zenith16
Avenger
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well at least people that complain about "grinding" got what they wanted in a way of sorts. ehhhhh...Bloated wasn't the problem. Emptiness was. It had 135 hours of open world with approx 10 hours of campaign and well written and voiced side objectives. It was a single player MMO. And it was incredibly lifeless and boring because of it.
That's what all those thing's that attack you in the wilderness of these game were supposed to be for . to keep plyer busy while you see how vast the land is and explore.
With out there something new to complain about. they just game maker need to find way to make not repetitive still .

Side Quest Syndrome: Designing The Road Less Traveled
Feature
on Feb 09, 2017 at 03:22 PM
15,286 Views
10
Bioware, CD Projekt Red, and more talk side quests in games.
... More
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