's V-neck I think is a bit too big on the neck,yes I know sorry its for the R, right ?
if you look at progress shots in my thread you can see that my approach is to start with flat color, but it's in layers.
so for robin, I had a bunch: green, peach, gray, red, yellow, etc. Each layer is created by using the angular lasso tool in PhotoShop, with a 0 feather and anti-aliased (this is painstaking, but it makes shading much easier, imo.)
then I paint the shading on a layer directly above each color layer (so the shading associated with the green area is directly above the green layer, and so on), mindless of the boundaries, and then I use the magic wand tool to select the area AROUND the flat color layer (magic wand tool settings: anti-aliased and not continuous) and then return emphasis to the shading layer and cut the shading that lies outside the flat color region.
That gives a sharp edge with no outline (unless you painted one on purpose in the shading layer.
I am not sure if that's clear, but none the less it's my approach to shading figures.
As for the background, I just made flat buildings using the angular lasso tool in PhotoShop, with a 0 feather and anti-aliased. Then, I used the angular lasso tool with different feather settings to cut away at the bottom. I also used the "blur" and "blur more" filters in Photoshop to make the building more blurry in the distance, less blurry close up.
The background was just a LOT of tweaking and trial and error.
As for textures (As in the close up wall), In Photoshop you can lay a texture over something and alter that texture-layer's type in the layer's window to be something other than 'Normal'.
I can't really explain more than that, but playing with this is ENDLESSLY fun to me, as you can paint a piece, throw a flat blue layer over it, mess with these settings and get a cool night atmosphere with little-to-no work.
You really need to just mess with this on your own, but I must say if you have Photoshop and you're not playing with layer-types, you're missing out on a lot.
... and the layout for my 'Where the Wild Things Are' piece:
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Thanks!
Here's some flat color... and a shaded version.
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More later.