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Star Wars: The Old Republic - Part 1

Then why would I ever want to play?

That's the question my wife and I were asking while we played. LOL
I think the developers didn't understand the concept of the free to play model...they mistook it for "Free to play this extremely crippled version of our game..."
 
I decided to fire this game up again, had like 3 hours of updates to d/l since it's been so long. Used to really enjoy this game before they ruined it for F2P players.
 
New SWTOR space combat vid highlights the Scout Fighter and Strike Fighter

(1 day ago)
Sci-Fi, Trailers, Video, Classes, Game Mechanics, MMO Industry, PvP, News Items, Free-to-Play, Star Wars: The Old Republic
34

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Still deciding on your preferred ship type for Star Wars: The Old Republic's Galactic Starfighter expansion? Or maybe you're still deciding whether or not to check out said expansion in the first place. Either way, you should take a look at BioWare's latest gameplay trailer, which features the Scout and Strike Fighters alongside plenty of space-based destruction and mayhem.

Both craft types feature "advanced speed" as well as "devastating firepower" designed to give pilots the ability to control the battle at the front lines. Click past the cut to see for yourself!Continue Reading



and more recently




Star Wars: The Old Republic : Breaking News - Housing Announced

Posted Mar 06, 2014 by Suzie Ford


Bioware fans participated in a developer chat with the Star Wars: The Old Republic team. During the chat, housing was revealed, a feature that many players have called for since the game's release. To generate discussion and excitement, Bioware has released a teaser video. Watch the video and let us know what you think in the comments.


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Read more at http://www.mmorpg.com/newsroom.cfm#7RfoiIoIsMxHuw8w.99



 
Has it improved? I actually played for almost a year, before I just suddenly didn't anymore. lol
 
from what I heard from a buddy that went back to Dcuo not really and there alot of other people with complaints.
 
Well what are people complaining about? I really enjoy it but it's been a while since I've played it now.
 
Well what are people complaining about? I really enjoy it but it's been a while since I've played it now.

it's the EA Draconian business model mostly, they don't allow all access for a player to all the content some times as in new area's to explore like a new planet or limited access vehicles like the new star fighters they are pushing of late ( Even new ones like marvel heroes allow to earn some like that in game despite some complaints of their own) and there was this newer content they claimed they could do at the time til now and say something is effecting you from playing the game and your not a subscriber they take their time to fix the problem for you or they don't bother at all and there's others I can't go into right now.

But with the Star fighter stuff being a little more open and this new house some people might come back if their not rubbed the wrong way that is. but I think its mostly about treating their customer's better with some peep's. and they do need to do that.
 
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Ah yes. I'm not a subscriber so yes the game is a little bit limited in that way but other than that I think it's good.
 
Quote:
Originally Posted by spiderbob
I've been looking into buying this game but I've had to wait until I could buy a better computer.

Which classes do you guys find to contain the best story lines/companions? I intend to try all of them but I'd like to know which to give priority.

It's a fun game and I recommend you try to upgrade your computer may soon play the latest updates
 


Star Wars: The Old Republic : Galactic Strongholds to be Previewed in Weekly Series

Posted Jul 01, 2014



Bioware is reviving the Star Wars: The Old Republic Twitch.tv channel to get players prepped for the next digital expansion, Galactic Strongholds. The series will begin on Wednesday, July 3rd and continue weekly through the expansion's early access launch of Galactic Strongholds in mid-August.
From live tours of the various strongholds like the Nar Shaddaa Sky Palace to a behind-the-scenes look at the decoration items and tools, get an inside preview of all the ways you’ll be able to customize your own stronghold in the new Digital Expansion
WHERE: www.twitch.tv/swtor
WHEN: Wednesday, July 2nd @ 1:30PM PDT / 8:30PM GMT
WHAT: First Look: Galactic Stronghold Decoration System
STAY TUNED FOR THE NEXT STREAM AND TOPIC AT: www.twitch.tv/swtor OR www.swtor.com/twitch
Log in at the date, time and channel listed above to find out more about Star Wars: The Old Republic: Galactic Strongholds.
SWTOR.jpg


Permalink | 0 comments

Read more at http://www.mmorpg.com/newsroom.cfm#cx9c8vOa42URH7dM.99







And












SWTOR announces new Galactic Living stream series

(1 hour ago)
Sci-Fi, Events (Real-World), Previews, News Items, Free-to-Play, Star Wars: The Old Republic, Housing
6

If you love Star Wars and spend way too much time mentally designing your dream home while watching HGTV, then rejoice because Star Wars: The Old Republic's new Galactic Living Twitch Series will combine my your two weird passions. Your. We're talking about you here, not me. Yeah.

Beginning July 2nd and continuing on Wednesdays thereafter, the BioWare devs will dust off the official SWTOR Twitch channel to preview the houses arriving in the Galactic Strongholds expansion this August.
From live tours of the various strongholds like the Nar Shaddaa Sky Palace to a behind-the-scenes look at the decoration items and tools, get an inside preview of all the ways you'll be able to customize your own stronghold in the new Digital Expansion, Galactic Stronghold.
The first show starts at 4:30 p.m. EDT tomorrow.

 
SWTOR's housing, decor acquisition explained

(1 hour ago)
Sci-Fi, Expansions, Game Mechanics, MMO Industry, News Items, PvE, Free-to-Play, Star Wars: The Old Republic, Crafting, Housing
4

BioWare is revealing more of its Star Wars: The Old Republic Galactic Strongholds content today via a new dev diary. The piece details everything from decorating hooks to the decorations themselves, which will be available as loot drops or from crew skills, reputation/PvP grinds, or the game's cash shop. Unlike previous unlocks, decor is available across your entire Legacy by default.

Crafters have some part to play in the process, too, as BioWare says that tradeskillers "of all levels will provide the components required to obtain these decorations."



And the live stream will be in 2 hours and 41 minutes
 
ok still some time half a hour more
 
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Ok it should have started SWTOR Twitch by now . Oh sweet it has.

A VOD will be put up after it's done
 
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Ok the live streams over here's the VOD



0
30:05

SW:TOR Strongholds Stream - with Eric, Toby, and Jack!
SWTOR about an hour ago

Star Wars: The Old Republic has been touting its next expansion, Galactic Strongholds, for months, but the studio hadn't revealed how decorating will work. During the latest livestream, all that chanded. Decorators, prepare yourself; it's better than you might think. We've complied a list of the highlights:
  • Guilds will have both a capital ship and a headquarters.
  • Sitting, lying down, and leaning are not tied to a specific item; they're slash commands.
  • Multiple groups of people (up to 70 on the livestream) can visit your stronghold.
  • You can place jukeboxes (four were shown) in your stronghold for ambient music.
  • Your stronghold can be decorated only by you.
  • Guild headquarters and ships can be decorated by different people within the guild.
  • You can place your starship (among other large vehicles) on the landing pad.
  • There's no rent or maintenance for upkeep.
  • Strongholds can be bought with both credits and Cartel Coins.
  • Dueling is an uncertain possibility.
  • NPCs can be placed in multiple spots around the stronghold.
  • The legacy bank is an item.
  • Twi'lek NPC table-dancing has been confirmed!
If you have an hour, the whole livestream is available after the break; otherwise, stay tuned next Tuesday for the Hyperspace Beacon's impressions and detailed breakdown of the SWTOR livestream.



source: SWTOR Twitch
More coverage: Official site



The next one will be Next week Thursday as they said in the video so be ready for that ad more details they will show you then too.
 
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Take a video tour of SWTOR's Tatooine homestead

(4 hours ago)
Sci-Fi, Trailers, Video, Expansions, Game Mechanics, MMO Industry, News Items, Free-to-Play, Star Wars: The Old Republic, Housing
50



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Yep, it's time for another housing-focused Star Wars: The Old Republic news story. BioWare has released a new video of the Tatooine homestead stronghold and while it's incredibly brief, the clip offers quick glimpses of the sprawling setup as well as a few examples of how you might use its decorating hooks.

Dulfy also has a still image breakdown of various shots from the trailer. Click past the cut to have a look! Continue Reading


 



Star Wars: The Old Republic : Will Galactic Strongholds Be Your Star Wars Home?

Posted Jul 10, 2014 by Suzie Ford


Ever since February, we knew about Galactic Strongholds as 'SWTOR Does Housing', but we really hadn't seen many details on how it will work, what it will entail, or perhaps most importantly, how much it will cost. BioWare Austin recently announced their plans to do a weekly livestream on http://twitch.tv/swtor on Thursdays to go over the features of the new expansion between now and when it soft launches in August.
Read more of Jean Prior's Star Wars: The Old Republic: Will Galactic Strongholds Be Your Star Wars Home?


Anyone in the game industry or in PR work will tell you that the release of new content is a tricky monster at best. For years, game companies that held back their secrets often justified their decision by explaining their worry that a premature release of unfinished content would adversely taint their hype and thus cost them sales. Others would engage press in secret events a brief time before a release to carefully cultivate hype for that release, but there would still be NDAs for beta testers, embargoes for press, and players hungry for details on what's coming. It's a delicate balance, and many companies tend to be conservative in managing such things. It's only in the past year that other studios such as SOE or Carbine have thrown caution to the wind and grabbed their communities and practically signed them onto the payroll to help build their games.






When it comes to BioWare Austin and Star Wars: the Old Republic, we've long sighed about the paucity of information leading up to releases ever since launch, with players often wondering if things would get a proper beta test or assuming that their feedback in beta would have no real bearing on the release since it was so close to launch. We would get an all-too-brief announcement and then run rampant with speculation as to what it entails, how all the fiddly bits work, with the final release winding up as something of a letdown because so much time had passed between announcement and release with relatively little community engagement. I had the opportunity to express this concern to BioWare Austin's Senior Director of Marketing DebySue Wolfcale when I met her at PAX East, making suggestions on how to better connect with their passionate fanbase. As a game journalist, I found it curious and a bit counter-intuitive when they did their press junket for Galactic Starfighter in February of this year, when the subscribers had already the content NDA-free for two months previously, and everyone already had those two months of player-created livestreams and documents available to review. By the time it was rolled out to their remaining players, the full-on free-to-play accounts, it was old news.

I'm pleased to say that it seems they're learning from the example of other game studios and have begun a series of weekly livestreams on their official Twitch channel, where they will focus on one particular aspect of the upcoming Galactic Strongholds housing system every week and answer questions from their players about that specific feature. In their first stream, questions about other systems tend to be ignored as not being on topic, no matter how frequently someone spammed it, but that's fairly typical for any game who announces ahead of time that the topic of their stream is X and players were frequently asking about Y instead.
As of the time of this writing, they had yet to embark upon their second livestream. However, just from the example of the first stream last week, I was gratified at how open both Associate Designer Toby McCall and Producer Jack Wood were, the latter of whom I had interviewed at PAX East, when Jack could tell me extremely little about the expansion. Coupled with Lead Designer Jesse Sky's blog about the expansion published the same day that revealed the hook system and gave more details about things such as Legacy Storage, it made for an exciting day to be a SWTOR player.
Let's get down to brass tacks here and see what this is all about. The first thing to be aware of is that BioWare went with a hook system, designating several zones of varying sizes as small, medium, or large hooks. When I first heard this, I had my Picard-facepalm moment because this didn't seem to match what we'd already been told, that this would not be similar to Lord of the Rings Online's very limited housing system. However, after reviewing the blog and initial Twitch stream, the system is far more flexible than LotRO's. The only major themepark MMO whose system blows this one out of space is WildStar at this point. Comparing it to sandboxes like Landmark or ArcheAge is an apples/oranges conversation, so we have to leave them out of it. The versatility of the hook system is evident when you can rearrange what hooks you have and how many of them fall within a certain space. Have it set for four medium hooks but you want to plop down a large item instead? Just tell the editor so. Want to put a rug under your expensive casino table? There's a separate rug hook. Throughout the entire video, I was amazed at the huge number of hooks available in each room. There were hooks scattered all over most of the floor surfaces, along many walls, and even on the ceilings, all customizable into various layouts.
Granted, you're not going to get full-on free-place for your decorations like Landmark has for props in their beta, but again, apples/oranges. However, those of us who have played SOE's testbed for EverQuest Next will likely miss the ability to also resize items or rotate and raise/lower on the Z axis as well as the X and Y axis for the floor and ceiling hooks (opposite for wall hooks), but in terms of amount of space to monkey around with, Star Wars: the Old Republic has some surprisingly large rooms in each of its so-far-announced housing options. To be fair, they started with the Nar Shaddaa Sky Palace, which was described to me as being the mansion of the lot, but even the Tatooine Homestead was described in the livestream by Community Manager Eric Musco as being 'huge', with a subsequent teaser video giving that sense of a homestead where Aunt Beru's voice echoed off the walls for some distance when she was calling for Luke.

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One of the quick facts they mentioned about the system in general caused a little bit of disappointment for me personally. As they were demonstrating the first, largest hook on the landing pad, they made it clear that even if you plopped a copy of your personal ship there, it wasn't functional. You couldn't run down to the pad, hop in your ship, and fly off like you can do in a hangar. While it kills a bit of immersion and gameplay, I can see why it wouldn't be possible, as currently all class ships are instanced content as it is, and a free and open landing pad wouldn't work with that mechanic, since the entire Stronghold itself is already instanced.
They made a point of noting how there would be some love for the crafters in the system, where each production craft would be able to create components you will need to then buy various decorations from a vendor. It should also be noted that one of the means to gain access to Legacy Storage is to have a specific decoration created by a crafter. Jesse Sky's blog also further noted a fact that was later overturned in the Twitch stream, which was whether you could visit your alt's cross-faction Stronghold. While the blog seemed to indicate only same-faction visitation rights were automatic, Jack Wood stated that there will be a mechanic for players to let their cross-faction alts visit each other's capital planets, but didn't provide any further details beyond that it would involve story in some fashion. At the tail end of the stream, someone in chat asked whether cross-faction visitors was possible, such as your friend's Imperial visiting your Republic character's Stronghold on Nar Shaddaa, and the answer was yes, that could happen.




A question they didn't answer was raised by the blog when discussing how to unlock decorations. While it's gratifying to see that decorations are automatically unlocked Legacy-wide, I arched my brow at the mention of an unlock count. If you want to place four copies of the same chair in your Stronghold, you have to unlock it four times. Depending on what the costs are for that, whether it's in-game credits or cartel coins (or I suspect both, since all the other items mentioned so far has been both), that's going to potentially be a big money sink for the game either way. One of the things that surprised me is that there is no upkeep or rent to a Stronghold. Once you bought it, it's yours unless you deactivate it. You can reactivate it with no penalty if you bought it with cartel coins, but a nominal credit fee if you originally unlocked it with credits.




The devs then went on to make the Twitch chat go completely bananas when they casually demonstrated the test character sitting on one of the placed couches. However, some time later in the chat, Musco took pity on everyone and made a point of noting that it wasn't the character right-clicking on the couch and sitting like players can do in their personal ships on a select few chairs, but it was an emote like /chair. Still, it's a huge concession to the roleplaying community, who have clamored for such a thing for the past two and a half years. The team continued to demonstrate some of the hooks and noted you can place your companion characters in various places in the Stronghold, but when you logged in with a different character, the previous alt's companions would appear via holo. Sadly, there didn't seem to be any interactivity with these placed companions, no AI behind them or cutscenes where they could do things like where you can see Corso chasing Bowdaar through the Smuggler's ship in the background during a conversation with Risha. It felt a bit like playing Legend of Zelda: Majora's Mask when you played the Elegy of Emptiness on your ocarina and created a statue of Link that you can move around to open switches and such.
SWTOR.jpg

Another important point for the system here is the fact that there are chat channels associated with the expansion, but the chat for each Stronghold is tied to the planetary chat for where the Stronghold is, not Fleet chat. When I mentioned this in my guild's TeamSpeak, they didn't feel this was the right decision. Logically, a local chat makes sense in terms of theme and immersion, but they believed that more people would still be on Fleet and thus the interaction with other players would be minimal. Perhaps once the housing fans and the roleplayers get a hold of this, it will change the percentage of players on the planetary channels, but my veteran crew of SWTOR fans were skeptical.
During that initial livestream, the team demonstrated just how flexible the hook system was and how deep the decoration system was, but the overall impression I had was a general lack of interactivity despite the complexity of the overall Stronghold. To make an analogy, it felt like a warplane museum rather than a working airport. While there are achievements and a Prestige score assigned based on how much stuff you place and your ranking theoretically would be like a hoarders' leaderboard, it often felt like a grand trophy room. Sure, it's really cool that you can show your friends that you have a copy of the Ancient Hypergate from downing that particular boss, but other than the roleplayers, I don't see a huge amount of the rest of the playerbase spending a great deal of time with it unless there's some really sweet interactions that can happen with things like Legacy Storage or having certain terminals present that we haven't been apprised of yet. Since we can't dye/paint any of the furniture decorations or apply a paint scheme to the walls themselves, that detracts from some of the flexibility that players are used to for years from other games. For example, since 2007 when their game added housing, LotRO lets players apply paint modules to the interiors of their houses, although the actual furniture items were unpaintable. While their racial areas had specific intended looks and color schemes, Turbine made the decision to allow players to mix and match paint schemes regardless of which race it belonged to.



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The simple fact here is that the biggest selling points to this new addition to the game are that it's Star Wars housing (tm) and that you can use them cross-factionally. Beyond that, people are going to make the inevitable comparisons to other games that do housing more flexibly, regardless of whether it's a proper apples/apples comparison (i.e. WildStar or EverQuest II) or if it's an apples/oranges comparison (Landmark or ArcheAge). That's a particular argument that Star Wars: the Old Republic is never destined to win, because they're not a housing-based game; it's just a secondary system that doesn't drive the game's story or actual gameplay forward. At worst, the usual detractors of the game will just look at it and call it a money sink and be done with it because they can get better functionality elsewhere.
We'll all find out more information at each subsequent Twitch stream that details more features of the overall expansion. I'm personally more interested in seeing exactly how the Prestige system works and guild ships and guild headquarters and how Conquests will be done, because I'm still looking for something that will, if you'll excuse the pun, hook me. So far, we know of absolutely no PVP components to this adventure, but I sure hope some folks might consider organizing some dueling or PVP contests in their Strongholds, since they are cross-factionally available to visit. That might make it worth the price of admission. I'll bring some popcorn.
source: MMORPG.com



Ok the next is at
New Galactic Living Twitch Series


  • First Look Preview: Coruscant Skyrise Apartment on Thursday, July 10th @ 1:30PM PDT / 8:30PM GMT
I'll bump this up when it starts
 
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Ok here's the VOD


0
59:02

Galactic Strongholds Stream with Eric and Jack!
SWTOR about an hour ago



  • You gain some starter decorations from the quest.
  • You find public listings on the fleet on the listing terminal.
  • The higher the prestige, the higher the listing.
  • Lots of dancing Twi'leks!
  • You need a minium prestige score of 1000 for public to visit.
  • /chair near a chair lets you sit in the chair
  • The more decorations you unlock the more prestige. Subscriber's prestige is doubled.
  • Currently 60 is the limit for people visiting your Stronghold.
  • Visits are only for when you are in the Stronghold.
  • Three different keys -- Gold (only an owner can have this): do everything. Silver: invite and kick people. Bronze: only visit.
  • Keys cost nothing.
  • Keys can obviously be revoked.
  • Senate tower and spaceport in the "back" of the Coruscant Skyrise.
  • Dromund Kaas and Coruscant will be the least expensive. Nar Shaddaa and Tatooine will be expensive.
  • He said it was because the actual strongholds were bigger -- more hooks to be specific.
  • The more decorations the higher, the prestige you have.
  • The more rooms you have unlocked, the more prestige you have.
  • Ceiling hooks for lighting and it does illuminate the floor.
  • There is natural lighting, but you can effect the lighting in minor ways.
  • The UI will tell you where you can find items.
  • decor-source.png
  • Will there be interactive items? Yes: appears mod, cargo bay, guild bank, mail box. They will likely have the Stronghold directory, too.
  • Guilds can own Strongholds.
  • You will see planetary chat in your stronghold. The plan currently is no fleet chat, but they are talking about it.
  • Even at low levels, you will be able to afford Dromund Kaas and Corscant.
  • You have to be a subscriber on the day of the promotion to get the promotion. That's all. You can unsub after that.
  • You can access the opposite faction Stronghold. There will be a fee attached.
  • Jack Woods is a keyboard turner. Not mentioned, but just a personal observation.
  • Other players will not be able to decorate your Stronghold.
  • Guild Strongholds will be talked about later.
  • Strongholds are listed per faction.
  • Basically, if you earn a mount and unlock it as a decoration, you would have to unlock it as a decoration multiple times to get it multiple times.
  • You will be able to sell and buy decor on the GTN.
  • You give keys to characters not accounts.
  • There are no mannequins, but you can place companions with armor.
  • Not sure if training dummys will be in decor.
  • Courtney Woods joins the stream when Jack Woods leaves (no relation).
  • Only one of each companion can be placed. If you have 12 HKs across your legacy, you can only place one.
  • Musco cannot decorate -- an observation by the chatroom and Courtney Woods.
  • Anything that is tied to an achievement, you will earn that decoration. However, if (for instance) you get a decoration as a drop from Soa, you would have to go kill Soa again.


source: official Swtor Twitch channel
 
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Star Wars: The Old Republic will allow you four strongholds per legacy

(2 hours ago)
Sci-Fi, Expansions, News Items, Free-to-Play, Star Wars: The Old Republic, Housing, Subscription
4

Eagle-eyed players following thedevelopment of Star Wars: The Old Republic's next major expansion, Galactic Strongholds, have probably noticed that players will have the option of deactivating a stronghold, which will incur a credit fee if players want to reactivate that stronghold in the future unless it was purchased via Cartel Coins. But why would anyone deactivate a stronghold? Is there an upkeep system? Is it tied to account activity? Eric Musco took to the forums to explain that there's no reason to retire a stronghold now... but there might be in the future.

Musco makes it clear that each Legacy will be limited to four strongholds total, which at launch is equal to the number of different strongholds available. The distinction is there because if you own all four and want to pick up an additional stronghold in the future, you will need to deactivate one. So rest assured that between your four options, you will never be forced to abandon one.

 
SWTOR's legacy storage detailed

(9 hours ago)
Sci-Fi, Expansions, Game Mechanics, MMO Industry, News Items, Free-to-Play, Star Wars: The Old Republic, Crafting
52

BioWare community manager Eric Musco has highlighted some details of Star Wars: The Old Republic's legacy storage on the game's official forums. The system will debut with the Galactic Strongholds expansion, and players will obtain legacy storage for free by completing the introductory stronghold mission. Legacy storage will also be craftable and it will appear in the game's cash shop.

The storage default is one 80-slot bay, with additional unlocks available for purchase with in-game credits or cash shop currency.

 
Then why would I ever want to play?

I started playing this yesterday with a free account and it's not nearly the horror story people are making it out to be. The game is still very playable and quite enjoyable.

This biggest issue this game suffers from has nothing to do with its business model, the whole multiplayer aspect is underutilized which doesn't bother me particularly, but I could see how it could rub fans of the genre the wrong way. The game feels like a single player game.
 
Hyperspace Beacon: First impressions of SWTOR's Galactic Strongholds expansion

(2 hours ago)
Sci-Fi, Expansions, Patches, PvE, Opinion, Free-to-Play, Hands-On, Roleplaying, First Impressions, Star Wars: The Old Republic, Hyperspace Beacon, MMORPG
18

It's been an exciting weekend: I've spent many hours just absorbing the contents of the new expansion for Star Wars: The Old Republic. Of course, the largest part of Update 2.9 is Galactic Strongholds. I'll come right out to say that the SWTOR livestreams do not do it justice. I'm finally glad that I could get my hands on it to see exactly what the hook system feels like, where I can find all the furniture, and mostly importantly, how much it is going to cost.

Beyond the strongholds themselves, BioWare also introduced a new planet and flashpoint this weekend. I took some time to also visit Manaan, and I know I'm going to sound like a fanboy when I say that it blew me away. I was absolutely not expecting something that gorgeous for a simple flashpoint.

We have a lot to talk about, and if you've spent some time on the SWTOR PTS, I'd like to read your opinions in the comments. But first here are a few of my thoughts. Continue Reading

source: Massively
 

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