Troy_Parker
Avenger
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The game for PS2/XBOX based on the Animated Series (Batman Vengeance) was actually very good and if memory serves, fans loved it.
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Whether you enjoyed any Spidey games or not, it's simply fact, not opinion, that we have yet to ever have a Spidey game of the same level of quality as the Rocksteady Batman games. Not saying there haven't been fun games, but as far as all round quality goes? (Graphics, gameplay, story, environment, characters, faithfulness to source material, depth and size of game etc) Nowhere near it.
Right now.
But in 2004, Spidey 2 set the standard for superhero games. Graphics, gameplay, story, environment, characters, faithfulness to source material, depth and size of game, just as you listed. People seem to forget that.
Yes, Arkham is by far the best superhero game on the market right now, and easily the best since 2005-2006. But Spidey 2 was *the* gold standard back in '04, and among the many awards it received was IGN's Editor's Choice Award --- over such heavy hitters as GTA San Andreas, Halo 2 and NFL 2K5.
Spidey 2 is old and musty now, but I'm getting tired of this short-term memory some people have in denying just how huge the game was back in the day, not just for the franchise, but for the whole genre.
Right now.
But in 2004, Spidey 2 set the standard for superhero games. Graphics, gameplay, story, environment, characters, faithfulness to source material, depth and size of game, just as you listed. People seem to forget that.
Yes, Arkham is by far the best superhero game on the market right now, and easily the best since 2005-2006. But Spidey 2 was *the* gold standard back in '04, and among the many awards it received was IGN's Editor's Choice Award --- over such heavy hitters as GTA San Andreas, Halo 2 and NFL 2K5.
Spidey 2 is old and musty now, but I'm getting tired of this short-term memory some people have in denying just how huge the game was back in the day, not just for the franchise, but for the whole genre.
Not a game that has a great combination of all of those together, I agreeWhether you enjoyed any Spidey games or not, it's simply fact, not opinion, that we have yet to ever have a Spidey game of the same level of quality as the Rocksteady Batman games. Not saying there haven't been fun games, but as far as all round quality goes? (Graphics, gameplay, story, environment, characters, faithfulness to source material, depth and size of game etc) Nowhere near it.
)NiceSpidey 2 is old and musty now, but I'm getting tired of this short-term memory some people have in denying just how huge the game was back in the day, not just for the franchise, but for the whole genre.
cherokeesam said:Right now.
But in 2004, Spidey 2 set the standard for superhero games. Graphics, gameplay, story, environment, characters, faithfulness to source material, depth and size of game, just as you listed. People seem to forget that.
Yes, Arkham is by far the best superhero game on the market right now, and easily the best since 2005-2006. But Spidey 2 was *the* gold standard back in '04, and among the many awards it received was IGN's Editor's Choice Award --- over such heavy hitters as GTA San Andreas, Halo 2 and NFL 2K5.
Spidey 2 is old and musty now, but I'm getting tired of this short-term memory some people have in denying just how huge the game was back in the day, not just for the franchise, but for the whole genre.
but at the time... Spider-man 2 WAS that... and so far still IS the closest we've had to that...No one at all is saying what you just argued against... No one is saying a good Spidey game should copy Batman, we're talking about having the same depth, attention to detail, dedication to the source material, and finely tuned gameplay to make you feel like the character at every turn.
generic now, not then. the batman games would get increasingly generic if they stick with the exact same fighting recipe for many games after... repetition ALWAYS get's generic.Sure, you felt like Spidey webswinging and building jumping, but as was the case in SM 2 and almost every other SM game since, when it comes to combat, story, structure, it's very typical and generic.
i don't disagree with thatI think the recipe for a great Spidey game is already there, sprinkled through other Spidey games. Webswinging, free roam from SM 2, Spidey characterisation from Shattered Dimenions/Edge of Time, aerial/wall combat from WOS...
Then, I think free flow combat would REALLY work for Spidey, in many ways I think that combat system would work better for Spidey than it does for Batman. Also, things like Side missions, comic locations, anything that could be done to just fill the world with comic lore. I think if a Spidey game was ever to match the quality of the Batman games, they would have to say goodbye to big, empty free roam spaces. They need to find a way to just fill this world.
This isn't a pissing contest over who's better, Batman or Spider-man, and if you make it that then you're just being an idiot. I'm a much, MUCH bigger Spidey fan than I am a Batman fan and it's for that reason why I want this game. I'm not going to pretend we;ve had anything that matches the Rocksteady quality simply because I'm a fan, I'm going to do the opposite. We DESERVE a spidey game of that quality.
Spideyboy_1111 said:generic now, not then. the batman games would get increasingly generic if they stick with the exact same fighting recipe for many games after... repetition ALWAYS get's generic.
The only thing Spidey 2 set a standard for was the concept of a free roam Superhero game, which up until that point hadn't been done but was easily the natural format for a Supes game. But there is no 'short-term' memory about it, it was NOT graphically superior at the time, it was not a 'deep' game at the time, it had a standard story, had some good side missions but how much did it really offer or show as far as faithfulness to the character? You felt like Spidey swinging around, and lets be honest, that WAS the best thing about that game.
I think the issue with SM 2 isn't short-term memory, but rather people have put it up on this pedestal. Hell, I thought Hulk: Ultimate Destruction was a much better free roam Superhero game, and that didn't come out that much later than SM 2.
I think the most fun I ever had in SM 2 was just swining around with the Danny Elfman soundtrack playing on a CD player.... But compare that to a game like Batman Arkham Asylum, when you feel like Batman, through and through, just walking down a corridor and you feel like bloody Batman. Sure, its made more recently and has much better tech at it's disposal, but many of the things they do in that game has NOTHING to do with the tech and all to do with creative decisions made.
There is nothing shortsighted about wanting the same to be done for Spider-Man, as I go back to my original comment, because we have NEVER had anything of the same level of DEPTH as the Rocksteady Batman games.
No one at all is saying what you just argued against... No one is saying a good Spidey game should copy Batman, we're talking about having the same depth, attention to detail, dedication to the source material, and finely tuned gameplay to make you feel like the character at every turn.
Sure, you felt like Spidey webswinging and building jumping, but as was the case in SM 2 and almost every other SM game since, when it comes to combat, story, structure, it's very typical and generic.
I think the recipe for a great Spidey game is already there, sprinkled through other Spidey games. Webswinging, free roam from SM 2, Spidey characterisation from Shattered Dimenions/Edge of Time, aerial/wall combat from WOS...
Then, I think free flow combat would REALLY work for Spidey, in many ways I think that combat system would work better for Spidey than it does for Batman. Also, things like Side missions, comic locations, anything that could be done to just fill the world with comic lore. I think if a Spidey game was ever to match the quality of the Batman games, they would have to say goodbye to big, empty free roam spaces. They need to find a way to just fill this world.
This isn't a pissing contest over who's better, Batman or Spider-man, and if you make it that then you're just being an idiot. I'm a much, MUCH bigger Spidey fan than I am a Batman fan and it's for that reason why I want this game. I'm not going to pretend we;ve had anything that matches the Rocksteady quality simply because I'm a fan, I'm going to do the opposite. We DESERVE a spidey game of that quality.
No one at all is saying what you just argued against... No one is saying a good Spidey game should copy Batman, we're talking about having the same depth, attention to detail, dedication to the source material, and finely tuned gameplay to make you feel like the character at every turn.
Sure, you felt like Spidey webswinging and building jumping, but as was the case in SM 2 and almost every other SM game since, when it comes to combat, story, structure, it's very typical and generic.
I think the recipe for a great Spidey game is already there, sprinkled through other Spidey games. Webswinging, free roam from SM 2, Spidey characterisation from Shattered Dimenions/Edge of Time, aerial/wall combat from WOS...
Then, I think free flow combat would REALLY work for Spidey, in many ways I think that combat system would work better for Spidey than it does for Batman. Also, things like Side missions, comic locations, anything that could be done to just fill the world with comic lore. I think if a Spidey game was ever to match the quality of the Batman games, they would have to say goodbye to big, empty free roam spaces. They need to find a way to just fill this world.
This isn't a pissing contest over who's better, Batman or Spider-man, and if you make it that then you're just being an idiot. I'm a much, MUCH bigger Spidey fan than I am a Batman fan and it's for that reason why I want this game. I'm not going to pretend we;ve had anything that matches the Rocksteady quality simply because I'm a fan, I'm going to do the opposite. We DESERVE a spidey game of that quality.
No, it was generic then too. As fun as the game was for Spidey fans, most people were still aware that overall it was of lesser quality than the standard game, because it was a movie tie-in.
Half Life 2, Halo 2, MGS 3, GTA San Andreas, Splinter Cell: Pandora Tomorrow.... At that time, we definitely had a frame of comparison for game quality... Like I've said before, doesn't mean it wasn't a fun game, but to deny it's level of quality is simply looking at the past through rose coloured glasses.
Also, if it was a truly great game, quality wise, it would still stand up to an extent today. I can still play the 2005 Punisher game, which only came out one year later. Graphics aside, it still stands up. SM 2 does not. If a game is truly well made, it will stand the tests of time. Graphics become dated, but intuitive and clever game design doesn't.
Oh yeah, it's repetitive, but the level of detail within the levels is what grabs me... It's got all that great, Garth Ennis written dialogue between thugs that you can just hang back and listen to, and it's filled with things fans would love, comic covers, flashbacks, newspaper articles, characters etc from the comics, as well as Tom Jane's voice over as Punisher (Which is perfect). Yeah, still not a perfect game by todays standards, but all of those creative decisions were just great and is the kind of thinking that a Spidey game needs. Apart from webswinging, I still don't feel like much thought or depth of creative game design has really gone into what is fundamentally needed to make the player FEEL not only like Spider-Man but that they are fully immersed in the Marvel Universe NY. It's so much more than just seeing a bunch of comic characters...
Like in Arkham City, it's the little things like overhearing Thugs talk about what's going down in the city, finding pieces of backstory etc.
For instance, I think they could work in a whole thing similar to the 'riddle' component of the Batman games but with Spidey's camera. Give him certain landmarks from the Marvel U. to take photos of, maybe things personal to Spidey himself, like where Gwen Stacey was chucked off the bridge, where he first fought etc, a villains old hideout, things like that. Perhaps they unlock content, or he can sell them to JJ and use the money to buy upgrades or concept art or costumes, things like that.
I just want to see real depth of vision put into a Spidey game, gives us more to explore than a story and a big empty city with 1,000 collectibles uncreatively scattered across the whole place. Show us the history behind this city.
Oh yeah, it's repetitive, but the level of detail within the levels is what grabs me... It's got all that great, Garth Ennis written dialogue between thugs that you can just hang back and listen to, and it's filled with things fans would love, comic covers, flashbacks, newspaper articles, characters etc from the comics, as well as Tom Jane's voice over as Punisher (Which is perfect). Yeah, still not a perfect game by todays standards, but all of those creative decisions were just great and is the kind of thinking that a Spidey game needs. Apart from webswinging, I still don't feel like much thought or depth of creative game design has really gone into what is fundamentally needed to make the player FEEL not only like Spider-Man but that they are fully immersed in the Marvel Universe NY. It's so much more than just seeing a bunch of comic characters...
Like in Arkham City, it's the little things like overhearing Thugs talk about what's going down in the city, finding pieces of backstory etc.
For instance, I think they could work in a whole thing similar to the 'riddle' component of the Batman games but with Spidey's camera. Give him certain landmarks from the Marvel U. to take photos of, maybe things personal to Spidey himself, like where Gwen Stacey was chucked off the bridge, where he first fought etc, a villains old hideout, things like that. Perhaps they unlock content, or he can sell them to JJ and use the money to buy upgrades or concept art or costumes, things like that.
I just want to see real depth of vision put into a Spidey game, gives us more to explore than a story and a big empty city with 1,000 collectibles uncreatively scattered across the whole place. Show us the history behind this city.
No, it was generic then too. As fun as the game was for Spidey fans, most people were still aware that overall it was of lesser quality than the standard game, because it was a movie tie-in.
Half Life 2, Halo 2, MGS 3, GTA San Andreas, Splinter Cell: Pandora Tomorrow.... At that time, we definitely had a frame of comparison for game quality... Like I've said before, doesn't mean it wasn't a fun game, but to deny it's level of quality is simply looking at the past through rose coloured glasses.
Also, if it was a truly great game, quality wise, it would still stand up to an extent today. I can still play the 2005 Punisher game, which only came out one year later. Graphics aside, it still stands up. SM 2 does not. If a game is truly well made, it will stand the tests of time. Graphics become dated, but intuitive and clever game design doesn't.
Spidey 2 *does* still stand the test of time. Even though *you* might not agree, gamer nation and the gamer press *do*. According to Wiki, the Official PlayStation 2 Magazine ranked the game #50 of the "Top 100 PS2 Games of All Time," and in the Screwattack top ten 'Top 10 Movie-Based Games' Spider-Man 2 came in eighth. It still remains one of the go-to games to reference in arguments over whether or not movie tie-ins ever really work. And the combat you seem to remember as being generic certainly was not, and featured the most complex fighting combos of any Spidey game to date. It was almost like an MVC minigame every time you took on a thug.
In comparing Spidey 2 to AC, though, of course there's no contest. Spidey 2 was the best of its day, and AC is the best of its day. And I agree with you that Spidey deserves a game of that quality....retreads of the Spidey 2 formula (Spidey 3, WoS, etc.) are stale; trying to boost 2099's nonexistent popularity has been fail for SD and EoT; and don't even get me started on "Spidey and His Amazing Friends or Foes." The ASM game coming out has the potential to do something great for Spidey, but I ain't holding my breath....*certainly* not something as good as Rocksteady.
^^^Agreed.
Also, like I've said like 3 times now, Spider-Man 2 was a breakthrough game for the superhero game genre because it showed the potential of free roam, especially the idea of vertical free roam, rather than ground level like GTA. That and the web swinging is ALL it is remembered for, and rightfully so because it was a great system. As far as mission design, graphics, and fighting, it definitely wasn't. And hanging onto this screw attack top 10 thing doesn't mean squat, because being games journos and most likely fanboys like us, I guarantee SM 2 meant more and was more enjoyed by OTHER Spidey fans than it was by any other gamer, and that's the distinction between that and a game like Batman Arkham Asylum. Not only do those games appeal to non-Batman fanboys, it quite easily has the potential to MAKE Batman fanboys out of people. SM 2 simply did not have that appeal.
And in no way whatsoever was the combat complex. It was pretty much the standard for any combat system in those games, your classic 'A,B,A' combo type thing.